Gracewing (Mountain Woods Form): habitat, evolution and stats

Where to find Gracewing (Mountain Woods Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.

Gracewing

Gracewing (Mountain Woods Form)

Elements
windrock
Roles
Heal
Stage
Gamma Stage
Pathfinding
Fly
Homeland Ability
rock Lv.2Lv.2風車 Lv.3Lv.3wind Lv.3Lv.3

Aniimo inhabiting deciduous forests whose wings layer like fallen leaves. They often rest on piles of leaves, lazily bathing in the autumn light while looking sleepy.

Evolution

Gracewing

Trait

  • Flutter Heal

    When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.

Mobility

  • Luminous Prowl

    Enter a Cloaked state shrouded by pink mist

Evolution requirements

  • Flutternym (Mountain Woods Form) reaches Lv. 21
  • Be in Beast Fang Ridge or Blitzwood

Aniimo Ability

HP
110
ATK
98
BREAK
50
P.DEF
85
M.DEF
85
REGEN
104
Total532
Attributes532

Type Matchups

×1.6
grasswaterholy
×1
electric
×0.625
firerockwinddarkice

Habitats

Habitat areas: Beast Fang Ridge, Blitzwood

Bloom (Nearest: Blitzwood, Beast Fang Ridge, The Mistwoods, Nimbus Fields, Berylline Causeway)

  • Beast Fang Ridge
  • Blitzwood

Data-based analysis

Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.

Overview

A Heal in the Gamma Stage. Its total stat value is High overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a sustain unit that keeps the team standing.

You can evolve into it, but it also appears in the wild, so you can skip the evolution conditions and catch one directly. Put its Potential development into HP / Energy — an already strong area, so it sharpens the role it plays. Of the four Personality letters, I (REGEN +4%) does the most here, since it boosts Energy regen.

Performance

  • Its dual element widens the enemies it counters to 4 elements, but widens its weaknesses to 3
  • Part of its kit works while it is on the bench, so it can support the team without being deployed
  • It can heal allies, so the team can hold on without a dedicated Heal unit
  • It feeds energy to the team, so it fits teams built around an energy-hungry carry
  • Its trait lines up with its Heal role, so it does more than the raw numbers suggest
  • It can Fly, so it clears terrain other Aniimo cannot

Strengths

  • Its energy regen is High, so it can sustain a play style built on firing skills back to back
  • Its durability is High, so it can hold the front and absorb hits
  • It deals 1.6x to grass, fire, dark, ice, so you can pick it specifically for those fights
  • It cuts fire, rock, wind, dark, ice attacks to 0.625x, so it can afford to tank those enemies

Watch out for

  • Its damage is Below average, so leave the job of finishing enemies to another Aniimo
  • It takes 1.6x from grass, water, holy attacks, so keep it off the field against those enemies

Role aptitude(relative to all Aniimo)

Damage
★★☆☆☆Below average
Break
★★☆☆☆Below average
Durability
★★★★☆High
Energy regen
★★★★☆High
Exploration
★★★★☆High

Aniimo to team up with(picked from skill and trait effects that combine well)

Combat

  • Purifying DanceCost 20

    Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.

  • Healing DanceCost 20

    Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction.

  • Phantom DanceCost 20

    Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.

  • Wind of RejuvenationCost 20

    Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing.

  • PhantomflutterCost 20

    Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.

  • Wind of RegenerationCost 20

    Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.

Innate

  • Help! Gracewing!Power 150

    Instantly heals the whole team for30% of the caster's max HP.

  • ATKPower 6

    Wields the power of wind to attack targets from a distance.