Last updated: 2026-07-03

Related Pokemon
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned.
When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
Season: M-3 (2026-07-03)
Moves
Item
Ability
Nature
AP Spreads
Cycle Special Attacker
a cycle build that leverages the ability Regenerator and chips away gradually by weaving in Toxic and Flip Turn
Mega Dragalge
| HP | 171 | 31 | |
|---|---|---|---|
| Atk | 105 | - | |
| Def | 157 | 32 | |
| SpA↑ | 170 | 3 | |
| SpD | 183 | - | |
| Spe↓ | 57 | - |
This is a cycle special attacker Mega Dragalge that invests heavily in HP and Def, fighting while shoring up its thin physical bulk.Draco Meteor's stat drops are Flip Turn reset by switching out, creating a favorable board again and again while healing with Regenerator.
Alternative Status Move Options
Mega Dragalge learns several excellent status moves. To pressure the opponent with fixed damage, Toxic, to gain an edge in cycle battles, Toxic Spikes, to counter the opponent's setup moves, Draco Meteor and the well-synergizing Haze to hit Grass and Fairy types' weakness.
It absorbs the opponent's attacks with its high bulk and, moving last, Flip Turn safely brings allies into play — its role as a pivot. Against bulky Pokémon, Toxic and, against favorable opponents pressures them with STAB moves backed by its high special stats — its specialty.
Weak to physical attacks on its weaknesses
Mega Dragalge's physical bulk is not high, and against Ground or Psychic types, being hit on its weakness by a high-power physical move could knock it out in one hit.Bring along a Pokémon that can take physical hits and switch out accordingly.
Example Threats
Doubles Trick Room Attacker
A Double Battle build that boosts STAB moves with its ability and attacks first under Trick Room
Dragalge
| HP | 171 | 31 | |
|---|---|---|---|
| Atk | 95 | - | |
| Def | 113 | 3 | |
| SpA↑ | 163 | 32 | |
| SpD | 143 | - | |
| Spe↓ | 57 | - |
Heavily invest EVs in HP and Sp.Atk, and with a Nature れいせい to lower Speed, A Special Attacker build designed for use under Trick Room Dragalge. The ability Adaptability and
Poison Barb combined together further raises the power of its main Poison-type moves to chip away at opponents.
Sludge Wave is also recommended
As a Poison-type move, the spread move Sludge Wave is also recommended. However, since Sludge Wave also hits allies, combine it with Steel types that are immune to Poison moves, or Pokémon with the ability Telepathy.
Dragon Pulse is also recommended
As a Dragon-type move, Dragon Pulse is also recommended.Draco Meteor's Sp.Atk-lowering effect or shaky accuracy is a concern, go with Dragon Pulse.
an ally's Trick Room setup, taking the initiative despite its low Speed, an ace role that pressures opponents with high-powered moves — its role.Protect to safely wait for an ally's setup while overwhelming the board by selectively using ability-boosted STAB moves and subweapons.
Weak to Steel-type Pokémon
Poison moves don't affect Steel-type Pokémon, and Dragon moves are halved against them. In particular, Focus Blast — dual types that don't have it as a weakness are tough matchups. Be sure to also include a Pokémon that is strong against Steel types on your team.
Example Threats
Type
Category
Target
Properties
52 / 52
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Aqua Tail | Water | Phys | 90 | 90 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance of lowering targets’ accuracy by 1 stage. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Scald | Water | Spec | 80 | 100 | 16 | 1 Foe | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning targets. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Toxic Spikes status. | |
| Acid Armor | Poison | Stat | - | - | 20 | Self | Boosts the user’s Defense stat by 2 stages. | |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | Summons snow for 5 turns. | |
| Haze | Ice | Stat | - | - | 20 | Whole Field | Eliminates every stat change on the entire field. | |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |
| Draco Meteor | Dragon | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | An ordinary attacking move with no additional effect. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |