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Mega Baxcalibur
Related Pokemon
When hit by a Fire-type move, its Attack rises by 1 stage. It cannot be burned.
An extremely high-power physical attacker in the upper tier of Singles. From Jolly/Adamant, the mainstream build lines up Earthquake, Ice Shard, Glaive Rush, and Icicle Crash, fully setting up with Dragon Dance and Swords Dance.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-7 (2026-10-21)
Moves
Item
Ability
Nature
AP Spreads
Swords Dance Physical Attacker
A Physical Attacker build that leverages its high bulk to stack Swords Dance, then attacks with high-power physical moves and a priority move.
Mega Baxcalibur
| HP | 222 | 32 | |
|---|---|---|---|
| Atk↑ | 249 | 32 | |
| Def | 137 | - | |
| SpA↓ | 112 | - | |
| SpD | 121 | - | |
| Spe | 109 | 2 |
Leveraging its high bulk and Attack, it raises its Attack with Swords Dance before attacking — a physical attacker . It also has a priority move, letting it reliably fulfill its role as a physical attacker.
Changing the coverage of its secondary move
Its secondary move, Earthquake Thunder Fang, can also be swapped for this. It reduces coverage against Steel-types, but makes it easier to break through Primarina, Corviknight, and others.
On favorable matchups, Swords Dance to raise its Attack, then wear down opponents with Glaive Rush or Earthquake. Against opponents that outspeed it or are worn down, it finishes them off with its priority move Ice Shard.
Fairy-type Pokémon that nullify Dragon-type moves
Its main move, Glaive Rush, is nullified by Fairy-types, and Steel-types resist its Ice-type moves — even after stacking Swords Dance, they're hard to break through — tough opponents. Be especially careful with foes that are hard to break through in a direct matchup.
Example Threats
Sash Face-Off Attacker
A face-off attacker build strong in move trades with Glaive Rush and priority moves
Baxcalibur
| HP | 191 | 1 | |
|---|---|---|---|
| Atk↑ | 216 | 32 | |
| Def | 113 | 1 | |
| SpA↓ | 85 | - | |
| SpD | 106 | - | |
| Spe | 139 | 32 |
Max Atk/Spe EVs,
Focus Sash for its own weakness and Glaive Rush's recoil — this physical attacker Baxcalibur build.Burn — the ability that nullifies Thermal Exchange prevents it from being shut down, and force through powerful physical and priority moves from its guaranteed survival — its composition.
Icicle Crash is also recommended as the Ice move
Baxcalibur's main Ice move offers stable power and a chance of the added flinch effect, while Icicle Crash is also recommended.Icicle Spear is
Focus Sash or Multiscale has the advantage of breaking through it, so use them according to the metagame and your team.
Adopting a setup move is also recommended
which provides a way to hit Steel types, Earthquake slot can run Swords Dance or Dragon Dance and other setup moves are also recommended. Coverage becomes narrower, so customize according to the opponents you want to beat.
the ability Thermal Exchange with Burn while preventing it from being shut down, its main role is to take down the opposing matchup with powerful STAB moves backed by high Attack.Glaive Rush's recoil leaves it open, endure the opponent's attack with the Focus Sash and reliably dominate the matchup — its role.
Glaive Rush's recoil can be covered by priority moves
Glaive Rush's recoil persists from right after the move is used until Baxcalibur's next action.Therefore, if Baxcalibur uses Glaive Rush moving second, on the next turn Ice Shard with priority erases the recoil.
Pokémon with a 4× Ice weakness
Able to use multiple powerful Ice moves, Baxcalibur has an advantage against Pokémon with a 4× Ice weakness. Even in situations where the opponent might move first in a Speed race, Ice Shard can strike first and deal a fatal blow.
Example Favorable Matchups
Bulky Steel-type Pokémon
BaxcaliburIt is weak to Steel-type attacks, and on top of that, its STAB moves are often resisted by Steel-type Pokémon.Depending on the situation, you may also need to decide to switch out and let a benched Pokémon take over.
Example Threats
Doubles Physical Attacker
A physical attacker build that leverages its high Attack stat, wearing down the opponent with powerful STAB moves and priority moves.
Mega Baxcalibur
| HP | 213 | 23 | |
|---|---|---|---|
| Atk↑ | 249 | 32 | |
| Def | 138 | 1 | |
| SpA↓ | 112 | - | |
| SpD | 121 | - | |
| Spe | 117 | 10 |
Leveraging its high Attack stat, it wears down opponents with powerful STAB moves — a physical attacker build. Its Ability, Thermal Exchange prevents it from being burned, making it easy to keep up its performance as a physical attacker.
EV Allocation Intent
Icicle Spear is also a good option
Focus Sash or MultiscaleTo counter opponents holding Icicle Crash, switching it to the multi-hit move Icicle Spear is also effective. However, since this loses the flinch chance, it can no longer restrict opponents that outspeed it.
With its high Attack, Glaive Rush or Icicle Crash chipping away at the opponent is its main role. It finishes off any opponent it doesn't knock out with the priority move Ice Shard to finish them off. In situations where it expects to be focused down, Protect it plays it safe and waits to see how things develop.
Steel-type Pokémon
Steel-type Pokémon hit its weakness and also resist both Dragon- and Ice-type moves. Against Pokémon it struggles with, block their moves with Protect while countering with your ally's moves.
Example Threats
Life Orb Build for Doubles
A Doubles build that uses its signature move Glaive Rush and the priority move Ice Shard.
Baxcalibur
| HP | 219 | 29 | |
|---|---|---|---|
| Atk↑ | 216 | 32 | |
| Def | 112 | - | |
| SpA↓ | 85 | - | |
| SpD | 106 | - | |
| Spe | 112 | 5 |
Investing EVs in HP and Attack, Physical Attacker Build with guaranteed action — this is Baxcalibur. Its powerful Glaive Rush and Icicle Crash is its main attack, while the priority move Ice Shard can also make up for its Speed.
EV Allocation Intent
is also recommended, and Icicle Spear,
Icicle Crash as a swap option, Icicle Spearare recommended too. Since Icicle Spear is a multi-hit move,
Focus SashWhimsicott holding one, or MultiscaleDragonite holding one could be KO'd in a single turn.
A Physical Attacker that dominates the field using powerful moves. It uses the priority move Ice Shard or an ally's Tailwind to make up for its Speed while breaking down the opponent's Pokémon.
Steel-type Pokémon
Steel-type Pokémon exploit its weakness, and can also take both Dragon- and Ice-type moves at half damage. Moves from Pokémon it struggles against include Protect or switching, then counterattack with your allies' moves.
Example Threats
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Aqua Tail | Water | Phys | 90 | 90 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Icicle Crash | Ice | Phys | 85 | 90 | 12 | 1 Foe | Has a 30% chance of making the target flinch. | |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Ice Shard | Ice | Phys | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Icicle Spear | Ice | Phys | 25 | 100 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Freeze-Dry | Ice | Spec | 70 | 100 | 20 | 1 Foe | This move is also super effective against Water-type Pokémon. | |
| Frost Breath | Ice | Spec | 60 | 90 | 12 | 1 Foe | Always a critical hit. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | Summons snow for 5 turns. | |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Glaive Rush | Dragon | Phys | 120 | 100 | 8 | Contact | 1 Foe | From after this move is used until the user's next action, the target's attacks always hit the user and deal double damage. |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Dragon Rush | Dragon | Phys | 100 | 75 | 12 | Contact | 1 Foe | Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | A regular attacking move. |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | All Foes | Lowers targets’ Attack stats by 1 stage. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |
| Draco Meteor | Dragon | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | An ordinary attacking move with no additional effect. |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | Ally | Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack and Speed stats by 1 stage. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |