Weapon Permit III
- Category
- Gunsmith
- Official description
- Wild will negotiate on your behalf to secure you a weapon permit usually reserved for Station Security Quartermasters, allowing you to legally trade high level contraband firearms and ammunition. The permit will only be delivered after reaching at least 80 Security Reputation.
On this page
How it works
At 80 Security reputation the permit arrives and level 3 becomes legal (revoked below 60). Displayed, it draws upper-level gun buyers (35% and up). Comes with Heavy Firearm Neon Sign. 80 reputation is a long way off.
On the gun route
What it does
Arranges a Class III Weapon Permit; it is issued once your Security reputation is high enough.
Rating
The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
On Thin MarginsPositive reputation changes are smaller and losses larger than on Mark Up. Build and retain the required Security reputation before tying up money in a newly purchased, unissued permit.
On Red InkReputation gains are halved and losses doubled relative to their unmodified values. A higher unlock price does not waive issuance conditions; preserve the reputation behind any issued permit.
Ratings by specialization
- Rating
- The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
- Rating
- The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
- Rating
- The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
- Rating
- The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
- Rating
- The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
- GunsmithBRecommended time to buy: Late game
- Rating
- A useful late branch once the current order business pays and 80 Security reputation is secured. It is not required to turn opening parts into income.
- Rating
- The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
- Rating
- The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
- Rating
- The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash.
| Specialization | Rating |
|---|---|
| Apprentice | C The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash. |
| Water Merchant | C The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash. |
| Fence | C The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash. |
| Rock Bottom | C The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash. |
| Hydroponic Farmer | C The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash. |
| Gunsmith | BRecommended time to buy: Late game A useful late branch once the current order business pays and 80 Security reputation is secured. It is not required to turn opening parts into income. |
| Chemist | C The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash. |
| Rat Wrangler | C The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash. |
| Aquafarmer | C The final legal tier has a high reputation hurdle: issuance needs 80 Security reputation. It is weak speculative spending while lower-tier orders still lack parts or cash. |
Recommended time to buy
Late game
Undiscounted unlock price on Mark Up: 900. Buy after Weapon Permit II, the required reputation and a feasible higher-tier order plan. Leave enough nights and input cash to use it.
Upgrades and perks that work well with it
- Weapon Permit II
Progress through the working second tier before committing to the final tier and its inventory.
Related customers
Goods or prices change after you unlock it
- Dr. Jackson
Sells after you unlock it
Price
No perk
- Price Gouge
- 900
- Mark Up
- 900
- Thin Margins
- 1,350
- Red Ink
- 1,800
Wild's Favorite
- Price Gouge
- 810
- Mark Up
- 810
- Thin Margins
- 1,215
- Red Ink
- 1,620
On Wild's Bad Side
- Price Gouge
- 990
- Mark Up
- 990
- Thin Margins
- 1,485
- Red Ink
- 1,980
Pillar of the Lower Levels
- Price Gouge
- 765
- Mark Up
- 765
- Thin Margins
- 1,148
- Red Ink
- 1,530
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 688
- Mark Up
- 688
- Thin Margins
- 1,033
- Red Ink
- 1,377
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 842
- Mark Up
- 842
- Thin Margins
- 1,262
- Red Ink
- 1,683
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 900 | 900 | 1,350 | 1,800 |
| Wild's Favorite | 810 | 810 | 1,215 | 1,620 |
| On Wild's Bad Side | 990 | 990 | 1,485 | 1,980 |
| Pillar of the Lower Levels | 765 | 765 | 1,148 | 1,530 |
| Wild's Favorite + Pillar of the Lower Levels | 688 | 688 | 1,033 | 1,377 |
| On Wild's Bad Side + Pillar of the Lower Levels | 842 | 842 | 1,262 | 1,683 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
Items you receive after unlocking
Total base value: 200
Price on Mark Up: 900