Last updated: 2026-09-14

Related Pokemon
Season: M-6 (2026-09-14)
Moves
Item
Nature
AP Spreads
Fluffy Physical Wall
A build that completely shuts down physical attackers with Fluffy and Will-O-Wisp.
Houndstone
| HP | 179 | 32 | |
|---|---|---|---|
| Atk | 123 | 2 | |
| Def↑ | 167 | 32 | |
| SpA↓ | 63 | - | |
| SpD | 117 | - | |
| Spe | 88 | - |
The AbilityFluffy, which halves damage from contact moves, bolsters its physical bulk, while
Leftovers and Pain Split provides recovery, making this a Houndstone physical-wall build that can stay in the fight.Will-O-Wisp to make the opponent Burn to cut the opponent's damage output, thenuse Protect between turns to gain more Leftovers recovery and burn damage — its composition.
Yawn is also recommended
further improves its performance as a physical wallWill-O-Wisp slot, Yawn is also recommended. With Yawn, it canforce out opposing special attackers and support a teammate's setup as well.
Last Respects and Body Press are also recommended
Poltergeist slot can run Last Respects or Body Press are also recommended. Late in a match, Last Respects can deal more damage than Poltergeist.Body Press is effective for countering Normal-type attackers such as Mega Lopunny.
Its main role is to use its high physical bulk and the AbilityFluffy as a shield against opposing physical attackers, keeping the field in its team's favor.
Leftovers and Pain Split keeps its HP up through recovery, whilealso applying pressure with powerful Ghost-type moves — its role.
Especially strong against contact-focused physical attackers
Houndstone's AbilityFluffy gives it an especially favorable matchup against physical attackers that rely on contact moves.Will-O-WispIt also carriesSwords Dance, so even opponents with setup moves cannot easily break through it.
Example Favorable Matchups
Watch out for Fire-type moves
Houndstone's AbilityFluffy has the drawback that Fire-type moves become super effective. Play carefully around Pokémon that know Fire-type moves. Its Special Defense is not particularly high either, so switching out against special attackers is recommended.
Example Threats
Doubles Sand Team Attacker
A Doubles build that raises Speed with the ability Sand Rush and attacks with moves like Last Respects
Houndstone
| HP | 149 | 2 | |
|---|---|---|---|
| Atk↑ | 168 | 32 | |
| Def | 120 | - | |
| SpA↓ | 63 | - | |
| SpD | 117 | - | |
| Spe | 120 | 32 |
Heavily investing EVs in Atk and Spe,
Focus Sash with Physical Attacker Build with guaranteed action Houndstone. The ability Sand Rush combined with an ally's すなあらし状態 setup of an ally, it can move before the opponent and Last Respects or Endeavor onto the opponent.
Ally Switch is also recommended
Endeavor or Protect as a swap option, Ally Switch is an option. Ally Switch is especially powerful when used alongside a Dark-type such as Tyranitar. They can take each other's shared weaknesses — Ghost, Dark, and Fighting-type moves — at half damage or less.
Receiving an ally's weather support to double its Speed, an ace role that pressures the opponent by moving first — its role.
Focus Sash to survive, then Endeavor and Shadow Sneak can be combined to forcibly wear the opponent down.
Weak to Dark-type and Normal-type Pokémon
Against Dark-type and Normal-type Pokémon, Last Respects is resisted at half damage or less, making them troublesome. Be sure to include Pokémon such as Fighting-types that can exploit the weaknesses of Dark- and Normal-types in your team.
Example Threats
Type
Category
Target
Properties
52 / 52
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user gains the Uproar status. |
| Howl | Normal | Stat | - | - | 20 | Sound | All Allies | Boosts the Attack stats of the user and its allies by 1 stage. |
| Yawn | Normal | Stat | - | - | 12 | 1 Foe | Makes the target drowsy. This move never misses. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Boosts the target’s Attack stat by 2 stages and confuses it. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | Gives the target the Move Disabled status for 4 turns. | |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Ally Switch | Psychic | Stat | - | - | 16 | Self | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | This move fails if the target isn’t holding an item. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Last Respects | Ghost | Phys | 50 | 100 | 12 | 1 Foe | This move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted. | |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | The user gains the Destiny Bound status. This move fails if used in succession. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. |
| Memento | Dark | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. | |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. |