Last updated: 2026-07-27

Related Pokemon
The Pokémon’s multistrike moves always hit the maximum number of times.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Grass Pledge Ace
Grassy Glide + Moxie sweep.
Mega Heracross
| HP | 157 | 2 | |
|---|---|---|---|
| Atk | 237 | 32 | |
| Def | 135 | - | |
| SpA↓ | 54 | - | |
| SpD | 125 | - | |
| Spe↑ | 139 | 32 |
Invests EVs in Attack and Speed, TrailblazeMega Heracross physical attacker build that fights after raising Speed via this. With the Ability Skill Link with Rock Blast always hits max times, so Pierces opponents' Substitute and Focus Sash with high damage.
Change non-STAB moves depending on the team
Change non-STAB moves based on the team's unfavorable matchups.Rock Blast hits Flying-types, and Earthquake hits Steel-types. Hits Water-types Bullet Seed and STAB Pin Missile, can nullify status conditionsSubstitute etc. are candidates.
Trailblaze supplements Speed, and Close Combat or Earthquake pressures opponent's team with such physical moves as the main role. Pre-Mega Evolution Moxie aims for offensive setups, and Finishes off opponents leveraging multi-hit moves — its role.
Struggles against faster Pokémon
Mega Heracross has decent bulk stats but poor type resistances. With no action assurance, it gets OHKO'd if faster Pokémon hit its weaknesses.Using Grassy Glide can reverse type relationships, so create situations where it can be used safely with backup Pokémon.
Example Threats
Trick Room Physical Ace
Sweeps under ally Trick Room with high Atk and coverage.
Mega Heracross
| HP | 187 | 32 | |
|---|---|---|---|
| Atk↑ | 260 | 32 | |
| Def | 137 | 2 | |
| SpA | 60 | - | |
| SpD | 125 | - | |
| Spe↓ | 85 | - |
Allies deploy Trick Room, leveraging it, a physical ace pushing high-power and multi-hit moves first. Post-Mega ability makes multi-hits always land max times, so opponent
Focus Sashor Substitute piercing and pressuring is core gameplay.
Rich subweapons
Mega Heracross has many strong moves, so every slot is flexible. Keep at least one max-power STAB; pick moves filling team gaps or hitting meta weaknesses.
Brought out after team support, a sweep role demolishing the team with high-Attack multi-hits and high-power moves. Above-average bulk also resists priority pinning.
Weak to bulky physical Pokémon
Mega Heracross fights via offense, so bulky physical Pokémon are threats. Also, Archaludon and similar Staminausers vs. multi-hits have Defense raised drastically, so be careful.
Example Threats
Scarf Moxie
Moxie Atk boost on KO for sweeping.
Heracross
| HP | 157 | 2 | |
|---|---|---|---|
| Atk | 177 | 32 | |
| Def | 95 | - | |
| SpA↓ | 54 | - | |
| SpD | 115 | - | |
| Spe↑ | 150 | 32 |
Max Atk/Spe EVs,
Choice ScarfHeracross build with item boosting mid-Speed to outpace many opponents. Move-locked in exchange, Broad-range physical moves KO opponents to trigger Moxie — its composition.
With high Attack and Scarf-boosted Speed, takes the first strike with high-power physicals to KO opponents as a physical ace. After raising Attack on KOs, STAB Close Combat and excellent subweapons sweep teammates too — core gameplay.
Type
Category
Target
Properties
66 / 66
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Megahorn | Bug | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | Lowers the target’s Attack stat by 1 stage. |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the target is holding a Berry, the user eats that Berry and gains its effect. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Pin Missile | Bug | Phys | 25 | 95 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Struggle Bug | Bug | Spec | 50 | 100 | 20 | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Spikes | Ground | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Spikes status. | |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | This move fails if the user has already taken damage from a move in the same turn. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | 1 Foe | Makes the target flinch. This move fails if the target isn’t about to use a priority move. |
| Circle Throw | Fighting | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Seismic Toss | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | Deals 50 HP of damage. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Coaching | Fighting | Stat | - | - | 12 | Ally | Boosts allies’ Attack and Defense stats by 1 stage. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats by 1 stage. | |
| Detect | Fighting | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Gives the target the Throat Chopped status. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Smart Strike | Steel | Phys | 70 | - | 12 | Contact | 1 Foe | This move never misses. |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Boosts the user’s Defense stat by 2 stages. |