Pathfinder Skills List

All 30 Pathfinder Skills in Aniimo: 10 Active Skills and 20 Passive Talents. Effects by level, Titles, Report Cards, conditions, cooldowns and promotion levels.

Skill names, effects, conditions and Titles use in-game text. Report Card costs, cooldowns and required Pathfinder Levels come from game data and may change with updates.

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  • HealI Student · Active Skill · 15s

    You sprinkle healing dust on the engaged Aniimo to restore its HP.

  • AeroboardI Student · Active Skill · 20s

    A hover board that helps you travel faster and does not cost stamina. Can also be used in Astra.

  • Enhanced TwiningI Student · Passive Talents

    Increases Aniimo damage by 7% after twining.

  • Elemental BoostI Student · Passive Talents

    Increases Elemental Counters effect by 2%.

  • Master TrainerI Student · Passive Talents

    Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%.

  • Mode SwitchI Student · Passive Talents

    Enables switching between Catch Mode, Attack Mode, and Defense Mode.

  • Pro CatcherI Student · Passive Talents

    Unlocks Aniipod Pro in the shop.

  • Gravity PullII Student · Active Skill · 0s

    Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins.

  • Mega MalletII Student · Active Skill · 15s

    Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects.

  • Boss BreakerII Student · Passive Talents

    Increases damage to Alpha and Omega by 5%.

  • DreamsongII Student · Passive Talents

    Unlocks Dreaple’s exceptional evolution.

  • Tweetin’ TargetIII Student · Active Skill · 20s

    Consumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s.

  • Plushie PummelIII Student · Active Skill · 20s

    You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects.

  • Quick TwineIII Student · Passive Talents

    Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant.

  • Elemental WardIII Student · Passive Talents

    Increases Element Resistance effect by 2%.

  • Magic HornIII Student · Passive Talents

    Unlocks Tromber’s exceptional evolution.

  • Master CatcherIII Student · Passive Talents

    Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops.

  • ReviveI Wayfarer · Active Skill · 180s

    Allows you to revive Aniimo in your party.

  • Research ExpertI Wayfarer · Passive Talents

    Reporting grants 10% more Credits.

  • Bubble GunII Wayfarer · Active Skill · 2s

    Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle.

  • Nimble DodgeII Wayfarer · Passive Talents

    Reduces stamina cost for dodging by 10%.

  • Peculiar Rock BallII Wayfarer · Passive Talents

    Unlocks Bouldus’s exceptional evolution.

  • Go, Rubber Duck!III Wayfarer · Active Skill · 60s

    Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s.

  • Measured StrikeIII Wayfarer · Passive Talents

    Aniimo deals 10% increased damage to targets in Break State.

  • Sure ShotIII Wayfarer · Passive Talents

    Greatly increases Aniipod’s targeting range.

  • Fast ChargeI Trailblazer · Passive Talents

    Increases the charging speed of Aniimo ultimates by 10%.

  • Unwavering RampartI Trailblazer · Passive Talents

    Unlocks Rookey’s exceptional evolution.

  • Boom-Boom SlingshotII Trailblazer · Active Skill · 8s

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  • BREAK TechniquesII Trailblazer · Passive Talents

    After twining, Aniimo’s BREAK increases by 3%.

  • Twine SyncIII Trailblazer · Passive Talents

    After twining, Aniimo Final Damage increases 1%.

Skill Tree

Active Skill
I Student
II Student
III Student
I Wayfarer
II Wayfarer
III Wayfarer
I Trailblazer
II Trailblazer
III Trailblazer

Titles and Promotions

TitlePromotion RewardNew SkillsNew UpgradesPathfinder Level Required for Next PromotionNext Promotion Assessment
I StudentReport Card(s) ×4–Lv.25Promotion: Dewdrop Crystal‘s Resonance
II StudentReport Card(s) ×4Lv.35Promotion: Legacy's Protection
III StudentReport Card(s) ×6Lv.40Promotion: Stardust's Blessing
I WayfarerReport Card(s) ×6Lv.45Promotion: Core's Nurture
II WayfarerReport Card(s) ×8Lv.50Promotion: Ancient Lumin
III WayfarerReport Card(s) ×8Lv.55Promotion: Meaning of Exploration
I TrailblazerReport Card(s) ×10Lv.60Promotion · Elemental Surge
II TrailblazerReport Card(s) ×10Lv.65Promotion · Mastery of Rhythm
III TrailblazerReport Card(s) ×10––

Skill Details

Heal

Active Skill · I Student · CD 15s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Student––You sprinkle healing dust on the engaged Aniimo to restore its HP.

Aeroboard

Active Skill · I Student · CD 20s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Student––A hover board that helps you travel faster and does not cost stamina. Can also be used in Astra.

Gravity Pull

Active Skill · II Student · CD 0s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Student–1 Report Card used.Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins.

Mega Mallet

Active Skill · II Student · CD 15s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Student–1 Report Card used.Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects.

Tweetin’ Target

Active Skill · III Student · CD 20s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Student–2 Report Cards used.Consumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s.

Plushie Pummel

Active Skill · III Student · CD 20s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Student–2 Report Cards used.You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects.

Revive

Active Skill · I Wayfarer · CD 180s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Wayfarer–3 Report Cards used.Allows you to revive Aniimo in your party.

Bubble Gun

Active Skill · II Wayfarer · CD 2s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Wayfarer–5 Report Cards used.Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle.

Go, Rubber Duck!

Active Skill · III Wayfarer · CD 60s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Wayfarer–7 Report Cards used.Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s.

Boom-Boom Slingshot

Active Skill · II Trailblazer · CD 8s

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Trailblazer–12 Report Cards used.–

Enhanced Twining

Passive Talents · I Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Student×1–Increases Aniimo damage by 7% after twining.
2II Student×2–Increases Aniimo damage after twining by 10%.
3I Wayfarer×216 Report Cards used.Increases Aniimo damage by 15% after twining.
4III Wayfarer×340 Report Cards used.Increases Aniimo damage after twining by 20%.
5I Trailblazer×356 Report Cards used.Increases Aniimo damage by 25% after twining.

Elemental Boost

Passive Talents · I Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Student×1–Increases Elemental Counters effect by 2%.
2III Student×28 Report Cards used.Increases Elemental Counters effect by 4%.
3II Wayfarer×324 Report Cards used.Increases Elemental Counters effect by 7%.
4I Trailblazer×356 Report Cards used.Increases Elemental Counters effect by 10%.

Master Trainer

Passive Talents · I Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Student×1–Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%.
2III Student×28 Report Cards used.Aniimo EXP gained from catching and defeating targets or using EXP items increases by 15%.
3II Wayfarer×324 Report Cards used.Aniimo EXP gained from catching and defeating targets or using EXP items increases by 20%.
4I Trailblazer×356 Report Cards used.Aniimo EXP gained from catching and defeating targets or using EXP items increases by 30%.

Mode Switch

Passive Talents · I Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Student×1–Enables switching between Catch Mode, Attack Mode, and Defense Mode.

Pro Catcher

Passive Talents · I Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Student×1–Unlocks Aniipod Pro in the shop.

Boss Breaker

Passive Talents · II Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Student×2–Increases damage to Alpha and Omega by 5%.

Dreamsong

Passive Talents · II Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Student×2–Unlocks Dreaple’s exceptional evolution.

Quick Twine

Passive Talents · III Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Student×28 Report Cards used.Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant.

Elemental Ward

Passive Talents · III Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Student×28 Report Cards used.Increases Element Resistance effect by 2%.
2I Wayfarer×216 Report Cards used.Increases Element Resistance effect by 4%.
3II Wayfarer×324 Report Cards used.Increases Element Resistance effect by 7%.
4I Trailblazer×356 Report Cards used.Increases Element Resistance effect by 10%.

Magic Horn

Passive Talents · III Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Student×28 Report Cards used.Unlocks Tromber’s exceptional evolution.

Master Catcher

Passive Talents · III Student

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Student×28 Report Cards used.Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops.

Research Expert

Passive Talents · I Wayfarer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Wayfarer×216 Report Cards used.Reporting grants 10% more Credits.
2II Wayfarer×324 Report Cards used.Reporting grants 15% more Credits.
3III Wayfarer×340 Report Cards used.Reporting grants 20% more Credits.
4I Trailblazer×356 Report Cards used.Reporting grants 30% more Credits.

Nimble Dodge

Passive Talents · II Wayfarer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Wayfarer×324 Report Cards used.Reduces stamina cost for dodging by 10%.

Peculiar Rock Ball

Passive Talents · II Wayfarer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Wayfarer×324 Report Cards used.Unlocks Bouldus’s exceptional evolution.

Measured Strike

Passive Talents · III Wayfarer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Wayfarer×340 Report Cards used.Aniimo deals 10% increased damage to targets in Break State.

Sure Shot

Passive Talents · III Wayfarer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Wayfarer×340 Report Cards used.Greatly increases Aniipod’s targeting range.

Fast Charge

Passive Talents · I Trailblazer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Trailblazer×356 Report Cards used.Increases the charging speed of Aniimo ultimates by 10%.

Unwavering Rampart

Passive Talents · I Trailblazer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1I Trailblazer×356 Report Cards used.Unlocks Rookey’s exceptional evolution.

BREAK Techniques

Passive Talents · II Trailblazer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1II Trailblazer×370 Report Cards used.After twining, Aniimo’s BREAK increases by 3%.
2II Trailblazer×3–After twining, Aniimo’s BREAK increases by 6%.
3II Trailblazer×3–After twining, Aniimo’s BREAK increases by 9%.
4II Trailblazer×3–After twining, Aniimo’s BREAK increases by 12%.
5II Trailblazer×3–After twining, Aniimo’s BREAK increases by 15%.

Twine Sync

Passive Talents · III Trailblazer

Lv.TitleReport Card(s)Level Up ConditionsEffect
1III Trailblazer×385 Report Cards used.After twining, Aniimo Final Damage increases 1%.
2III Trailblazer×3–After twining, Aniimo Final Damage increases by 2%.
3III Trailblazer×3–After twining, Aniimo Final Damage increases by 3%.
4III Trailblazer×3–After twining, Aniimo Final Damage increases by 4%.
5III Trailblazer×3–After twining, Aniimo Final Damage increases by 5%.

The Report Cards counted in Level Up Conditions are tallied separately for Active Skills and Passive Talents.