
#0904
相關寶可夢
屬性
分類
對象
性質
60 / 60
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 對象 | 效果 |
|---|---|---|---|---|---|---|---|---|
| 自爆 | 一般 | 物理 | 200 | 100 | 8 | 爆發 | 全體 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | 對方1隻 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 捨身衝撞 | 一般 | 物理 | 120 | 100 | 16 | 接觸 | 對方1隻 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | 對方1隻 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 抓狂 | 一般 | 物理 | - | 100 | 16 | 接觸 | 對方1隻 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | 對方1隻 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 噴出 | 一般 | 特殊 | - | 100 | 12 | 對方1隻 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |
| 點穴 | 一般 | 變化 | - | - | 20 | 我方 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |
| 蓄力 | 一般 | 變化 | - | - | 20 | 自己 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | |
| 分擔痛楚 | 一般 | 變化 | - | - | 20 | 對方1隻 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| 夢話 | 一般 | 變化 | - | - | 12 | 自己 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | 自己 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 變化 | - | 100 | 12 | 對方1隻 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 變化 | - | - | 8 | 自己 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | 自己 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 變小 | 一般 | 變化 | - | - | 12 | 自己 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. | |
| 劍舞 | 一般 | 變化 | - | - | 20 | 舞 | 自己 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 水流尾 | 水 | 物理 | 90 | 90 | 12 | 接觸 | 對方1隻 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 水流裂破 | 水 | 物理 | 85 | 100 | 12 | 接觸 | 對方1隻 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 攀瀑 | 水 | 物理 | 80 | 100 | 16 | 接觸 | 對方1隻 | The user charges at the target and may make it flinch. |
| 水流噴射 | 水 | 物理 | 40 | 100 | 20 | 接觸 | 對方1隻 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 水炮 | 水 | 特殊 | 110 | 80 | 8 | 對方1隻 | The target is blasted by a huge volume of water launched under great pressure. | |
| 衝浪 | 水 | 特殊 | 90 | 100 | 16 | 全體 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 水之波動 | 水 | 特殊 | 60 | 100 | 20 | 波動 | 對方1隻 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 泼冷水 | 水 | 特殊 | 50 | 100 | 20 | 對方1隻 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| 求雨 | 水 | 變化 | - | - | 8 | 全場 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 致命針刺 | 蟲 | 物理 | 50 | 100 | 20 | 接觸 | 對方1隻 | When the user knocks out a target with this move, the user's Attack stat is boosted drastically. |
| 飛彈針 | 蟲 | 物理 | 25 | 95 | 20 | 對方1隻 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. | |
| 垃圾射擊 | 毒 | 物理 | 120 | 80 | 8 | 接觸 | 對方1隻 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| 毒擊 | 毒 | 物理 | 80 | 100 | 20 | 接觸 | 對方1隻 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 毒千针 | 毒 | 物理 | 60 | 100 | 12 | 對方1隻 | The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned. | |
| 污泥波 | 毒 | 特殊 | 95 | 100 | 12 | 全體 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| 污泥炸彈 | 毒 | 特殊 | 90 | 100 | 12 | 彈 | 對方1隻 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| 毒液衝擊 | 毒 | 特殊 | 65 | 100 | 12 | 對方1隻 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
| 酸液炸彈 | 毒 | 特殊 | 40 | 100 | 20 | 彈 | 對方1隻 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| 毒菱 | 毒 | 變化 | - | - | 20 | 對方場地 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
| 劇毒 | 毒 | 變化 | - | 90 | 12 | 對方1隻 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
| 泥巴射擊 | 地面 | 特殊 | 55 | 95 | 16 | 對方1隻 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| 撒菱 | 地面 | 變化 | - | - | 20 | 對方場地 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| 暴風雪 | 冰 | 特殊 | 110 | 70 | 8 | 風 | 對方全體 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 冰凍光束 | 冰 | 特殊 | 90 | 100 | 12 | 對方1隻 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| 冰凍之風 | 冰 | 特殊 | 55 | 95 | 16 | 風 | 對方全體 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| 黑霧 | 冰 | 變化 | - | - | 20 | 全場 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| 起死回生 | 格鬥 | 物理 | - | 100 | 16 | 接觸 | 對方1隻 | An all-out attack that becomes more powerful the less HP the user has. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | 自己 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 高速移動 | 超能力 | 變化 | - | - | 20 | 自己 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 暗影球 | 幽靈 | 特殊 | 80 | 100 | 16 | 彈 | 對方1隻 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 禍不單行 | 幽靈 | 特殊 | 65 | 100 | 12 | 對方1隻 | This relentless attack does massive damage to a target affected by status conditions. | |
| 同命 | 幽靈 | 變化 | - | - | 8 | 自己 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| 怨恨 | 幽靈 | 變化 | - | 100 | 12 | 對方1隻 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| 詛咒 | 幽靈 | 變化 | - | - | 12 | 特殊 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 鱗射 | 龍 | 物理 | 25 | 90 | 20 | 對方1隻 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| 地獄突刺 | 惡 | 物理 | 80 | 100 | 16 | 接觸 | 對方1隻 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| 咬碎 | 惡 | 物理 | 80 | 100 | 16 | 接觸咬 | 對方1隻 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 洩憤 | 惡 | 物理 | 75 | 100 | 8 | 接觸 | 對方1隻 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| 咬住 | 惡 | 物理 | 60 | 100 | 20 | 接觸咬 | 對方1隻 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 惡之波動 | 惡 | 特殊 | 80 | 100 | 16 | 波動 | 對方1隻 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 挑釁 | 惡 | 變化 | - | 100 | 20 | 對方1隻 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 修長之角 | 鋼 | 物理 | 70 | - | 12 | 接觸 | 對方1隻 | The user stabs the target with a sharp horn. This attack never misses. |
| 陀螺球 | 鋼 | 物理 | - | 100 | 8 | 接觸彈 | 對方1隻 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |