Cube Synthesis Simulator

Synthesis consumes 9 items of the same grade and rolls the result grade by weight. Low grades always rank up, but Immortal and above carry a retention chance. Odds are taken straight from the game data.

Your synthesis results

Syntheses
0
+1 rank
0
+2 ranks
0
Retain
0

Try synthesizing in the cube below — your results are tallied here.

Try synthesizing

Synthesis
Material grade
Same grade [Бессмертный] chance49.9%
Higher grade [Аркана] chance49.9%
Two grades higher [Запредельный] chance0.249%

Synthesizing 9 items of the same grade yields a higher-grade item. Pick a grade and hit Synthesize. The result follows the odds shown below — and from Immortal up, it can also stay the same grade (retain).

Grade transition odds

Material gradeResult
ОбычныйНеобычный95.2%+1 rankРедкий4.76%+2 ranks
НеобычныйРедкий96.2%+1 rankЛегендарный3.85%+2 ranks
РедкийЛегендарный97.6%+1 rankБессмертный2.44%+2 ranks
ЛегендарныйБессмертный99.0%+1 rankАркана0.990%+2 ranks
БессмертныйБессмертный49.9%RetainАркана49.9%+1 rankЗапредельный0.249%+2 ranks
АрканаАркана66.6%RetainЗапредельный33.3%+1 rankНебесный0.166%+2 ranks
ЗапредельныйЗапредельный76.9%RetainНебесный23.1%+1 rankБожественный0.077%+2 ranks
НебесныйНебесный83.3%RetainБожественный16.7%+1 rankКосмический0.017%+2 ranks
БожественныйБожественный90.9%RetainКосмический9.09%+1 rank
КосмическийTop grade (cannot be synthesized further)

Expected cost

Expected syntheses
47.1 ×
Starting-grade materials needed (expected) (Бессмертный)
377.7 pcs
Syntheses per grade (expected)
Бессмертный44.4×Аркана2.7×

Each synthesis consumes 9 same-grade materials. Values account for retention and +2-rank jumps (no downgrades occur in the data).

Synthesis simulation

Runs many trials of reaching the target from the start grade you chose above, showing the average, spread and distribution of syntheses needed.