Last updated: 2026-07-27

Related Pokemon
Reduces the damage allies take by 25%.
The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
A pure Normal attacker positioned around the middle of the singles metagame. It uses base 111 Speed and Technician as its main ability, commonly pairing Wide Lens with a Jolly nature, and centers on a setup-support role that repeatedly uses the nearly mandatory Population Bomb. It develops the board while limiting the opponent with Tidy Up, Encore, and Baton Pass.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
AS Tidy Up Ace
Sash + Tidy Up self-boost for sweep.
Maushold
| HP | 151 | 2 | |
|---|---|---|---|
| Atk | 127 | 32 | |
| Def | 90 | - | |
| SpA↓ | 76 | - | |
| SpD | 95 | - | |
| Spe↑ | 179 | 32 |
Maushold build with Atk/Spe EVs, using Focus Sash as action guarantee to set up Tidy Up. With ability-boosted multi-hits, Push high power from boosted state is possible.
Bullet Seed slot is a swap candidate
Bullet Seed slot is swappable. Encore restricts opponent moves; U-turn enables pivoting.
Tank with Focus Sash, boost Atk/Spe via Tidy Up, attack from above. With ability-boosted Tail Slap and Bullet Seed, pierce opponent Sash/Substitute to deal damage — functions as ace.
Weak to bulky physical Pokémon
This Maushold attacks physically, so bulky physical Pokémon are threats. Also, ability "Rough Skin" Garchomp via Tidy Up Take damage per hit — be careful.
Example Threats
Doubles Support
Damage-reducing ability + redirection move for Doubles.
Maushold
| HP | 181 | 32 | |
|---|---|---|---|
| Atk↓ | 85 | - | |
| Def | 92 | 2 | |
| SpA | 85 | - | |
| SpD | 95 | - | |
| Spe↑ | 179 | 32 |
Heavy HP/Spe EVs, a support build reducing ally damage via Friend Guard — Maushold. Chople Berry softens Fighting weakness, and Follow Me draws opponent attacks to itself to keep allies safe.
Helping Hand and Encore are also strong
Helping Hand and Encore recommended. Helping Hand boosts ally move power 1.5x, and unlike Super Fang it works on Ghost types. Use Encore on opponents who used Protect last turn.
Taunt with high Speed disrupts setups, supporting team. Super Fang halves opponent HP to support attackers, Protect blocks focus attacks to maintain Friend Guard — playstyle viable.
Weak to Taunt and spread moves
Taunt and spread moves are threats. Taunt limits moves other than Super Fang.Also, Follow Me can't block spread damage to allies. Use Protect and Friend Guard to mitigate.
Example Threats
Doubles Attacker
Boosted multi-hit signature + ally-protect support.
Maushold
| HP | 151 | 2 | |
|---|---|---|---|
| Atk | 127 | 32 | |
| Def | 90 | - | |
| SpA↓ | 76 | - | |
| SpD | 95 | - | |
| Spe↑ | 179 | 32 |
Heavily investing EVs in Atk and Spe,
Wide Lens with Attacker/Support Build with Improved Accuracy Maushold. The ability Technician boosts the power of Population Bomb to chip away at opponents, while Follow Me protects allies, adapting flexibly to the board state.
Status moves over Feint are recommended
Feint can be replaced with a status move as well.Taunt or Encore, Thunder Wave — adopt it like this.
Its main role is pressuring opponents with high-power multi-hit attacks. Additionally, Feint forcing the opponent's Protect can be removed to reliably land allies' attacks as well.
Weak to Ghost types and the ability Rough Skin
Ghost types and the ability Rough Skin are threats. Against Ghost types, Population Bomb has no effect. Additionally, the ability Rough Skin causes Maushold to faint once Population Bomb lands 9 hits. Defeat such Pokémon with the adjacent partner instead.
Example Threats
Type
Category
Target
Properties
50 / 50
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Population Bomb | Normal | Phys | 20 | 90 | 12 | ContactCut | 1 Foe | The user attacks 1 to 10 times in a row. The attack ends if the user misses. |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | An ordinary attacking move. |
| Tidy Up | Normal | Stat | - | - | 12 | Self | Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage. | |
| After You | Normal | Stat | - | - | 16 | 1 Foe | Makes the target move immediately after the user. | |
| Copycat | Normal | Stat | - | - | 20 | Self | The user mimics the move that was last used. This move fails if no other move has been used yet. | |
| Tickle | Normal | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack and Defense stats by 1 stage. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Follow Me | Normal | Stat | - | - | 20 | Self | The user redirects opponents’ moves toward itself. This effect works only on single-target moves. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | Gives the target the Encore status. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Beat Up | Dark | Phys | - | 100 | 12 | 1 Foe | The target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. | |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. |