Boosts the Pokémon's evasiveness if it is confused.
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
The Pokémon gradually regains HP in snow.
Type
Category
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | The target is attacked by a kick launched with muscle-packed power. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Rapid Spin | Normal | Phys | 50 | 100 | 20 | Contact | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| After You | Normal | Stat | - | - | 16 | The user helps the target and makes it use its move right after the user. | |
| Copycat | Normal | Stat | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Block | Normal | Stat | - | - | 8 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. | |
| Tickle | Normal | Stat | - | 100 | 20 | The user tickles the target into laughing, lowering its Attack and Defense stats. | |
| Slack Off | Normal | Stat | - | - | 8 | The user slacks off, restoring its own HP by up to half its max HP. | |
| Teeter Dance | Normal | Stat | - | 100 | 20 | Dance | The user performs a wobbly dance that confuses every Pokémon around it. |
| Recycle | Normal | Stat | - | - | 12 | The user recycles a held item that has been used in battle so it can be used again. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Swagger | Normal | Stat | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | An earsplitting screech harshly lowers the target's Defense stat. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an icy punch. This may also leave the target frozen. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Ice Shard | Ice | Phys | 40 | 100 | 20 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |
| Icicle Spear | Ice | Phys | 25 | 100 | 20 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Freeze-Dry | Ice | Spec | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |
| Frost Breath | Ice | Spec | 60 | 90 | 12 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Sheer Cold | Ice | Spec | - | 30 | 8 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. | |
| Snowscape | Ice | Stat | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| Haze | Ice | Stat | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. | |
| Psychic Terrain | Psychic | Stat | - | - | 12 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
| Ally Switch | Psychic | Stat | - | - | 16 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | |
| Magic Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Wonder Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Power Split | Psychic | Stat | - | - | 12 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |
| Trick Room | Psychic | Stat | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Guard Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |
| Power Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Role Play | Psychic | Stat | - | - | 12 | The user mimics the target completely, copying the target's Ability. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall asleep. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Torment | Dark | Stat | - | 100 | 16 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Misty Terrain | Fairy | Stat | - | - | 12 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |