Last updated: 2026-07-27

Related Pokemon
When the Pokémon takes damage from a move, it burns the attacker.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Physical Bulk
Flame-burst ability burns physical attackers for stall.
Mega Scovillain
| HP | 172 | 32 | |
|---|---|---|---|
| Atk↓ | 142 | - | |
| Def↑ | 150 | 32 | |
| SpA | 160 | 2 | |
| SpD | 105 | - | |
| Spe | 95 | - |
Its post-Mega ability Spicy Sprayinflicts Burn to lower its Attack, Leech Seed combined with a physical wall that chips away at opponents. Mega Evolve early and burn opposing Pokémon.
Burning Jealousy can stop setup moves
Flamethrower has high power and PP, but its added effect Burn of burning is 10%.Burning Jealousy is reliably burns opponents whose stats rose before its use. This prevents being overrun by boosters before burning.
a role of walling physical attackers via burn-halved Attack + Leech Seed recovery. Unlike other physical walls, it supports teammates well; against special attackers it can at least Burnland hits.
Weak to opponents unaffected by burn
Mega Scovillain has unremarkable bulk both physically and specially, so Fire types unaffected by burn and special attackers are threats. Prepare Water types or special walls to cover its weaknesses.
Example Threats
Sub-Seed Moody
Substitute + Protect to stall for Moody stat boost.
Scovillain
| HP | 161 | 21 | |
|---|---|---|---|
| Atk↓ | 115 | - | |
| Def | 85 | - | |
| SpA | 128 | - | |
| SpD | 98 | 13 | |
| Spe↑ | 139 | 32 |
Invests EVs in HP, Sp. Def, and Speed,
LeftoversScovillain build that boosts long-game survivability via this item.Substitute or Protect buys turns, and Varies stats each turn via the Moody Ability to create favorable situations — its composition.
Leech Seed drains opponent's HP while recovering, and Substitute and Protect uses skillfully to buy time as its role.Moody waits for needed stats to rise, and Gradually chips and stalls opponents with stat boosts and fixed damage — core gameplay.
Doubles Rage Powder
Rage Powder absorbs ally hits; Flame Body burns.
Mega Scovillain
| HP | 171 | 31 | |
|---|---|---|---|
| Atk↓ | 142 | - | |
| Def | 122 | 17 | |
| SpA | 158 | - | |
| SpD↑ | 135 | 18 | |
| Spe | 95 | - |
With HP/Def/Sp.Def EVs, Rage PowderMega Scovillain support build that draws opponents' attacks to itself to protect allies. Leveraging stat boosts from Mega Evolution for bulk, Tanks attacks while burning opponents via Ability to.
EV Allocation Intent
Investing EVs in HP, Def, and Sp.Def makes it easier to survive super-effective moves. And since it isn't knocked out in one hit, the ability Spicy Spray can activate multiple times.
Leaf Storm is also recommended
Leech Seed instead, Leaf Storm is also recommended. Running Leaf Storm lets it hit the weaknesses of Basculegion and Mega Blastoise.
Rage Powder with Takes opponent's single-target attacks, letting the adjacent ally ace act safely shield role. Focused attacks against itself are Protect blocks, and uses fixed damage and recovery skillfully to stay on the field for a long time while chipping opponents — a tenacious playstyle.
Fire-types and special attackers
Fire-typesBurn doesn't become, making them unfavorable. Also, even if special attackers are burned, their move damage isn't reduced. Include Pokémon in the party that can defeat Fire-types and special attackers.
Example Threats
Type
Category
Target
Properties
48 / 48
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Boosts the target’s Attack stat by 2 stages and confuses it. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | 1 Foe | If the user is under the effect of Grassy Terrain, this move’s priority becomes +1. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Spicy Extract | Grass | Stat | - | - | 16 | 1 Foe | Lowers the target’s Defense stat by 2 stages and boosts its Attack stat by 2 stages. | |
| Grassy Terrain | Grass | Stat | - | - | 12 | Whole Field | Turns the entire field into Grassy Terrain for 5 turns. | |
| Worry Seed | Grass | Stat | - | 100 | 12 | 1 Foe | Changes the target's Ability to Insomnia. | |
| Ingrain | Grass | Stat | - | - | 20 | Self | The user gains the Ingrained status. | |
| Growth | Normal | Stat | - | - | 20 | Self | Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead. | |
| Leech Seed | Grass | Stat | - | 90 | 12 | 1 Foe | Gives the target the Leech Seeded status. This has no effect on Grass-type Pokémon. | |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | Contact | 1 Foe | Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. |
| Temper Flare | Fire | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Overheat | Fire | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance of burning the target. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | All Foes | Burns targets if their stats were boosted during the turn this move is used. | |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Rage Powder | Bug | Stat | - | - | 20 | Powder | Self | The user redirects opponents’ moves toward itself. This effect works only on single-target moves. |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |