賽季: シーズンM-1 (2026-05-11)
招式
持有物
特性
性格
能力點分配
披帶累積王牌型
以氣勢披帶的行動保證為盾,累積劍舞以突襲制壓
阿勃梭魯
| HP | 142 | 2 | |
|---|---|---|---|
| 攻擊↑ | 200 | 32 | |
| 防禦 | 80 | - | |
| 特攻↓ | 85 | - | |
| 特防 | 80 | - | |
| 速度 | 127 | 32 |
特化攻擊與速度努力值,
氣勢披帶確實承受一次同時劍舞使用的攻擊手型阿勃梭魯。藉特性容易命中要害的高火力招式或突襲使用,從對面強行制勝的構成。
從先發或死出登場,以氣勢披帶行動保證為盾安全提升攻擊,以高火力擾亂盤面為主要角色。對速度不高的對手用一般攻擊招式,對比自身快的對手用先制技突襲,分用以確實處理對面對手。
基本上推薦超級進化
阿勃梭魯基本上推薦超級進化採用。超級進化後特性魔法鏡後不僅可彈回對手變化招式,攻擊、速度也大幅上升。
劍舞突襲型
特化攻擊和速度,以強化技和先制技擊倒對手的物理攻擊手型
超級阿勃梭魯
| HP | 141 | 1 | |
|---|---|---|---|
| 攻擊 | 202 | 32 | |
| 防禦 | 81 | 1 | |
| 特攻↓ | 121 | - | |
| 特防 | 80 | - | |
| 速度↑ | 183 | 32 |
攻擊和速度特化,以累積技和先制技擊倒對手的物理攻擊手型Mega阿勃梭魯。Mega進化後特性可防止變化技,不在意狀態異常安全提升能力,以高火力,狙擊全抜的展開擅長。
專注角色的近身戰也可
嬉鬧等倍範圍廣但沒劍舞時火力易不足。近身戰失去對妖精系等倍打點,但對仆獸或班吉拉斯4倍突弱點擊倒。
死出或有利對面登場,提升自身能力一掃對手是主要角色。具備對半減主技對手的有效副武器,削血對手以先制技牽制等,對廣泛對手施加負擔擔當。
不擅應對持行動保證寶可夢
Mega阿勃梭魯耐久低,被行動保證持有者反擊大幅削血。事先撒隱形岩或在對手削血後期登場等,在對手高火力反擊前擊倒的運用被要求。
屬性
分類
性質
71 / 71
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 捨身衝撞 | 一般 | 物理 | 120 | 100 | 16 | 接觸 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 泰山壓頂 | 一般 | 物理 | 85 | 100 | 16 | 接觸 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 電光一閃 | 一般 | 物理 | 40 | 100 | 20 | 接觸 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 接棒 | 一般 | 變化 | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 迷人 | 一般 | 變化 | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| 黑色目光 | 一般 | 變化 | - | - | 8 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 滅亡之歌 | 一般 | 變化 | - | - | 8 | 聲音 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 聚氣 | 一般 | 變化 | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| 影子分身 | 一般 | 變化 | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| 劍舞 | 一般 | 變化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 起草 | 草 | 物理 | 50 | 100 | 20 | 接觸 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 噴射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 鬼火 | 火 | 變化 | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 求雨 | 水 | 變化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 打雷 | 電 | 特殊 | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| 十萬伏特 | 電 | 特殊 | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| 電磁波 | 電 | 變化 | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| 超級角擊 | 蟲 | 物理 | 120 | 85 | 12 | 接觸 | Using its tough and impressive horn, the user rams into the target with no letup. |
| 十字剪 | 蟲 | 物理 | 80 | 100 | 16 | 接觸切 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| 彈跳 | 飛行 | 物理 | 85 | 85 | 8 | 接觸 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| 燕返 | 飛行 | 物理 | 60 | - | 20 | 接觸切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 空氣斬 | 飛行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 尖石攻擊 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封鎖 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 沙暴 | 岩石 | 變化 | - | - | 8 | 風 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 暴風雪 | 冰 | 特殊 | 110 | 70 | 8 | 風 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 冰凍光束 | 冰 | 特殊 | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| 冰凍之風 | 冰 | 特殊 | 55 | 95 | 16 | 風 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| 近身戰 | 格鬥 | 物理 | 120 | 100 | 8 | 接觸 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 蠻力 | 格鬥 | 物理 | 120 | 100 | 8 | 接觸 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| 看穿 | 格鬥 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 意念頭錘 | 超能力 | 物理 | 80 | 90 | 16 | 接觸 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 精神利刃 | 超能力 | 物理 | 70 | 100 | 20 | 切 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| 預知未來 | 超能力 | 特殊 | 120 | 100 | 12 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 冥想 | 超能力 | 變化 | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 潛靈奇襲 | 幽靈 | 物理 | 90 | 100 | 12 | 接觸 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| 暗影爪 | 幽靈 | 物理 | 70 | 100 | 16 | 接觸切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 影子偷襲 | 幽靈 | 物理 | 40 | 100 | 20 | 接觸 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 暗影球 | 幽靈 | 特殊 | 80 | 100 | 16 | 彈 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 禍不單行 | 幽靈 | 特殊 | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| 詛咒 | 幽靈 | 變化 | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 奇異之光 | 幽靈 | 變化 | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| 欺詐 | 惡 | 物理 | 95 | 100 | 16 | 接觸 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| 地獄突刺 | 惡 | 物理 | 80 | 100 | 16 | 接觸 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| 暗襲要害 | 惡 | 物理 | 70 | 100 | 20 | 接觸切 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 突襲 | 惡 | 物理 | 70 | 100 | 8 | 接觸 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 拍落 | 惡 | 物理 | 65 | 100 | 20 | 接觸 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| 狂舞揮打 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 惡意追擊 | 惡 | 物理 | 60 | 100 | 12 | 接觸 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 咬住 | 惡 | 物理 | 60 | 100 | 20 | 接觸咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 以牙還牙 | 惡 | 物理 | 50 | 100 | 12 | 接觸 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| 惡之波動 | 惡 | 特殊 | 80 | 100 | 16 | 波動 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 大聲咆哮 | 惡 | 特殊 | 55 | 95 | 16 | 聲音 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| 挑釁 | 惡 | 變化 | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 鐵尾 | 鋼 | 物理 | 100 | 75 | 16 | 接觸 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 嬉鬧 | 妖精 | 物理 | 90 | 90 | 12 | 接觸 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |