Last updated: 2026-06-10

#0358
Related Pokemon
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Calm Mind Recover Fortress
Calm Mind + Recover with STAB Psychic Noise to block healing.
Mega Chimecho
| HP | 182 | 32 | |
|---|---|---|---|
| Atk↓ | 63 | - | |
| Def↑ | 178 | 32 | |
| SpA | 155 | - | |
| SpD | 140 | - | |
| Spe | 87 | 2 |
Maxing HP and Defense to tank physical hits, and Calm Mind fortifies Sp.Atk/Sp.Defbulky setup ace. Recover sustains it on the field, while Psychic Noise blocks opposing recovery to win exchanges.
Psychic Noise and Boomburst are interchangeable
Choose Psychic Noise or Boomburst based on situation. Dazzling Gleam widens coverage; Psyshock wins Calm Mind mirrors.
Using ability-granted resistances and physical bulk to come in vs. favorable targets, a fortress slot that boosts up and stalls opponents. Once fully boosted, sound moves bypassing Substitute and heal-block moves break through walls.
Weak to being overwhelmed by high-power attackers
If overwhelmed by strong attackers, it can't find time to set up. Therefore, controlling the field so Chimecho faces favorable matchups is key.
Example Threats
Doubles Trick Room Support
Trick Room flips Speed for ally support.
Chimecho
| HP | 181 | 31 | |
|---|---|---|---|
| Atk | 70 | - | |
| Def↑ | 145 | 32 | |
| SpA | 115 | - | |
| SpD | 113 | 3 | |
| Spe↓ | 76 | - |
Specializes EVs in HP and Defense to better survive physical attackers' attacks,
Colbur BerryChimecho build that also raises resistance to weakness-hitting Dark moves via this item.Trick Room reverses Speed relationships, and Thoroughly supports the adjacent ally ace with Helping Hand and Ally Switch — its composition.
Enters as the lead or after a faint, leveraging high bulk to reliably Trick Room deploys as its role. With the Ability Levitate nullifies Ground moves while Controls the board by protecting allies with Ally Switch and boosting damage with Helping Hand — core gameplay.
Type
Category
Properties
65 / 65
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Wrap | Normal | Phys | 15 | 90 | 20 | Contact | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Boomburst | Normal | Spec | 140 | 100 | 12 | Sound | The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks by letting loose a horribly loud, resounding cry. |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Yawn | Normal | Stat | - | - | 12 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| Recycle | Normal | Stat | - | - | 12 | The user recycles a held item that has been used in battle so it can be used again. | |
| Wish | Normal | Stat | - | - | 12 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Heal Bell | Normal | Stat | - | - | 8 | Sound | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Recover | Normal | Stat | - | - | 8 | The user regenerates its cells, restoring its own HP by up to half its max HP. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | An earsplitting screech harshly lowers the target's Defense stat. |
| Disable | Normal | Stat | - | 100 | 20 | For four turns, the target will be unable to use whichever move it last used. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Heal Pulse | Psychic | Stat | - | - | 12 | Pulse | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Ally Switch | Psychic | Stat | - | - | 16 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | |
| Trick Room | Psychic | Stat | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Healing Wish | Psychic | Stat | - | - | 12 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |
| Gravity | Psychic | Stat | - | - | 8 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Cosmic Power | Psychic | Stat | - | - | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | |
| Imprison | Psychic | Stat | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall asleep. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Fake Tears | Dark | Stat | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |