最後更新日: 2026-06-10

#0227
相關寶可夢
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
劍舞AS攻擊手型
活用攻擊和速度,以劍舞和勇鳥猛攻狙擊全抜的型
超級盔甲鳥
| HP | 141 | 1 | |
|---|---|---|---|
| 攻擊 | 192 | 32 | |
| 防禦 | 131 | 1 | |
| 特攻↓ | 54 | - | |
| 特防 | 120 | - | |
| 速度↑ | 178 | 32 |
耐久振王牌型
以耐性和羽棲耐久,以劍舞狙擊全抜的型
超級盔甲鳥
| HP | 171 | 31 | |
|---|---|---|---|
| 攻擊↑ | 189 | 12 | |
| 防禦 | 130 | - | |
| 特攻↓ | 54 | - | |
| 特防 | 120 | - | |
| 速度 | 153 | 23 |
HP厚分配,活用優秀耐性,劍舞提升攻擊後戰鬥的物理累積王牌型超級盔甲鳥。回復技羽棲也持有,承接對手攻擊的同時多次提升能力狙擊全抜。
鑽頭直擊和劍舞是自由位
可用於鋼屬性的鑽頭直擊和提升火力的劍舞是,根據隊伍棘手的對手更換。阻止變化技的挑釁,提升速度的高速移動,本系的鐵頭等是候選。
製造有利對面,劍舞提升火力擊潰對手構築的主要角色。主武器勇鳥猛攻加上相性好的直衝鑽具備,對本來不利的電和火屬性也有打點突破的工作。
勇鳥猛攻無法擊倒的對手是弱點
超級盔甲鳥是劍舞的攻擊上升和勇鳥猛攻威力是最大強項。比自己快的寶可夢或減半勇鳥猛攻的寶可夢易被阻止。
隱形岩吹飛型
組合設置技和吹飛削減對手隊伍的運用型
盔甲鳥
| HP | 172 | 32 | |
|---|---|---|---|
| 攻擊 | 100 | - | |
| 防禦↑ | 211 | 32 | |
| 特攻↓ | 54 | - | |
| 特防 | 90 | - | |
| 速度 | 92 | 2 |
特化HP與防禦,活用優秀屬性抗性與物理耐久承受對手攻擊並佈陣的物理受起點製造型盔甲鳥。特性結實和
文柚果確保行動回數,即使對面不利也強行展開設置招式。
將羽棲改為攻擊招式
此型盔甲鳥未搭載攻擊招式,挑釁被攻擊後就無法行動。在意者,羽棲改為本系打點的鐵頭改為也是推薦。
隱形岩或撒菱佈下,吹飛藉強制交換對對手隊伍整體累積固定傷害的角色。羽棲管理HP同時,整頓後續王牌易全抜的狀況運用可能。
持有挑釁的寶可夢
設置招式與吹飛為主要工作的寶可夢,挑釁被加入後在完成原本角色前就被擊倒。可一次無效挑釁的
心靈香草讓其攜帶或以其他寶可夢彌補。
鐵壁臂壓型
以鐵壁提升物理耐久,以臂壓發揮高火力的物理累積耐久型
盔甲鳥
| HP | 172 | 32 | |
|---|---|---|---|
| 攻擊 | 100 | - | |
| 防禦↑ | 211 | 32 | |
| 特攻↓ | 54 | - | |
| 特防 | 92 | 2 | |
| 速度 | 90 | - |
活用高防禦種族值和鐵壁以健美鍋蓋造成傷害的物理受兼攻擊手型。羽棲管理HP,不利對手或使用累積技對手吹飛強制換人為基本動作。
限制循環的隱形岩也可
吹飛採用的盔甲鳥削血性能低。撒下隱形岩,僅讓對手換人就能削血。吹飛能流動幽靈系或累積寶可夢,其他寶可夢沒有隱形岩時可考慮。
對物理攻擊手後出,撲擊造成傷害的角色。
光粉造成的迴避和特性結實造成的行動保證,對不意的役割破壞技也有一定耐性。
無法承受特殊效果絕佳
物理耐久非常高,特殊耐久平均。特別是循環戰中強的伏特轉換對策必須。地面系或蓄電,避雷針電無效,或裂顎龍、伽勒爾呆呆王等的再生力持有者採用。
雙打向物理攻擊手型
以特性鋼之意志,無視看我嘛等攻擊的雙打向型
超級盔甲鳥
| HP | 141 | 1 | |
|---|---|---|---|
| 攻擊 | 192 | 32 | |
| 防禦 | 130 | - | |
| 特攻↓ | 54 | - | |
| 特防 | 121 | 1 | |
| 速度↑ | 178 | 32 |
攻擊和速度分配,超級進化後高速度順風展開支援我方戰鬥的物理攻擊手型超級盔甲鳥。特性堅毅,無視技的對象變更確實攻擊指定對手。
岩崩或鑽頭直擊也推薦
岩崩或直衝鑽也推薦。岩崩可狙擊噴火龍4倍弱點。鑽頭直擊對減半飛行和鋼的電和鋼屬性效果絕佳。
從比自己慢的對手上方順風使用,擔當讓我方全體速度優勢的始動役。自身集中攻擊守住防止,從高攻擊種族值打出的勇鳥猛攻等本系技削減對手的靈活運用可能。
電屬性或高速特殊攻擊手
電屬性攻擊弱點,且減半飛行和鋼。超級盔甲鳥特防較低,速度高的特殊攻擊手也是弱點。守住防止對手招式同時以我方招式反擊。
屬性
分類
性質
51 / 51
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 吼叫 | 一般 | 變化 | - | - | 20 | 聲音 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 吹飛 | 一般 | 變化 | - | - | 20 | 風 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 劍舞 | 一般 | 變化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 十字剪 | 蟲 | 物理 | 80 | 100 | 16 | 接觸切 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| 神鳥猛擊 | 飛行 | 物理 | 140 | 90 | 8 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| 勇鳥猛攻 | 飛行 | 物理 | 120 | 100 | 16 | 接觸 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| 飛翔 | 飛行 | 物理 | 90 | 95 | 16 | 接觸 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| 啄鑽 | 飛行 | 物理 | 80 | 100 | 20 | 接觸 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| 燕返 | 飛行 | 物理 | 60 | - | 20 | 接觸切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 雙翼 | 飛行 | 物理 | 40 | 90 | 12 | 接觸 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| 暴風 | 飛行 | 特殊 | 110 | 70 | 12 | 風 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| 空氣斬 | 飛行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 空氣利刃 | 飛行 | 特殊 | 60 | 95 | 20 | 切風 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| 順風 | 飛行 | 變化 | - | - | 16 | 風 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| 羽棲 | 飛行 | 變化 | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封鎖 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 隱形岩 | 岩石 | 變化 | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| 沙暴 | 岩石 | 變化 | - | - | 8 | 風 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 直衝鑽 | 地面 | 物理 | 80 | 95 | 12 | 接觸 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| 流沙地獄 | 地面 | 物理 | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| 撒菱 | 地面 | 變化 | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| 冰凍之風 | 冰 | 特殊 | 55 | 95 | 16 | 風 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| 撲擊 | 格鬥 | 物理 | 80 | 100 | 12 | 接觸 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| 起死回生 | 格鬥 | 物理 | - | 100 | 16 | 接觸 | An all-out attack that becomes more powerful the less HP the user has. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 高速移動 | 超能力 | 變化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 詛咒 | 幽靈 | 變化 | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 暗襲要害 | 惡 | 物理 | 70 | 100 | 20 | 接觸切 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 惡意追擊 | 惡 | 物理 | 60 | 100 | 12 | 接觸 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 以牙還牙 | 惡 | 物理 | 50 | 100 | 12 | 接觸 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| 惡之波動 | 惡 | 特殊 | 80 | 100 | 16 | 波動 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 挑釁 | 惡 | 變化 | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 鐵頭 | 鋼 | 物理 | 80 | 100 | 16 | 接觸 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 鋼翼 | 鋼 | 物理 | 70 | 90 | 20 | 接觸 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| 鐵蹄光線 | 鋼 | 特殊 | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| 加農光炮 | 鋼 | 特殊 | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| 鐵壁 | 鋼 | 變化 | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| 金屬音 | 鋼 | 變化 | - | 85 | 20 | 聲音 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |