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Makeshift Suppressor

Category
Gun ModMakeshift
Contraband level
Legal
Base value
15 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

A makeshift suppressor made from a plastic bottle and scrap metal.

Inventory shape

3 × 1 cells · 3 occupied cells

How to get

Quick summary

Vendors

Lower Level Citizen

Sells goods when visiting your shop

Attracted by your Display Case

Visits your shop

  • If you chose Skip Intro · On day 2 · If you started as Gunsmith

Notes

  • Shares its sign with another seller, and the two come about equally often
  • Waits at least 1 day before visiting again
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Price −20%
Conditions
—

Network upgrades

Retired Gunsmith

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
1
Price

Free

Conditions
—

Production and item use

Other sources

Ironcraft 10

Disassemble Ironcraft 10 with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Ironcraft 10.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Makeshift Suppressor already fitted; no new copy is created.
Conditions
  • This exact Makeshift Suppressor is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Liberator 3D Printed Pistol

Disassemble Liberator 3D Printed Pistol with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Liberator 3D Printed Pistol.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Makeshift Suppressor already fitted; no new copy is created.
Conditions
  • This exact Makeshift Suppressor is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Nestfire Compact

Disassemble Nestfire Compact with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Nestfire Compact.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Makeshift Suppressor already fitted; no new copy is created.
Conditions
  • This exact Makeshift Suppressor is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Peacemaker Heavy SMG

Disassemble Peacemaker Heavy SMG with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Peacemaker Heavy SMG.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Makeshift Suppressor already fitted; no new copy is created.
Conditions
  • This exact Makeshift Suppressor is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Rampart Dual-Action Shotgun

Disassemble Rampart Dual-Action Shotgun with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Rampart Dual-Action Shotgun.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Makeshift Suppressor already fitted; no new copy is created.
Conditions
  • This exact Makeshift Suppressor is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Sentinel Mk. III.

Disassemble Sentinel Mk. III. with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Sentinel Mk. III..
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Makeshift Suppressor already fitted; no new copy is created.
Conditions
  • This exact Makeshift Suppressor is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Starting items

Gunsmith

Items provided when starting as Gunsmith.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Item details

  • Placed in the shop inventory.
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Upper Level Citizen

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Station Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

125–200 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.