Irisal (Mountain Woods Form): habitat, evolution and stats
Where to find Irisal (Mountain Woods Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.
Irisal (Mountain Woods Form)
- Elements
- grass
- Roles
- DPS
- Stage
- Gamma Stage
- Homeland Ability
Lv.3
Lv.3
Evolved from Irises in mountain forests. Nourished by the wild into an elegant verdant color, they seem to release the scent of grass and trees while dancing.
Evolution
Forms
Basic Form
Highland Form
Forest Form
Grassland Form
Prismana Form
Plateau Form
Mountain Woods Form
Trait
Disco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Mobility
BloomingFlowers bloom wherever it dances.
Evolution requirements
- Iris (Mountain Woods Form) reaches Lv. 18
- Be in Beast Fang Ridge
Recommended build
Recommended personalityESTJ
- EnergeticATK +2%, BREAK +2%
- PracticalDMG +4%
- TenaciousP.DEF +6%
- JudiciousHP +4%
Recommended potential
ATK
Recommended Held Item
Aniimo Ability
Type Matchups
- ×1.6
fire
wind
dark- ×1
electric
holy
ice- ×0.625
grass
rock
water
Habitats
Habitat areas: Berylline Causeway
Bloom (Nearest: Berylline Causeway, Driftwise Meadow, The Mistwoods, Beast Fang Ridge, Echoback Landing)
- Berylline Causeway
Data-based analysis
Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.
Overview
A DPS in the Gamma Stage. Its total stat value is Average overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it wins by cycling skills rather than by burst.
You can evolve into it, but it also appears in the wild, so you can skip the evolution conditions and catch one directly. Put its Potential development into ATK — an already strong area, so it sharpens the role it plays. Of the four Personality letters, S (DMG +4%) does the most here, since it boosts Damage.
Performance
- Its main skill costs a heavy 50 energy for 120 power (2.4 per energy), so build a team that can feed it energy
- Its effects get stronger on grassland, so bring it where you can meet that condition
- It has ways to cut energy costs, so it can cycle skills faster
- Its mobility skill “Blooming” makes it worth bringing along for field traversal
Strengths
- Its damage is High, so it produces numbers even without a buffer alongside
- Its energy regen is High, so it can sustain a play style built on firing skills back to back
- It deals 1.6x to rock, water, so you can pick it specifically for those fights
- It cuts grass, rock, water attacks to 0.625x, so it can afford to tank those enemies
Watch out for
- It takes 1.6x from fire, wind, dark attacks, so keep it off the field against those enemies
Role aptitude(relative to all Aniimo)
- Damage
- ★★★★☆High
- Break
- ★★★☆☆Average
- Durability
- ★★★☆☆Average
- Energy regen
- ★★★★☆High
- Exploration
- ★★★☆☆Average
Aniimo to team up with(picked from skill and trait effects that combine well)
LeafygrasswaterFeeds the team energy, making this Aniimo's expensive skills easier to cycle
GracewingwindFeeds the team energy, making this Aniimo's expensive skills easier to cycle
SquashelfireBeing fire, it can take over against the enemies that hit this Aniimo's weakness
PanpantawaterBeing water, it can take over against the enemies that hit this Aniimo's weakness
Combat
Focused BeamPower 120Cost 50Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.
Floral StormPower 30Cost 13Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.
Vortex of PetalsPower 60Cost 20Generates a large vortex of petals at the feet of the target to attack it.
Innate
Dancing PetalsPower 187Spins and releases a storm of petals to attack a target.
ATKPower 6Wields the power of grass to attack targets from a distance.




