Last updated: 2026-06-10

#0227
Related Pokemon
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Swords Dance AS Attacker
Atk/Speed build sweeping with Swords Dance + Brave Bird.
Mega Skarmory
| HP | 141 | 1 | |
|---|---|---|---|
| Atk | 192 | 32 | |
| Def | 131 | 1 | |
| SpA↓ | 54 | - | |
| SpD | 120 | - | |
| Spe↑ | 178 | 32 |
Leveraging 140 base Atk and 110 base Speed, physical attacker build. Swords Dance boosts Atk; STAB and coverage moves press opponents — viable.
Taunt disrupts opposing leads
Iron Head Tauntswapping to it neutralizes opponent setup leads while 剣の舞 raises Attack. However, the STAB-usable Iron Head — note that it disappears.
High Speed and Atk chip the team, sweeping ace role. Steel/Flying resistances create favorable matchups for self-sweeping.
Electric/Fire with Flying or Levitate
Against Electric/Fire dual Flying, Drill Runits hits are negated, no coverage. Electric/Fire are weaknesses — consider switching.
Example Threats
Bulky Ace
Resistance + Roost stall, Swords Dance sweep.
Mega Skarmory
| HP | 171 | 31 | |
|---|---|---|---|
| Atk↑ | 189 | 12 | |
| Def | 130 | - | |
| SpA↓ | 54 | - | |
| SpD | 120 | - | |
| Spe | 153 | 23 |
Heavy HP, leveraging great resistances, Swords Dance boosts Atk — physical setup ace Mega Skarmory. With recovery Roost too, absorbs hits while stacking boosts to sweep.
Drill Run and Swords Dance free slots
Drill Run hits Steel; Swords Dance boosts power — swap by team needs. Status-blocking Taunt, Speed-boosting Agility, STAB Iron Head etc. are options.
Creates favorable matchups, Swords Dance boosts power to break the team — main role. Main weapon Brave Bird plus complementary Drill Run too, breaks unfavorable Electric/Fire types — role.
Foes Brave Bird can't finish
Mega Skarmory's Swords Dance's Atk boost and Brave Birdpower are main strengths. Faster Pokémon or Brave Bird-resisters stop it.
Example Threats
Stealth Rock Whirlwind
Hazards + Whirlwind to chip opposing team.
Skarmory
| HP | 172 | 32 | |
|---|---|---|---|
| Atk | 100 | - | |
| Def↑ | 211 | 32 | |
| SpA↓ | 54 | - | |
| SpD | 90 | - | |
| Spe | 92 | 2 |
Skarmory physical wall / setup build that specializes EVs in HP and Defense, leveraging excellent type resistances and physical bulk to shape the board while tanking attacks. With the Ability Sturdy and
Sitrus Berry secures action counts, and Forcibly deploys hazards even in unfavorable matchups.
Change Roost to an attacking move
This Skarmory build doesn't carry attacking moves, so Taunt if hit by it, can't do anything. If concerned, Roost replace with STAB Iron Head can also be changed to.
Stealth Rock or Spikes sets up, and Whirlwind forced switching accumulates fixed damage on the opposing entire team as its role.Roost manages HP, and Arranges situations where the backup ace can easily sweep — viable playstyle.
Pokémon with Taunt
Hazards and Whirlwind is the main Pokémon's job, so Taunt can be defeated before fulfilling its original role. Can nullify Taunt once with
Mental Herb hold or cover with other Pokémon.
Example Threats
Iron Defense Body Press
Iron Defense boosts Def while Body Press hits hard.
Skarmory
| HP | 172 | 32 | |
|---|---|---|---|
| Atk | 100 | - | |
| Def↑ | 211 | 32 | |
| SpA↓ | 54 | - | |
| SpD | 92 | 2 | |
| Spe | 90 | - |
Using high base Defense and Iron Defense, deal damage with Body Press as a physical wall/attacker.RoostManages HP, and unfavorable foes or setup users Whirlwindare forced out — the core gameplay.
Stealth Rock to limit cycles is viable
WhirlwindSkarmory with this build has low chip damage. With Stealth Rock, switches alone chip. Whirlwind clears Ghost types or boosters; if no teammate has Stealth Rock it, consider it.
Switched in vs. physical attackers, Body Pressdeals damage with it.
Bright PowderWith avoidance and ability Sturdygranting an action, it has resistance to surprise role-break moves.
Can't tank special super-effective hits
Defense is very high but Sp.Def is average. Especially, Volt Switch counters in cycle wars are essential. Ground types or Volt Absorb, Lightning RodElectric-immune, or Pokémon like Drednaw and Galarian Slowking with Regeneratorusers — adopt them.
Example Threats
Doubles Physical Attacker
Iron Barbs ignores redirection like Follow Me in Doubles.
Mega Skarmory
| HP | 141 | 1 | |
|---|---|---|---|
| Atk | 192 | 32 | |
| Def | 130 | - | |
| SpA↓ | 54 | - | |
| SpD | 121 | 1 | |
| Spe↑ | 178 | 32 |
Atk/Speed investment, post-Mega high Speed Tailwinddeploys to support allies — physical attacker Mega Skarmory. Ability Stalwart allows ignoring move redirection to hit chosen targets.
Rock Slide and Drill Run also recommended
Rock Slide and Drill Run also recommended. Rock Slide hits Charizard 4× weakness. Drill Run is SE on Electric/Steel that resist Flying+Steel.
From above slower foes, Tailwind — lead, giving allies Speed advantage. Concentrated attacks Protect blocked, High Atk STAB Brave Bird etc. finishes opponents — flexible play.
Electric or fast special attackers
Electric hits weakness and resists Flying+Steel. Also Mega Skarmory's low Sp.Def is weak to fast specials.Protect blocks moves, counter with allies.
Example Threats
Type
Category
Properties
51 / 51
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feint | Normal | Phys | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Roar | Normal | Stat | - | - | 20 | Sound | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Whirlwind | Normal | Stat | - | - | 20 | Wind | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Sky Attack | Flying | Phys | 140 | 90 | 8 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Drill Peck | Flying | Phys | 80 | 100 | 20 | Contact | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Tailwind | Flying | Stat | - | - | 16 | Wind | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Roost | Flying | Stat | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Stealth Rock | Rock | Stat | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Drill Run | Ground | Phys | 80 | 95 | 12 | Contact | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| Spikes | Ground | Stat | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |