最後更新日: 2026-06-10
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
May disable a move that has dealt damage to the Pokémon.
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
龍舞攻擊手型
以龍舞累積,以龍箭和幽靈屬性為主軸進攻的累積王牌型
多龍巴魯托
| HP | 165 | 2 | |
|---|---|---|---|
| 攻擊 | 172 | 32 | |
| 防禦 | 95 | - | |
| 特攻↓ | 108 | - | |
| 特防 | 95 | - | |
| 速度↑ | 213 | 32 |
以龍之舞提升攻擊和速度,以專用技龍箭和暗影潛襲攻擊的物理攻擊手型。讓其持龍之牙提升龍系技威力,特性恆淨之軀不被對手降低能力進攻的動作。
暗影潛襲依構築變更
暗影潛襲在攻擊前被換成一般或惡系時可能一氣陷入不利,依構築改為鋼之翼。流星群可擊倒對龍箭後出的HC持久力鋼橋龍。
應對受可選替身
對偏受的擬岩怪或毒墊蝸牛,採用替身無效化變化技同時多次起舞。對面性能下降,受寶可夢負擔重時採用。
活用高速度從上方累積龍之舞,以物理技崩壞對手隊伍的王牌角色。對超越自身速度的對手或先制技,使用突襲逆轉牽制關係是可能的。
被妖精和一般循環完封
龍之舞型多龍巴魯托對妖精的打點只有暗影潛襲,以花葉蒂+卡比獸等組合完封。龍箭發動2次持久力。縮小選出對手採用。
龍舞接力型
以能力點數和道具確保耐久力,累積龍舞後以接力傳遞能力上升給我方的型
多龍巴魯托
| HP | 195 | 32 | |
|---|---|---|---|
| 攻擊 | 172 | 32 | |
| 防禦 | 96 | 1 | |
| 特攻↓ | 108 | - | |
| 特防 | 96 | 1 | |
| 速度↑ | 178 | - |
HP厚實投資能力點數,穿插橙橙果回復累積龍之舞,以接力棒將能力提升傳承給我方為目標的多龍巴魯托型。特性恆淨之軀,不被對手威嚇等降低能力穩定接力。
採用急速折返和氣勢披帶也是一手
將替身和橙橙果改為急速折返和氣勢披帶,增加對弱點惡系打點或可循環。另外,將HP能力點數轉投速度也推薦。
活用高速度搶先使用替身或龍之舞,將攻擊和速度提升狀態傳承給後續王牌支援役。自身也能以同屬性龍箭連續攻擊參與削血,彈性運用。
不擅應對妖精系
沒有對妖精系的打點,無能為力。但,採用氣勢披帶時活用高速度從龍之舞接力也能銜接,巧妙運用。
披帶兩刀攻擊手型
以氣勢披帶補強耐久,使用物理技和特殊技兩方的型
多龍巴魯托
| HP | 165 | 2 | |
|---|---|---|---|
| 攻擊 | 172 | 32 | |
| 防禦 | 95 | - | |
| 特攻 | 120 | - | |
| 特防↓ | 85 | - | |
| 速度↑ | 213 | 32 |
活用持有物的行動保證,散佈異常狀態並以物理、特殊的廣範圍招式攻擊的雙刀對面型多龍巴魯托。特性「穿透」可貫穿對手的牆與替身,並以先制技處決削減的對手,行動強力。
幽靈招式也推薦暗影球
幽靈招式也有暗影球的選擇。雖然最大威力不及祟目,但對手未陷入異常狀態時也能穩定造成傷害。
對面操作招式蜻蜓返也很強
突襲的位置也可改為對面操作招式蜻蜓返。便於試探或不利對面時交換。
輔助招式也以「電磁波」「詛咒」為候選
可降低速度的電磁波,以及對採用積技寶可夢強勢的詛咒也是候選。採用詛咒時,無法自力發揮祟目的最大威力因此也可考慮換為暗影球。
從先發或死出登場,活用自身速度與行動保證處理對面對手為其角色。靈活運用鬼火+祟目連擊或對對手氣勢披帶有效的連續技,也具備阻擊角色的功能。
對妖精屬性的特攻型較不利
對於可抗龍箭與突襲的妖精屬性,對面明顯不利。對手為特攻型時鬼火效果也較弱,請交換以後方寶可夢應對。
屬性
分類
性質
63 / 63
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 珍藏 | 一般 | 物理 | 140 | 100 | 8 | 接觸 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 捨身衝撞 | 一般 | 物理 | 120 | 100 | 16 | 接觸 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 泰山壓頂 | 一般 | 物理 | 85 | 100 | 16 | 接觸 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 電光一閃 | 一般 | 物理 | 40 | 100 | 20 | 接觸 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 二連擊 | 一般 | 物理 | 35 | 90 | 12 | 接觸 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 三重攻擊 | 一般 | 特殊 | 80 | 100 | 12 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 幫助 | 一般 | 變化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 接棒 | 一般 | 變化 | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鎖定 | 一般 | 變化 | - | - | 8 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 影子分身 | 一般 | 變化 | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| 定身法 | 一般 | 變化 | - | 100 | 20 | For four turns, the target will be unable to use whichever move it last used. | |
| 日光束 | 草 | 特殊 | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 噴射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 鬼火 | 火 | 變化 | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 潛水 | 水 | 物理 | 80 | 100 | 12 | 接觸 | The user dives on the first turn, then floats up and attacks on the next turn. |
| 水炮 | 水 | 特殊 | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| 衝浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 打雷 | 電 | 特殊 | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| 十萬伏特 | 電 | 特殊 | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| 電磁波 | 電 | 變化 | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| 急速折返 | 蟲 | 物理 | 70 | 100 | 20 | 接觸 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 虫扑 | 蟲 | 物理 | 50 | 100 | 20 | 接觸 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| 死纏爛打 | 蟲 | 特殊 | 20 | 100 | 20 | 接觸 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| 飛翔 | 飛行 | 物理 | 90 | 95 | 16 | 接觸 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| 雜技 | 飛行 | 物理 | 55 | 100 | 16 | 接觸 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| 精神之牙 | 超能力 | 物理 | 85 | 100 | 12 | 接觸咬 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 反射壁 | 超能力 | 變化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| 光牆 | 超能力 | 變化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| 高速移動 | 超能力 | 變化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 潛靈奇襲 | 幽靈 | 物理 | 90 | 100 | 12 | 接觸 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| 暗影球 | 幽靈 | 特殊 | 80 | 100 | 16 | 彈 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 禍不單行 | 幽靈 | 特殊 | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| 黑夜魔影 | 幽靈 | 特殊 | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| 詛咒 | 幽靈 | 變化 | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 奇異之光 | 幽靈 | 變化 | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| 逆鱗 | 龍 | 物理 | 120 | 100 | 12 | 接觸 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 龍之俯衝 | 龍 | 物理 | 100 | 75 | 12 | 接觸 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| 龍爪 | 龍 | 物理 | 80 | 100 | 16 | 接觸切 | The user slashes the target with huge, sharp claws to inflict damage. |
| 廣域破壞 | 龍 | 物理 | 60 | 100 | 16 | 接觸 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| 龍尾 | 龍 | 物理 | 60 | 90 | 12 | 接觸 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 龍箭 | 龍 | 物理 | 50 | 100 | 12 | 接觸 | The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once. |
| 流星群 | 龍 | 特殊 | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. | |
| 龍之波動 | 龍 | 特殊 | 85 | 100 | 12 | 波動 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| 龍聲鼓舞 | 龍 | 變化 | - | - | 16 | 聲音 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| 龍之舞 | 龍 | 變化 | - | - | 20 | 舞 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 突襲 | 惡 | 物理 | 70 | 100 | 8 | 接觸 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 惡意追擊 | 惡 | 物理 | 60 | 100 | 12 | 接觸 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 咬住 | 惡 | 物理 | 60 | 100 | 20 | 接觸咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 圍攻 | 惡 | 物理 | - | 100 | 12 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| 鋼翼 | 鋼 | 物理 | 70 | 90 | 20 | 接觸 | The target is hit with wings of steel. This may also boost the user's Defense stat. |