Cube Synthesis Simulator

Synthesis consumes 9 items of the same grade and rolls the result grade by weight. Low grades always rank up, but Immortal and above carry a retention chance. Odds are taken straight from the game data.

Your synthesis results

Syntheses
0
+1 rank
0
+2 ranks
0
Retain
0

Try synthesizing in the cube below — your results are tallied here.

Try synthesizing

Synthesis
Material grade
Same grade [Ölümsüz] chance49.9%
Higher grade [Gizemli] chance49.9%
Two grades higher [Ötesi] chance0.249%

Synthesizing 9 items of the same grade yields a higher-grade item. Pick a grade and hit Synthesize. The result follows the odds shown below — and from Immortal up, it can also stay the same grade (retain).

Grade transition odds

Material gradeResult
YaygınYaygın Olmayan95.2%+1 rankNadir4.76%+2 ranks
Yaygın OlmayanNadir96.2%+1 rankEfsanevi3.85%+2 ranks
NadirEfsanevi97.6%+1 rankÖlümsüz2.44%+2 ranks
EfsaneviÖlümsüz99.0%+1 rankGizemli0.990%+2 ranks
ÖlümsüzÖlümsüz49.9%RetainGizemli49.9%+1 rankÖtesi0.249%+2 ranks
GizemliGizemli66.6%RetainÖtesi33.3%+1 rankGöksel0.166%+2 ranks
ÖtesiÖtesi76.9%RetainGöksel23.1%+1 rankİlahi0.077%+2 ranks
GökselGöksel83.3%Retainİlahi16.7%+1 rankKozmik0.017%+2 ranks
İlahiİlahi90.9%RetainKozmik9.09%+1 rank
KozmikTop grade (cannot be synthesized further)

Expected cost

Expected syntheses
47.1 ×
Starting-grade materials needed (expected) (Ölümsüz)
377.7 pcs
Syntheses per grade (expected)
Ölümsüz44.4×Gizemli2.7×

Each synthesis consumes 9 same-grade materials. Values account for retention and +2-rank jumps (no downgrades occur in the data).

Synthesis simulation

Runs many trials of reaching the target from the start grade you chose above, showing the average, spread and distribution of syntheses needed.