Cube Synthesis Simulator

Synthesis consumes 9 items of the same grade and rolls the result grade by weight. Low grades always rank up, but Immortal and above carry a retention chance. Odds are taken straight from the game data.

Your synthesis results

Syntheses
0
+1 rank
0
+2 ranks
0
Retain
0

Try synthesizing in the cube below — your results are tallied here.

Try synthesizing

Synthesis
Material grade
Same grade [Imortal] chance49.9%
Higher grade [Arcano] chance49.9%
Two grades higher [Além] chance0.249%

Synthesizing 9 items of the same grade yields a higher-grade item. Pick a grade and hit Synthesize. The result follows the odds shown below — and from Immortal up, it can also stay the same grade (retain).

Grade transition odds

Material gradeResult
ComumIncomum95.2%+1 rankRaro4.76%+2 ranks
IncomumRaro96.2%+1 rankLendário3.85%+2 ranks
RaroLendário97.6%+1 rankImortal2.44%+2 ranks
LendárioImortal99.0%+1 rankArcano0.990%+2 ranks
ImortalImortal49.9%RetainArcano49.9%+1 rankAlém0.249%+2 ranks
ArcanoArcano66.6%RetainAlém33.3%+1 rankCelestial0.166%+2 ranks
AlémAlém76.9%RetainCelestial23.1%+1 rankDivino0.077%+2 ranks
CelestialCelestial83.3%RetainDivino16.7%+1 rankCósmico0.017%+2 ranks
DivinoDivino90.9%RetainCósmico9.09%+1 rank
CósmicoTop grade (cannot be synthesized further)

Expected cost

Expected syntheses
47.1 ×
Starting-grade materials needed (expected) (Imortal)
377.7 pcs
Syntheses per grade (expected)
Imortal44.4×Arcano2.7×

Each synthesis consumes 9 same-grade materials. Values account for retention and +2-rank jumps (no downgrades occur in the data).

Synthesis simulation

Runs many trials of reaching the target from the start grade you chose above, showing the average, spread and distribution of syntheses needed.