Last updated: 2026-06-10
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Terrain Setter Attacker
Sash + Psychic Terrain boosts Expanding Force for sweep.
Armarouge
| HP | 161 | 1 | |
|---|---|---|---|
| Atk↓ | 72 | - | |
| Def | 121 | 1 | |
| SpA↑ | 194 | 32 | |
| SpD | 100 | - | |
| Spe | 127 | 32 |
Armarouge build with Sp.Atk/Spe EVs; Focus Sash tanks physical to boost Speed. Tank then Psychic Terrain, Block priority while pushing boosted Expanding Force is possible.
Energy Ball broadens coverage
Destiny Bond slot is swappable. Aura Sphere covers Dark types resisting Psychic. Choose per team/meta.
Covers Psychic Terrain setup gap with item/ability, flips Speed to dominate.Field-boosted Expanding Force pressures — functions as ace; even bad matchups can trade 1-for-1 via Destiny Bond.
Weak to faster special attackers
Armarouge's Speed before ability boost isn't high, so Weak to faster special attacks not triggering Weak Armor. Vs. faster special attackers, switch out.
Example Threats
Doubles CS Sash Weak Armor
Weak Armor + Sash for Speed boost on contact.
Armarouge
| HP | 161 | 1 | |
|---|---|---|---|
| Atk↓ | 72 | - | |
| Def | 120 | - | |
| SpA↑ | 194 | 32 | |
| SpD | 101 | 1 | |
| Spe | 127 | 32 |
Sp.Atk/Spe EVs; Focus Sash or Endure tanks physical to trigger Weak Armor — Armarouge special attacker. Taking physical hits boosts Speed 2 stagesoutspeeding fast attackers and pushing high-power signature.
Wide Guard can be an attack
Instead of Wide Guard, Heat Wave or Aura Sphere are recommended. Heat Wave hits both opponents in one turn. Aura Sphere hits Pokémon halving both Fire/Psychic, Incineroar or Tyranitarsuper-effectively.
Self-targeted physical attacks turned into Speed boost; STAB from high Sp.Atkpressures opponent board as ace. Wide Guard against strong spread moves in doubles protects allies and creates advantage.
Pokémon halving both Fire and Psychic
Armarouge struggles vs. Pokémon halving both Fire/Psychic. Especially, Dark types hitting weakness are clear counters. Vs. threats, use Endure and attack with adjacent ally.
Example Threats
Type
Category
Properties
55 / 55
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | This move's type and power change depending on the weather at the time the move is used. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Disable | Normal | Stat | - | 100 | 20 | For four turns, the target will be unable to use whichever move it last used. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | ContactThaw | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Burn Up | Fire | Spec | 130 | 100 | 8 | Thaw | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
| Overheat | Fire | Spec | 130 | 90 | 8 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Armor Cannon | Fire | Spec | 120 | 100 | 8 | The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Lava Plume | Fire | Spec | 80 | 100 | 16 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Meteor Beam | Rock | Spec | 120 | 90 | 12 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | |
| Wide Guard | Rock | Stat | - | - | 12 | The user and its allies are protected from wide-ranging attacks for one turn. | |
| Clear Smog | Poison | Spec | 50 | - | 16 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | Thaw | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Aura Sphere | Fighting | Spec | 80 | - | 20 | BallPulse | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Psychic Terrain | Psychic | Stat | - | - | 12 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
| Ally Switch | Psychic | Stat | - | - | 16 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | |
| Trick Room | Psychic | Stat | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Night Shade | Ghost | Spec | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |