最后更新日: 2026-06-10

#0115
相关宝可梦
The Pokémon awakens from sleep twice as fast as other Pokémon.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
披带反击型
以气势披带为盾,以反击或尽力强行削减对手的型
袋兽
| HP | 181 | 1 | |
|---|---|---|---|
| 攻击 | 147 | 32 | |
| 防御 | 100 | - | |
| 特攻↓ | 54 | - | |
| 特防 | 101 | 1 | |
| 速度↑ | 156 | 32 |
极致分配于攻击与速度,
气势披带确保行动的对面型袋兽。特性胆量对幽灵属性也蛮干等招式命中,不依赖对手属性确实在对面完成工作。
气势披带为盾,双倍奉还反击物理攻击手,或蛮干从突袭强行击倒对手为主要角色。对不利对手也,在自身倒下前强行削减或突破扰乱盘面的工作。
广范围物理攻击手型
以本系一般招式和相克补强优秀的副武器与各种对手交战的型
超级袋兽
| HP | 207 | 27 | |
|---|---|---|---|
| 攻击↑ | 194 | 32 | |
| 防御 | 121 | 1 | |
| 特攻↓ | 72 | - | |
| 特防 | 121 | 1 | |
| 速度 | 125 | 5 |
HP和攻击厚分配,高耐久力和特性亲子爱的高火力物理招式交战的对面攻击手型超级袋兽。超级进化前的特性胆量,对幽灵属性也命中假动作免费取得伤害。
副武器更换
超级袋兽副武器候选多。对钢属性稳定打点的地震,对对手超级袋兽强的吸取拳,对幽灵属性打点的咬碎等候选。根据角色对象决定。
灵活使用自身相性好的丰富物理招式,确实对对面对手施加负担的物理王牌角色。击掌奇袭削减对手HP后,以高威力的舍身冲撞和相克补强优秀的拳击招式推进盘面制压可能。
高速格斗攻击手是弱点
超级袋兽的弱点是比自己快的高火力格斗攻击手。以近身战等攻击弱点可能一击倒下所以与其他物理受宝可梦或幽灵属性宝可梦搭配,让格斗技可被承接。
对面物理攻击手型
以本系高火力假动作安全削减眼前宝可梦的对面性能高的攻击手型
超级袋兽
| HP | 212 | 32 | |
|---|---|---|---|
| 攻击↑ | 194 | 32 | |
| 防御 | 120 | - | |
| 特攻↓ | 72 | - | |
| 特防 | 120 | - | |
| 速度 | 122 | 2 |
双打向HA物理攻击手型
特性母子爱的连续攻击和假动作的畏缩强力的双打向型
超级袋兽
| HP | 211 | 31 | |
|---|---|---|---|
| 攻击↑ | 194 | 32 | |
| 防御 | 121 | 1 | |
| 特攻↓ | 72 | - | |
| 特防 | 121 | 1 | |
| 速度 | 120 | - |
HP和攻击厚分配,特性亲子爱的高火力对面击倒对手的超级袋兽。进化前特性胆量,延后超级进化让假动作命中幽灵属性运用也可能。
主武器压制也强力
泰山压顶是舍身冲撞威力较低,但亲子爱的2次攻击麻痹约51%点强力。
恶技咬碎也是候选
突袭的位置可换为威力高稳定伤害的咬碎也是候选。虽然不是先制技但无失败风险。
守住换为其他副武器也可
守住拿掉换为副武器也可。失去防止对手招式手段,但对更广泛宝可梦有打点。
击掌奇袭或守住控制盘面同时,1回合可攻击2次的特性活用确实绑住对手的攻击手角色。高耐久力和舍身冲撞等超火力,先制技突袭处理削减的对手不放走。
持有威吓的循环战是弱点
超级袋兽,特性威吓的宝可梦多次下降攻击时,攻击手性能大幅下降。超级进化前的「肝胆过人」「精神力」可无效化威吓所以注意超级进化的时机运用。
属性
分类
性质
67 / 67
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 珍藏 | 一般 | 物理 | 140 | 100 | 8 | 接触 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 舍身冲撞 | 一般 | 物理 | 120 | 100 | 16 | 接触 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 百万吨重踢 | 一般 | 物理 | 120 | 75 | 8 | 接触 | The target is attacked by a kick launched with muscle-packed power. |
| 泰山压顶 | 一般 | 物理 | 85 | 100 | 16 | 接触 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 击掌奇袭 | 一般 | 物理 | 40 | 100 | 12 | 接触 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| 二连击 | 一般 | 物理 | 35 | 90 | 12 | 接触 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| 蛮干 | 一般 | 物理 | - | 100 | 8 | 接触 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 吵闹 | 一般 | 特殊 | 90 | 100 | 12 | 声音 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 大地波动 | 一般 | 特殊 | 50 | 100 | 12 | 波动 | The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 神秘守护 | 一般 | 变化 | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 迷人 | 一般 | 变化 | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 聚气 | 一般 | 变化 | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| 定身法 | 一般 | 变化 | - | 100 | 20 | For four turns, the target will be unable to use whichever move it last used. | |
| 日光束 | 草 | 特殊 | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| 火焰拳 | 火 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 喷射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 水炮 | 水 | 特殊 | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| 冲浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 潮旋 | 水 | 特殊 | 35 | 85 | 16 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 打雷 | 电 | 特殊 | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| 雷电拳 | 电 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 十万伏特 | 电 | 特殊 | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 沙暴 | 岩石 | 变化 | - | - | 8 | 风 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接触 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 冰冻拳 | 冰 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 雪崩 | 冰 | 物理 | 60 | 100 | 12 | 接触 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| 暴风雪 | 冰 | 特殊 | 110 | 70 | 8 | 风 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 冰冻光束 | 冰 | 特殊 | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| 冰冻之风 | 冰 | 特殊 | 55 | 95 | 16 | 风 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| 臂锤 | 格斗 | 物理 | 100 | 90 | 12 | 接触拳 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| 爆裂拳 | 格斗 | 物理 | 100 | 50 | 8 | 接触拳 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| 吸取拳 | 格斗 | 物理 | 75 | 100 | 12 | 接触拳 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 巴投 | 格斗 | 物理 | 60 | 90 | 12 | 接触 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 起死回生 | 格斗 | 物理 | - | 100 | 16 | 接触 | An all-out attack that becomes more powerful the less HP the user has. |
| 双倍奉还 | 格斗 | 物理 | - | 100 | 20 | 接触 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 踢倒 | 格斗 | 物理 | - | 100 | 20 | 接触 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 真气弹 | 格斗 | 特殊 | 120 | 70 | 8 | 弹 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 暗影爪 | 幽灵 | 物理 | 70 | 100 | 16 | 接触切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 暗影球 | 幽灵 | 特殊 | 80 | 100 | 16 | 弹 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 逆鳞 | 龙 | 物理 | 120 | 100 | 12 | 接触 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 咬碎 | 恶 | 物理 | 80 | 100 | 16 | 接触咬 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 突袭 | 恶 | 物理 | 70 | 100 | 8 | 接触 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 恶意追击 | 恶 | 物理 | 60 | 100 | 12 | 接触 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 咬住 | 恶 | 物理 | 60 | 100 | 20 | 接触咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 围攻 | 恶 | 物理 | - | 100 | 12 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| 铁尾 | 钢 | 物理 | 100 | 75 | 16 | 接触 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |