Gracewing (Mountain Woods Form): habitat, evolution and stats
Where to find Gracewing (Mountain Woods Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.
Gracewing (Mountain Woods Form)
- Elements
- windrock
- Roles
- Heal
- Stage
- Gamma Stage
- Pathfinding
Fly- Homeland Ability
Lv.2
Lv.3
Lv.3
Aniimo inhabiting deciduous forests whose wings layer like fallen leaves. They often rest on piles of leaves, lazily bathing in the autumn light while looking sleepy.
Evolution
Forms
Basic Form
Sea of Flowers Form
Nighttime Form
Mountain Woods Form
Trait
Flutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
Mobility
Luminous ProwlEnter a Cloaked state shrouded by pink mist
Evolution requirements
- Flutternym (Mountain Woods Form) reaches Lv. 21
- Be in Beast Fang Ridge or Blitzwood
Recommended build
Recommended personalityISTJ
- InstinctiveREGEN +4%
- PracticalDMG +4%
- TenaciousP.DEF +6%
- JudiciousHP +4%
Recommended potential
HP / Energy
Recommended Held Item
Aniimo Ability
Type Matchups
- ×1.6
grass
water
holy- ×1
electric- ×0.625
fire
rock
wind
dark
ice
Habitats
Habitat areas: Beast Fang Ridge, Blitzwood
Bloom (Nearest: Blitzwood, Beast Fang Ridge, The Mistwoods, Nimbus Fields, Berylline Causeway)
- Beast Fang Ridge
- Blitzwood
Data-based analysis
Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.
Overview
A Heal in the Gamma Stage. Its total stat value is High overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a sustain unit that keeps the team standing.
You can evolve into it, but it also appears in the wild, so you can skip the evolution conditions and catch one directly. Put its Potential development into HP / Energy — an already strong area, so it sharpens the role it plays. Of the four Personality letters, I (REGEN +4%) does the most here, since it boosts Energy regen.
Performance
- Its dual element widens the enemies it counters to 4 elements, but widens its weaknesses to 3
- Part of its kit works while it is on the bench, so it can support the team without being deployed
- It can heal allies, so the team can hold on without a dedicated Heal unit
- It feeds energy to the team, so it fits teams built around an energy-hungry carry
- Its trait lines up with its Heal role, so it does more than the raw numbers suggest
- It can Fly, so it clears terrain other Aniimo cannot
Strengths
- Its energy regen is High, so it can sustain a play style built on firing skills back to back
- Its durability is High, so it can hold the front and absorb hits
- It deals 1.6x to grass, fire, dark, ice, so you can pick it specifically for those fights
- It cuts fire, rock, wind, dark, ice attacks to 0.625x, so it can afford to tank those enemies
Watch out for
- Its damage is Below average, so leave the job of finishing enemies to another Aniimo
- It takes 1.6x from grass, water, holy attacks, so keep it off the field against those enemies
Role aptitude(relative to all Aniimo)
- Damage
- ★★☆☆☆Below average
- Break
- ★★☆☆☆Below average
- Durability
- ★★★★☆High
- Energy regen
- ★★★★☆High
- Exploration
- ★★★★☆High
Aniimo to team up with(picked from skill and trait effects that combine well)
TromberwindRaises the team's wind damage
EkluewindRaises the team's wind damage
ShrubclawrockgrassStrips rock resistance, making this Aniimo's attacks land harder
BouldusrockStrips rock resistance, making this Aniimo's attacks land harder
Combat
Purifying DanceCost 20Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
Healing DanceCost 20Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction.
Phantom DanceCost 20Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.
Wind of RejuvenationCost 20Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing.
PhantomflutterCost 20Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.
Wind of RegenerationCost 20Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.
Innate
Help! Gracewing!Power 150Instantly heals the whole team for30% of the caster's max HP.
ATKPower 6Wields the power of wind to attack targets from a distance.





