最后更新日: 2026-06-10
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
AS披带反击型
以气势披带承受对手攻击同时以反击回敬的型
路卡利欧
| HP | 147 | 2 | |
|---|---|---|---|
| 攻击↑ | 178 | 32 | |
| 防御 | 90 | - | |
| 特攻↓ | 121 | - | |
| 特防 | 90 | - | |
| 速度 | 142 | 32 |
将努力值分配于攻击与速度,配备气势披带承受对手攻击并以反击回击的路卡利欧。因特性精神力不受威吓影响,2种先制技带来稳定的缚技性能拥有
可将反击改为地震或剑舞
气势披带与反击也能输出高火力,但若被假动作等对策后就会失效。因此,推荐以地震意识广范围,或以剑舞提升先制技火力。
活用高对面性能承受对手1击,以强力物理招式与反击处理对面,并以先制技阻止对手王牌全清担任阻击角色。以气势披带为盾,强行突破对手物理王牌的行动是其特色。
对物理受宝可梦较不利
披带路卡利欧对能半减以下承受其主力攻击的宝可梦,或物理耐久高的宝可梦较不利。也可能被后投导致场面被掌控,因此请充分注意,并利用后方宝可梦进行战斗。
物理累积王牌型
从高攻击力和速度以剑舞累积狙击全抜的物理王牌型
超级路卡利欧
| HP | 147 | 2 | |
|---|---|---|---|
| 攻击 | 197 | 32 | |
| 防御 | 108 | - | |
| 特攻↓ | 144 | - | |
| 特防 | 90 | - | |
| 速度↑ | 180 | 32 |
特性适应力造成的同属性技伤害增加与结合剑舞的物理累积王牌型。从高速度施加负担,駆使先制技牵制削血的对手。
高优先度的神速也很强
神速是子弹拳优先度比更高,先制技对战时有利。也能对半减钢系的水或火系等倍命中,是差异化重点。
从有利对面剑舞使用,以提升的攻击力和特性补正崩坏对手队伍的角色。能力提升后,以同属性先制技处理对手攻击手作为终结者。
对半减两种主武器的宝可梦不利
主武器近身战和彗星拳被半减的宝可梦难以突破。剑舞提升能力时可硬推,但若无法击倒要注意反击。
棘手宝可梦范例
特殊累积王牌型
以诡计提升特攻狙击全抜的型
超级路卡利欧
| HP | 147 | 2 | |
|---|---|---|---|
| 攻击↓ | 148 | - | |
| 防御 | 108 | - | |
| 特攻 | 192 | 32 | |
| 特防 | 90 | - | |
| 速度↑ | 180 | 32 |
特化特攻与速度努力值,诡计使用作战的特攻型超级路卡利欧。超级进化的能力值上升与提升本系招式威力的特性适应力活用,以包含先制技的高火力特殊招式压制对手的构成。
从命中与威力比较招式
波导弹为必中稳定招式,但更高威力的真气弹采用也是选项。但真气弹命中率70不稳定,采用时请慎重考虑。
以反冲换取提升威力
钢属性本系招式,易用的加农光炮外,超级路卡利欧最大火力的铁蹄光线也是选项。反冲极大,但即使等倍也能输出可一击击倒多数宝可梦的威力。
■ 铁巨炮的造成伤害量
▲可一击击倒HP与特防无努力值的烈咬陆鲨。
于有利对面,诡计积以提升特攻,并以强化的本系招式拆解对手盘面为主要角色。从高速抢先攻击同时,对比自身快或削减的对手真空波使用,以从高速缚技与高火力瞄准全抜的工作。
特防比防御低的宝可梦
超级路卡利欧攻击与特攻皆高,但此型分配于特攻。以对意识物理型超级路卡利欧而选出的高防御宝可梦有效的特殊招式攻击可实现。
比自身快的攻击手
超级路卡利欧耐久面不算高,
讲究围巾持有的攻击手或速度种族值较高的宝可梦请注意。事先诡计等积后以先制技真空波需事先提升火力等工夫。
属性
分类
性质
83 / 83
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 百万吨重踢 | 一般 | 物理 | 120 | 75 | 8 | 接触 | The target is attacked by a kick launched with muscle-packed power. |
| 泰山压顶 | 一般 | 物理 | 85 | 100 | 16 | 接触 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 神速 | 一般 | 物理 | 80 | 100 | 8 | 接触 | The user charges the target at blinding speed. This move always goes first. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 电光一闪 | 一般 | 物理 | 40 | 100 | 20 | 接触 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 大地波动 | 一般 | 特殊 | 50 | 100 | 12 | 波动 | The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 仿效 | 一般 | 变化 | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| 长嚎 | 一般 | 变化 | - | - | 20 | 声音 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 自我暗示 | 一般 | 变化 | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 变化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 聚气 | 一般 | 变化 | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| 刺耳声 | 一般 | 变化 | - | 85 | 20 | 声音 | An earsplitting screech harshly lowers the target's Defense stat. |
| 吼叫 | 一般 | 变化 | - | - | 20 | 声音 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 剑舞 | 一般 | 变化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | 草 | 物理 | 50 | 100 | 20 | 接触 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 火焰踢 | 火 | 物理 | 85 | 90 | 12 | 接触 | The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 水之波动 | 水 | 特殊 | 60 | 100 | 20 | 波动 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 生命水滴 | 水 | 变化 | - | - | 12 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 雷电拳 | 电 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 尖石攻击 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 毒击 | 毒 | 物理 | 80 | 100 | 20 | 接触 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接触 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 骨棒乱打 | 地面 | 物理 | 30 | 90 | 12 | The user attacks by striking the target with a hard bone. This move hits two to five times in a row. | |
| 冰冻拳 | 冰 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 真气拳 | 格斗 | 物理 | 150 | 100 | 20 | 接触拳 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| 飞膝踢 | 格斗 | 物理 | 130 | 90 | 12 | 接触 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| 近身战 | 格斗 | 物理 | 120 | 100 | 8 | 接触 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 十字劈 | 格斗 | 物理 | 100 | 80 | 8 | 接触 | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| 吸取拳 | 格斗 | 物理 | 75 | 100 | 12 | 接触拳 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 快手还击 | 格斗 | 物理 | 65 | 100 | 16 | 接触 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| 下盘踢 | 格斗 | 物理 | 65 | 100 | 20 | 接触 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| 巴投 | 格斗 | 物理 | 60 | 90 | 12 | 接触 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 起死回生 | 格斗 | 物理 | - | 100 | 16 | 接触 | An all-out attack that becomes more powerful the less HP the user has. |
| 双倍奉还 | 格斗 | 物理 | - | 100 | 20 | 接触 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 踢倒 | 格斗 | 物理 | - | 100 | 20 | 接触 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 真气弹 | 格斗 | 特殊 | 120 | 70 | 8 | 弹 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 波导弹 | 格斗 | 特殊 | 80 | - | 20 | 弹波动 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| 真空波 | 格斗 | 特殊 | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| 搏命 | 格斗 | 特殊 | - | 100 | 8 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | |
| 指导 | 格斗 | 变化 | - | - | 12 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| 快速防守 | 格斗 | 变化 | - | - | 16 | The user protects itself and its allies from priority moves. | |
| 健美 | 格斗 | 变化 | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| 看穿 | 格斗 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 意念头锤 | 超能力 | 物理 | 80 | 90 | 16 | 接触 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 精神强念 | 超能力 | 特殊 | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| 治愈波动 | 超能力 | 变化 | - | - | 12 | 波动 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| 冥想 | 超能力 | 变化 | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 高速移动 | 超能力 | 变化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 暗影爪 | 幽灵 | 物理 | 70 | 100 | 16 | 接触切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 暗影球 | 幽灵 | 特殊 | 80 | 100 | 16 | 弹 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 龙之波动 | 龙 | 特殊 | 85 | 100 | 12 | 波动 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| 咬碎 | 恶 | 物理 | 80 | 100 | 16 | 接触咬 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 咬住 | 恶 | 物理 | 60 | 100 | 20 | 接触咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 以牙还牙 | 恶 | 物理 | 50 | 100 | 12 | 接触 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 恶之波动 | 恶 | 特殊 | 80 | 100 | 16 | 波动 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 诡计 | 恶 | 变化 | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| 铁尾 | 钢 | 物理 | 100 | 75 | 16 | 接触 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 彗星拳 | 钢 | 物理 | 90 | 90 | 12 | 接触拳 | The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat. |
| 子弹拳 | 钢 | 物理 | 40 | 100 | 20 | 接触拳 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| 铁蹄光线 | 钢 | 特殊 | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| 加农光炮 | 钢 | 特殊 | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| 铁壁 | 钢 | 变化 | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| 金属音 | 钢 | 变化 | - | 85 | 20 | 声音 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |