Last updated: 2026-06-10

#0752
Related Pokemon
Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Sticky Web Attacker
Sticky Web support + strong Water attacks.
Araquanid
| HP | 175 | 32 | |
|---|---|---|---|
| Atk↑ | 134 | 32 | |
| Def | 114 | 2 | |
| SpA↓ | 63 | - | |
| SpD | 152 | - | |
| Spe | 62 | - |
Araquanid physical attacker / setup build that maxes HP and Attack and pressures opponents with Water physical moves doubled by its Ability. Secures action count with Sitrus Berry while Supports with Sticky Web and trades blows with attacking moves is possible.
Swap Leech Life depending on the team
Leech Life is strong against Grass-types and complements Water moves, but can be changed depending on the team. Ice Beam easily hits 4x weaknesses and Has a chance to freeze Garchomp from a non-contact move can fight favorably. When using Ice Beam, change the Nature to Brave.
Its main role is to deploy Sticky Web in favorable matchups to support backup Pokémon while also dealing damage with high-power Water moves. Increases its action count with a recovery item, and Aims for at least a trade against powerful special attackers requires careful play.
Struggles against opponents that resist Water moves
Araquanid has a relatively low Attack stat, and damage relies on the Water Bubble Ability. Therefore, Trades are likely to go badly against Pokémon that resist Water moves at half or less. When matched up, switch out instead of trading hits.
Example Threats
Type
Category
Properties
51 / 51
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spit Up | Normal | Spec | - | 100 | 12 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |
| Entrainment | Normal | Stat | - | 100 | 16 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
| Stockpile | Normal | Stat | - | - | 20 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | The user dives on the first turn, then floats up and attacks on the next turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | The user charges at the target and may make it flinch. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Soak | Water | Stat | - | 100 | 20 | The user shoots a torrent of water that changes the target's type to Water. | |
| Aqua Ring | Water | Stat | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Leech Life | Bug | Phys | 80 | 100 | 12 | Contact | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Infestation | Bug | Spec | 20 | 100 | 20 | Contact | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Sticky Web | Bug | Stat | - | - | 20 | The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. | |
| Wide Guard | Rock | Stat | - | - | 12 | The user and its allies are protected from wide-ranging attacks for one turn. | |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. | |
| Magic Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Wonder Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Power Split | Psychic | Stat | - | - | 12 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |