Cube Synthesis Simulator

Synthesis consumes 9 items of the same grade and rolls the result grade by weight. Low grades always rank up, but Immortal and above carry a retention chance. Odds are taken straight from the game data.

Your synthesis results

Syntheses
0
+1 rank
0
+2 ranks
0
Retain
0

Try synthesizing in the cube below — your results are tallied here.

Try synthesizing

Synthesis
Material grade
Same grade [不朽] chance49.9%
Higher grade [至寶] chance49.9%
Two grades higher [超凡] chance0.249%

Synthesizing 9 items of the same grade yields a higher-grade item. Pick a grade and hit Synthesize. The result follows the odds shown below — and from Immortal up, it can also stay the same grade (retain).

Grade transition odds

Material gradeResult
普通罕見95.2%+1 rank稀有4.76%+2 ranks
罕見稀有96.2%+1 rank傳奇3.85%+2 ranks
稀有傳奇97.6%+1 rank不朽2.44%+2 ranks
傳奇不朽99.0%+1 rank至寶0.990%+2 ranks
不朽不朽49.9%Retain至寶49.9%+1 rank超凡0.249%+2 ranks
至寶至寶66.6%Retain超凡33.3%+1 rank天界0.166%+2 ranks
超凡超凡76.9%Retain天界23.1%+1 rank神聖0.077%+2 ranks
天界天界83.3%Retain神聖16.7%+1 rank宇宙0.017%+2 ranks
神聖神聖90.9%Retain宇宙9.09%+1 rank
宇宙Top grade (cannot be synthesized further)

Expected cost

Expected syntheses
47.1 ×
Starting-grade materials needed (expected) (不朽)
377.7 pcs
Syntheses per grade (expected)
不朽44.4×至寶2.7×

Each synthesis consumes 9 same-grade materials. Values account for retention and +2-rank jumps (no downgrades occur in the data).

Synthesis simulation

Runs many trials of reaching the target from the start grade you chose above, showing the average, spread and distribution of syntheses needed.