Pathfinder Skills List

All Pathfinder Skills in Aniimo: 9 active and 18 passive skills with their effects and cooldowns. A reference for choosing what to equip to E, Q and T.

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1–27 of 27 (page 1 / 1)

  • HealI Student · Active15s
    You sprinkle healing dust on the engaged Aniimo to restore its HP.
  • AeroboardI Student · Active20s
    A hover board that helps you travel faster and does not cost stamina. Can be used in Astra.
  • Enhanced TwiningI Student · Passive
    Increases Aniimo damage by 7% after twining.
  • Elemental BoostI Student · Passive
    Increases Elemental Counters effect by 2%.
  • Master TrainerI Student · Passive
    Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%.
  • Mode SwitchI Student · Passive
    Enables switching between Catch Mode, Attack Mode, and Defense Mode.
  • Pro CatcherI Student · Passive
    Unlocks Aniipod Pro in the shop.
  • Gravity PullII Student · Active0s
    Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins.
  • Mega MalletII Student · Active15s
    Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects.
  • Boss BreakerII Student · Passive
    Increases damage to Alpha and Omega by 5%.
  • DreamsongII Student · Passive
    Unlocks Dreaple’s exceptional evolution.
  • Tweetin’ TargetIII Student · Active20s
    Consumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s.
  • Plushie PummelIII Student · Active20s
    You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects.
  • Quick TwineIII Student · Passive
    Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant.
  • Elemental WardIII Student · Passive
    Increases Element Resistance effect by 2%.
  • Magic HornIII Student · Passive
    Unlocks Tromber’s exceptional evolution.
  • Master CatcherIII Student · Passive
    Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops.
  • ReviveI Wayfarer · Active180s
    Allows you to revive Aniimo in your party.
  • Research ExpertI Wayfarer · Passive
    Reporting grants 10% more Credits.
  • Bubble GunII Wayfarer · Active2s
    Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle.
  • Nimble DodgeII Wayfarer · Passive
    Reduces stamina cost for dodging by 10%.
  • Peculiar Rock BallII Wayfarer · Passive
    Unlocks Bouldus’s exceptional evolution.
  • Go, Rubber Duck!III Wayfarer · Active60s
    Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s.
  • Measured StrikeIII Wayfarer · Passive
    Aniimo deals 10% increased damage to targets in Break State.
  • Sure ShotIII Wayfarer · Passive
    Greatly increases Aniipod’s targeting range.
  • Fast ChargeI Trailblazer · Passive
    Increases the charging speed of Aniimo ultimates by 10%.
  • Unwavering RampartI Trailblazer · Passive
    Unlocks Rookey’s exceptional evolution.

Title Info

Current Title & Level

Reach Lv. 35 and complete the required Elite Training courses to take the III Student assessment. The maximum character level allowed for II Student is Level 35.

Obtaining Safaris

Complete required Elite Training courses to Level Up quickly. You can also earn EXP by completing Quests, catching new Aniimo, reporting your catches, obtaining Lumin Ambers, clearing sanctums, defeating Alphas, and opening chests.