最后更新日: 2026-06-10

#0214
相关宝可梦
Maximizes the number of times multistrike moves hit.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
草地战王牌型
以草地战和自信过剩狙击全抜的型
超级赫拉克罗斯
| HP | 157 | 2 | |
|---|---|---|---|
| 攻击 | 237 | 32 | |
| 防御 | 135 | - | |
| 特攻↓ | 54 | - | |
| 特防 | 125 | - | |
| 速度↑ | 139 | 32 |
将努力值分配于攻击与速度,Trailblaze提升速度后作战的物理攻击手型超级赫拉克罗斯。特性连续攻击以岩石爆击必定命中最大次数,贯穿对手替身或披带以高火力施压。
依队伍变更非本系招式
请依队伍不利宝可梦变更非本系招式。岩石爆击对飞行属性有效,地震对钢属性有效。对水属性有效的种子机关枪或本系招式飞弹针,可无效化异常状态的替身等为候选。
Trailblaze弥补速度,近身战或地震等物理招式对对手队伍施加负担为主要角色。超级进化前的自信过度瞄准提升攻击的展开同时,活用连续技击倒对手的工作。
对比自身快的宝可梦较不利
超级赫拉克罗斯耐久能力值较高,但抗性不佳。无行动保证,被比自身快的宝可梦攻击弱点时会被一击击倒。若可使用割草可逆转相性关系,请以后方宝可梦创造可安全使用的状况。
诅咒空间物理王牌型
在我方展开的诅咒空间下活用高攻击力和广阔技范围全抜的诅咒空间王牌型
超级赫拉克罗斯
| HP | 187 | 32 | |
|---|---|---|---|
| 攻击↑ | 260 | 32 | |
| 防御 | 137 | 2 | |
| 特攻 | 60 | - | |
| 特防 | 125 | - | |
| 速度↓ | 85 | - |
我方展开的戏法空间,活用,抢先压制高火力技或连续技的物理王牌型。Mega进化后特性使连续技永远最大次数命中,对手
气势披带或替身贯穿同时施加负担为基本动作。
副武器丰富
Mega赫拉克罗斯学的招式优秀很多,每个位置都自由。至少留一个能发挥最大火力的同属性技,选择自身构筑不足属性或对使用率高宝可梦突弱点的招式。
受我方支援后送上场,从高攻击种族值发出连续技或高火力技毁灭对手队伍的全抜役。耐久数值也在平均以上,不易被先制技牵制是特色。
不擅应对高物理耐久宝可梦
Mega赫拉克罗斯以攻击方面作战,高物理耐久宝可梦是棘手对手。钢桥龙等持久力的宝可梦使用连续技时防御一气提升,请注意。
头巾自信过剩型
活用自信过剩狙击全抜的型
赫拉克罗斯
| HP | 157 | 2 | |
|---|---|---|---|
| 攻击 | 177 | 32 | |
| 防御 | 95 | - | |
| 特攻↓ | 54 | - | |
| 特防 | 115 | - | |
| 速度↑ | 150 | 32 |
攻击和速度能力点数特化,
讲究围巾持有弥补中速,可超越多数对手行动的赫拉克罗斯型。技固定的代价是,以广范围物理技击倒对手发动特性自信过剩的构成。
活用高攻击力和围巾补强的速度抢先,以高火力物理技击倒对手的物理王牌角色。击倒对手提升攻击力后,同属性近身战或优秀副武器也一扫后续对手运用为基本。
属性
分类
性质
66 / 66
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 舍身冲撞 | 一般 | 物理 | 120 | 100 | 16 | 接触 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 大闹一番 | 一般 | 物理 | 120 | 100 | 12 | 接触 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 泰山压顶 | 一般 | 物理 | 85 | 100 | 16 | 接触 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 蛮干 | 一般 | 物理 | - | 100 | 8 | 接触 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| 抓狂 | 一般 | 物理 | - | 100 | 16 | 接触 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 剑舞 | 一般 | 变化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | 草 | 物理 | 50 | 100 | 20 | 接触 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 种子机关枪 | 草 | 物理 | 25 | 100 | 20 | 弹 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 超级角击 | 虫 | 物理 | 120 | 85 | 12 | 接触 | Using its tough and impressive horn, the user rams into the target with no letup. |
| 猛扑 | 虫 | 物理 | 80 | 100 | 16 | 接触 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| 爬击 | 虫 | 物理 | 70 | 90 | 12 | 接触 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| 虫咬 | 虫 | 物理 | 60 | 100 | 20 | 接触 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Pounce | 虫 | 物理 | 50 | 100 | 20 | 接触 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| 飞弹针 | 虫 | 物理 | 25 | 95 | 20 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. | |
| 虫鸣 | 虫 | 特殊 | 90 | 100 | 12 | 声音 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| 虫之抵抗 | 虫 | 特殊 | 50 | 100 | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 尖石攻击 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 击落 | 岩石 | 物理 | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| 岩石爆击 | 岩石 | 物理 | 25 | 90 | 12 | 弹 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 十万马力 | 地面 | 物理 | 95 | 95 | 12 | 接触 | The user fiercely attacks the target using its entire body. |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接触 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 撒菱 | 地面 | 变化 | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| 真气拳 | 格斗 | 物理 | 150 | 100 | 20 | 接触拳 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| 近身战 | 格斗 | 物理 | 120 | 100 | 8 | 接触 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 快手还击 | 格斗 | 物理 | 65 | 100 | 16 | 接触 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| 巴投 | 格斗 | 物理 | 60 | 90 | 12 | 接触 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 起死回生 | 格斗 | 物理 | - | 100 | 16 | 接触 | An all-out attack that becomes more powerful the less HP the user has. |
| 地球上投 | 格斗 | 物理 | - | 100 | 20 | 接触 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| 双倍奉还 | 格斗 | 物理 | - | 100 | 20 | 接触 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 踢倒 | 格斗 | 物理 | - | 100 | 20 | 接触 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 真气弹 | 格斗 | 特殊 | 120 | 70 | 8 | 弹 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 真空波 | 格斗 | 特殊 | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| 指导 | 格斗 | 变化 | - | - | 12 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| 健美 | 格斗 | 变化 | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| 看穿 | 格斗 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 暗影爪 | 幽灵 | 物理 | 70 | 100 | 16 | 接触切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 诅咒 | 幽灵 | 变化 | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 地狱突刺 | 恶 | 物理 | 80 | 100 | 16 | 接触 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| 暗袭要害 | 恶 | 物理 | 70 | 100 | 20 | 接触切 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 拍落 | 恶 | 物理 | 65 | 100 | 20 | 接触 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| 狂舞挥打 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 恶意追击 | 恶 | 物理 | 60 | 100 | 12 | 接触 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 修长之角 | 钢 | 物理 | 70 | - | 12 | 接触 | The user stabs the target with a sharp horn. This attack never misses. |
| 铁壁 | 钢 | 变化 | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |