Heal
Active Skill · I Student · CD 15s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Student | – | – | You sprinkle healing dust on the engaged Aniimo to restore its HP. |
All 30 Pathfinder Skills in Aniimo: 10 Active Skills and 20 Passive Talents. Effects by level, Titles, Report Cards, conditions, cooldowns and promotion levels.
Skill names, effects, conditions and Titles use in-game text. Report Card costs, cooldowns and required Pathfinder Levels come from game data and may change with updates.
How to get Report Cards1–30 of 30 (page 1 / 1)
You sprinkle healing dust on the engaged Aniimo to restore its HP.
A hover board that helps you travel faster and does not cost stamina. Can also be used in Astra.
Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%.
Enables switching between Catch Mode, Attack Mode, and Defense Mode.
Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins.
Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects.
Consumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s.
You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects.
Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant.
Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops.
Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle.
Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s.
Aniimo deals 10% increased damage to targets in Break State.
| I Student | ||
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| II Student | ||
| III Student | ||
| I Wayfarer | ||
| II Wayfarer | ||
| III Wayfarer | ||
| I Trailblazer | ||
| II Trailblazer | ||
| III Trailblazer |
| I Student | ||||||
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| II Student | ||||||
| III Student | ||||||
| I Wayfarer | ||||||
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| I Trailblazer | ||||||
| II Trailblazer | ||||||
| III Trailblazer |
| Title | Promotion Reward | New Skills | New Upgrades | Pathfinder Level Required for Next Promotion | Next Promotion Assessment |
|---|---|---|---|---|---|
| I Student | Report Card(s) ×4 | – | Lv.25 | Promotion: Dewdrop Crystal‘s Resonance | |
| II Student | Report Card(s) ×4 | Lv.35 | Promotion: Legacy's Protection | ||
| III Student | Report Card(s) ×6 | Lv.40 | Promotion: Stardust's Blessing | ||
| I Wayfarer | Report Card(s) ×6 | Lv.45 | Promotion: Core's Nurture | ||
| II Wayfarer | Report Card(s) ×8 | Lv.50 | Promotion: Ancient Lumin | ||
| III Wayfarer | Report Card(s) ×8 | Lv.55 | Promotion: Meaning of Exploration | ||
| I Trailblazer | Report Card(s) ×10 | Lv.60 | Promotion · Elemental Surge | ||
| II Trailblazer | Report Card(s) ×10 | Lv.65 | Promotion · Mastery of Rhythm | ||
| III Trailblazer | Report Card(s) ×10 | – | – |
Active Skill · I Student · CD 15s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Student | – | – | You sprinkle healing dust on the engaged Aniimo to restore its HP. |
Active Skill · I Student · CD 20s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Student | – | – | A hover board that helps you travel faster and does not cost stamina. Can also be used in Astra. |
Active Skill · II Student · CD 0s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Student | – | 1 Report Card used. | Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins. |
Active Skill · II Student · CD 15s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Student | – | 1 Report Card used. | Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects. |
Active Skill · III Student · CD 20s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Student | – | 2 Report Cards used. | Consumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s. |
Active Skill · III Student · CD 20s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Student | – | 2 Report Cards used. | You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects. |
Active Skill · I Wayfarer · CD 180s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Wayfarer | – | 3 Report Cards used. | Allows you to revive Aniimo in your party. |
Active Skill · II Wayfarer · CD 2s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Wayfarer | – | 5 Report Cards used. | Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle. |
Active Skill · III Wayfarer · CD 60s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Wayfarer | – | 7 Report Cards used. | Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s. |
Active Skill · II Trailblazer · CD 8s
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Trailblazer | – | 12 Report Cards used. | – |
Passive Talents · I Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Student | ×1 | – | Increases Aniimo damage by 7% after twining. |
| 2 | II Student | ×2 | – | Increases Aniimo damage after twining by 10%. |
| 3 | I Wayfarer | ×2 | 16 Report Cards used. | Increases Aniimo damage by 15% after twining. |
| 4 | III Wayfarer | ×3 | 40 Report Cards used. | Increases Aniimo damage after twining by 20%. |
| 5 | I Trailblazer | ×3 | 56 Report Cards used. | Increases Aniimo damage by 25% after twining. |
Passive Talents · I Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Student | ×1 | – | Increases Elemental Counters effect by 2%. |
| 2 | III Student | ×2 | 8 Report Cards used. | Increases Elemental Counters effect by 4%. |
| 3 | II Wayfarer | ×3 | 24 Report Cards used. | Increases Elemental Counters effect by 7%. |
| 4 | I Trailblazer | ×3 | 56 Report Cards used. | Increases Elemental Counters effect by 10%. |
Passive Talents · I Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Student | ×1 | – | Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%. |
| 2 | III Student | ×2 | 8 Report Cards used. | Aniimo EXP gained from catching and defeating targets or using EXP items increases by 15%. |
| 3 | II Wayfarer | ×3 | 24 Report Cards used. | Aniimo EXP gained from catching and defeating targets or using EXP items increases by 20%. |
| 4 | I Trailblazer | ×3 | 56 Report Cards used. | Aniimo EXP gained from catching and defeating targets or using EXP items increases by 30%. |
Passive Talents · I Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Student | ×1 | – | Enables switching between Catch Mode, Attack Mode, and Defense Mode. |
Passive Talents · I Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Student | ×1 | – | Unlocks Aniipod Pro in the shop. |
Passive Talents · II Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Student | ×2 | – | Increases damage to Alpha and Omega by 5%. |
Passive Talents · II Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Student | ×2 | – | Unlocks Dreaple’s exceptional evolution. |
Passive Talents · III Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Student | ×2 | 8 Report Cards used. | Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant. |
Passive Talents · III Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Student | ×2 | 8 Report Cards used. | Increases Element Resistance effect by 2%. |
| 2 | I Wayfarer | ×2 | 16 Report Cards used. | Increases Element Resistance effect by 4%. |
| 3 | II Wayfarer | ×3 | 24 Report Cards used. | Increases Element Resistance effect by 7%. |
| 4 | I Trailblazer | ×3 | 56 Report Cards used. | Increases Element Resistance effect by 10%. |
Passive Talents · III Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Student | ×2 | 8 Report Cards used. | Unlocks Tromber’s exceptional evolution. |
Passive Talents · III Student
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Student | ×2 | 8 Report Cards used. | Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops. |
Passive Talents · I Wayfarer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Wayfarer | ×2 | 16 Report Cards used. | Reporting grants 10% more Credits. |
| 2 | II Wayfarer | ×3 | 24 Report Cards used. | Reporting grants 15% more Credits. |
| 3 | III Wayfarer | ×3 | 40 Report Cards used. | Reporting grants 20% more Credits. |
| 4 | I Trailblazer | ×3 | 56 Report Cards used. | Reporting grants 30% more Credits. |
Passive Talents · II Wayfarer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Wayfarer | ×3 | 24 Report Cards used. | Reduces stamina cost for dodging by 10%. |
Passive Talents · II Wayfarer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Wayfarer | ×3 | 24 Report Cards used. | Unlocks Bouldus’s exceptional evolution. |
Passive Talents · III Wayfarer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Wayfarer | ×3 | 40 Report Cards used. | Aniimo deals 10% increased damage to targets in Break State. |
Passive Talents · III Wayfarer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Wayfarer | ×3 | 40 Report Cards used. | Greatly increases Aniipod’s targeting range. |
Passive Talents · I Trailblazer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Trailblazer | ×3 | 56 Report Cards used. | Increases the charging speed of Aniimo ultimates by 10%. |
Passive Talents · I Trailblazer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | I Trailblazer | ×3 | 56 Report Cards used. | Unlocks Rookey’s exceptional evolution. |
Passive Talents · II Trailblazer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | II Trailblazer | ×3 | 70 Report Cards used. | After twining, Aniimo’s BREAK increases by 3%. |
| 2 | II Trailblazer | ×3 | – | After twining, Aniimo’s BREAK increases by 6%. |
| 3 | II Trailblazer | ×3 | – | After twining, Aniimo’s BREAK increases by 9%. |
| 4 | II Trailblazer | ×3 | – | After twining, Aniimo’s BREAK increases by 12%. |
| 5 | II Trailblazer | ×3 | – | After twining, Aniimo’s BREAK increases by 15%. |
Passive Talents · III Trailblazer
| Lv. | Title | Report Card(s) | Level Up Conditions | Effect |
|---|---|---|---|---|
| 1 | III Trailblazer | ×3 | 85 Report Cards used. | After twining, Aniimo Final Damage increases 1%. |
| 2 | III Trailblazer | ×3 | – | After twining, Aniimo Final Damage increases by 2%. |
| 3 | III Trailblazer | ×3 | – | After twining, Aniimo Final Damage increases by 3%. |
| 4 | III Trailblazer | ×3 | – | After twining, Aniimo Final Damage increases by 4%. |
| 5 | III Trailblazer | ×3 | – | After twining, Aniimo Final Damage increases by 5%. |
The Report Cards counted in Level Up Conditions are tallied separately for Active Skills and Passive Talents.