Last updated: 2026-06-10
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Sash Weak Armor
Weak Armor activates on physical hit — Speed boost.
Ceruledge
| HP | 151 | 1 | |
|---|---|---|---|
| Atk↑ | 194 | 32 | |
| Def | 100 | - | |
| SpA↓ | 72 | - | |
| SpD | 121 | 1 | |
| Spe | 137 | 32 |
攻撃と素早さに特化し、Physical attacker build combining ability that raises Speed on physical hits with item action guarantee — Ceruledge build. Tanks attacks while flipping turn order; recovery and high-power moves force face-off wins.
Broaden roles with diverse status moves
Broad super-effective rangeClose Combat instead, Add status moves to expand roles is also recommended. Setup move Swords Danceor,
Focus SashGood synergy after consumptionDestiny Bond / Curse are options.
Main role: trigger ability via item shield, raise Speed while finishing opponents. With priority moves, reliably processes non-flipped or chipped opponents to control the board.
Pokémon that can't leverage Focus Sash
the ability Weak ArmorCeruledge Physical multi-hits drop Defense each hit — fatal. Also via hazards/sand damage,
Focus Sashif it gets chipped, performance is hampered — be careful.
Example Threats
Doubles Setup Ace
Bulk Up boosts; signature attack heals — Doubles ace.
Ceruledge
| HP | 181 | 31 | |
|---|---|---|---|
| Atk↑ | 194 | 32 | |
| Def | 103 | 3 | |
| SpA↓ | 72 | - | |
| SpD | 120 | - | |
| Spe | 105 | - |
HP/Atk-focused EVs; ability/item-boosted main moves — Ceruledge physical setup attacker. A status move that boosts Atk/Def simultaneously strengthens both offense/defense — viable.
Shadow Sneak interchangeable with Poltergeist
Shadow Sneak is Poltergeistinterchangeable. Poltergeist has high power, so big damage even vs. Bitter Blade resisters expected.
Bulk Up interchangeable with Swords Dance
Bulk UpInstead, Swords Danceis recommended. Swords Dance raises Atk 2 stages, so Bitter Blade's recovery exceeds Bulk Up's version.
On favorable boards, boost stats, persist with recovery signature move, continuously pressureas ace in doubles. Vs. faster foes or chipped targets, STAB priority pins from above.
Weak to weakness specials and DD-Lariat
Ceruledge struggles vs. weakness specials and Darkest Lariat. Special damage uses Sp.Def, so Bulk Upcan't be reduced via it. Also, DD-Lariat ignores stat changes and is weakness Dark, so threat. Block tough moves with Protectto block.
Example Threats
Type
Category
Properties
55 / 55
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Disable | Normal | Stat | - | 100 | 20 | For four turns, the target will be unable to use whichever move it last used. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | ContactThaw | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Bitter Blade | Fire | Phys | 90 | 100 | 12 | ContactCut | The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Burn Up | Fire | Spec | 130 | 100 | 8 | Thaw | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
| Overheat | Fire | Spec | 130 | 90 | 8 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Lava Plume | Fire | Spec | 80 | 100 | 16 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Clear Smog | Poison | Spec | 50 | - | 16 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| Quick Guard | Fighting | Stat | - | - | 16 | The user protects itself and its allies from priority moves. | |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Ally Switch | Psychic | Stat | - | - | 16 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | The user slashes the target with huge, sharp claws to inflict damage. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |