Last updated: 2026-07-27

Related Pokemon
Boosts the Pokémon’s evasiveness by 25% in snow.
When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.
Its usage is around the middle of the metagame. Froslassite has extremely high usage, making it almost entirely Mega-focused, with non-Mega usage being rare. It is commonly used as a fast special attacker with Timid, often Cursed Body, and two STAB moves, Blizzard + Shadow Ball, alongside Aurora Veil or Thunderbolt.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Sash Lead
Sash shield for status + Spikes setup.
Froslass
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def | 90 | - | |
| SpA | 132 | 32 | |
| SpD | 90 | - | |
| Spe↑ | 178 | 32 |
Specializes EVs in Sp. Atk and Speed,
Focus SashFroslass setup build that uses this as a shield to spread status conditions and hazards.Will-O-Wisp or Thunder Wave switches between, Arranges a board where backup can fight favorably — its composition.
Enters as the lead and uses status moves against slower opponents and Spikes uses hazards like these as the main role. Surviving one opponent attack and Cursed Body activation can also be expected, and Safely deploys ally aces — its role.
Aurora Veil Lead
Snow Warning enables 1.5× Defense, perfect Blizzard, and Aurora Veil.
Mega Froslass
| HP | 145 | - | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def | 91 | 1 | |
| SpA | 192 | 32 | |
| SpD | 121 | 1 | |
| Spe↑ | 189 | 32 |
The ability Snow Warning sets snow weather, and perfect-accuracy Blizzard — high-power special attacker. Uses high Speed to Aurora Veil deploys supports allies simultaneously.
Speed-lowering moves are options
Will-O-Wisp instead, Speed-lowering Thunder Wave and Icy Wind — recommended. Shuts down fast attackers, enables better pivoting.
Sent in as lead or favorable matchup, perfect-accuracy Blizzard and Defense boost chip targets as ace. Also Will-O-Wisp and Aurora Veil uses, safely deploys later attackers — lead role.
Priority moves on weakness types
As Ice/Ghost, Mega Froslass is hit by Bullet Punch and Sucker Punch priority moves on weakness easily.Will-O-Wisp and Aurora VeilIf hazards/setup go up, can fight back; otherwise consider switching.
Special Setup Sweeper
Nasty Plot boosts Sp.Atk to sweep with broad coverage.
Mega Froslass
| HP | 159 | 14 | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def | 90 | - | |
| SpA | 192 | 32 | |
| SpD | 120 | - | |
| Spe↑ | 176 | 20 |
Sp.Atk/Speed focus, post-Mega weather change special attacker Mega Froslass. Sp.Atk-boosting setup Nasty Plot used, weather-boosted high-power STAB dominates opponents — composition.
Safely boosts Sp.Atk from favorable matchups, broad coverage breaks opposing field. Mega-evolves ability to Snow Warning for snow weather, supplements bulk, high break power and Speed for sweeps — role.
Pokémon hit super-effectively by its coverage
Mega Froslass has broad range, Nasty Plotsetting up can OHKO many. Especially sub-weapon Thunderbolt covers main moves' weak range — be mindful.
Example Favorable Matchups
Pokémon outspeeding with high firepower
Mega Froslass has 120 base Speed (high) but shaky bulk.
Choice Scarf and Pokémon outspeeding in base Speed can KO before action — switch out as needed.
Example Threats
Speed Stat Ranking
Physical Wall
Heavy HP/Def with Snow Warning to safely set Aurora Veil.
Mega Froslass
| HP | 177 | 32 | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def↑ | 134 | 32 | |
| SpA | 160 | - | |
| SpD | 122 | 2 | |
| Spe | 140 | - |
Heavy HP/Def, post-Mega Snow Warning safely sets Aurora Veil — Mega Froslass physical wall support build. CharmCuts physical firepower, Pain Splitwith chip moves to stay on the field.
Blizzard and Pain Split are swappable
Blizzard and Charm to Will-O-Wisp / Hex lets you weaken physical Pokémon while dealing heavy damage. Also, Pain Split to Nasty Plot to boost Blizzard's power is also recommended.
Charm and Aurora Veil deploys to absorb hits, reducing ally damage as cushion. From high Sp.Atk perfect-accuracy Blizzard and Pain Split using keeps bulk while chipping opponents — viable.
STAB-weakness special attackers
STAB-weakness special hits deal big damage — coordinate with back-row Pokémon. Also Mega Froslass has 5 weaknesses, easy to exploit.
Example Threats
Special Attacker Build for Doubles
Doubles-oriented build that sets snow and hits two targets at once with a never-miss Blizzard
Mega Froslass
| HP | 175 | 30 | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def | 90 | - | |
| SpA | 178 | 18 | |
| SpD | 120 | - | |
| Spe↑ | 173 | 18 |
With HP/Sp.Atk/Spe EVs, the ability Snow Warning sets the weather to ゆき状態 to battle — a special-attacker Mega Froslass. While snow is up, forces the spread-attack Blizzard while setting up Aurora Veil to reduce damage taken by allies to turn the board in your favor.
EV Allocation Intent
By raising HP and Speed with EVs, it becomes easier to fight against the high-usage Kingambit and Sneasler. In addition, when the nature is ひかえめ Mega Froslass, moving before it while おくびょう Mega Froslass's Shadow Ball can be endured.
Taunt is also recommended
Aurora Veil instead, Taunt is also recommended. Running Taunt lets you counter Trick Room and other status moves.
High Speed sets walls boosting ally bulk, perfect-accuracy Blizzard chips the opposing team — lead/ace role. Against Ice-resistors, Shadow Ball to secure offensive coverage, and focus-fire from the opponents is Protect to block and survive — a flexible playstyle.
Weak to Pokémon that change the weather away from snow
Mega Froslass is weak to Pokémon that change the weather to anything other than ゆき状態 changing Pokémon. When the weather is not snow, Aurora Veil fails, and Blizzard's accuracy returns to 70%. When facing a troublesome Pokémon, Protect or switching out, counterattack with your partner's moves.
Example Threats
Type
Category
Target
Properties
68 / 68
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Block | Normal | Stat | - | - | 8 | 1 Foe | Gives the target the Can’t Escape status. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user copies the target’s stat changes. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Gives the user’s side the Safeguard status for 5 turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | Gives the target the Move Disabled status for 4 turns. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. | |
| Spikes | Ground | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Spikes status. | |
| Icicle Crash | Ice | Phys | 85 | 90 | 12 | 1 Foe | Has a 30% chance of making the target flinch. | |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | 1 Foe | Removes any terrain. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of freezing the target. |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Ice Shard | Ice | Phys | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Icicle Spear | Ice | Phys | 25 | 100 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | 1 Foe | The user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Frost Breath | Ice | Spec | 60 | 90 | 12 | 1 Foe | Always a critical hit. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | Summons snow for 5 turns. | |
| Aurora Veil | Ice | Stat | - | - | 20 | Ally Side | Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow. | |
| Haze | Ice | Stat | - | - | 20 | Whole Field | Eliminates every stat change on the entire field. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user gains the Sealing Off status. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | This move fails if the target isn’t holding an item. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | The user gains the Destiny Bound status. This move fails if used in succession. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 3/4 of the damage dealt by this move. |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. |