最後更新日: 2026-06-10
Reduces the amount of damage the Pokémon takes while its HP is full.
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
特殊攻擊手型
活用多重鱗的耐久和特攻分配,以高特殊火力和耐久與對手交戰的對面型
超級快龍
| HP | 191 | 25 | |
|---|---|---|---|
| 攻擊↓ | 129 | - | |
| 防禦 | 135 | - | |
| 特攻↑ | 216 | 32 | |
| 特防 | 145 | - | |
| 速度 | 129 | 9 |
多重鱗片的耐久力和特攻分配能力點數,以高特殊火力和耐久力與對手交戰的對面型超級快龍。以廣範圍特殊招式攻擊,削減的對手以高優先度的神速綁住的動作。
副武器自由更換
快龍學習廣範圍特殊招式。空氣斬或噴射火焰的位置根據要攻擊弱點的對手或隊伍構成更換。
以本身高耐久力承受對手攻擊的同時,以廣範圍特殊招式擊潰物理受寶可夢等,讓我方易通是主要角色。即使是攻擊下降性格,活用本身高度的先制技,也可擔當清掃手或阻止者。
特殊高耐久寶可夢是弱點
此超級快龍突破特殊耐久高的寶可夢困難。副武器無法攻擊弱點時,與後方物理攻擊手連攜擊倒。
羽棲耐久攻擊手型
活用多重鱗的高耐久,以羽棲耐久同時以特殊招式攻擊的型
超級快龍
| HP | 197 | 31 | |
|---|---|---|---|
| 攻擊↓ | 129 | - | |
| 防禦 | 167 | 32 | |
| 特攻↑ | 182 | 1 | |
| 特防 | 146 | 1 | |
| 速度 | 121 | 1 |
HP和特攻厚分配,特性多重鱗片的耐久力和羽棲的回復活用以特殊招式交戰的超級快龍型。以高耐久和回復技為盾,以廣範圍特殊招式穩定對對手施加負擔。
選擇主武器龍招式
龍之波動無缺點命中穩定,要瞬間火力用威力高的流星群的採用也考慮。
副武器更換候選
採用優點
超級快龍可學習多種屬性特殊招式 — 根據隊伍弱點選擇。
靈活使用本系特殊招式和相剋補強優秀的副武器,確實與對面交戰的特殊王牌角色。羽棲以回復HP復活特性,長期戰也能保持自身耐久持續攻擊的運用很強力。
能對策多重鱗的寶可夢是弱點
超級快龍是多重鱗片含的高耐久是魅力,但隱形岩或以弱點貫穿多重鱗的三旋擊等是弱點。體力半數以上殘留,可以羽棲復活多重鱗所以好好運用。
最速特殊攻擊手型
利用特性的被害減半,安全戰鬥的特殊攻擊手型
超級快龍
| HP | 167 | 1 | |
|---|---|---|---|
| 攻擊↓ | 129 | - | |
| 防禦 | 136 | 1 | |
| 特攻 | 197 | 32 | |
| 特防 | 145 | - | |
| 速度↑ | 167 | 32 |
特攻和速度特化,特性多重鱗片的行動保證為盾從上方施加特殊招式的特殊攻擊手型超級快龍。高火力流星群等削減廣範圍對手,高優先度的先制技削減殘餘HP。
副武器大字爆炎可自由更換
副武器位的大字爆炎可變更為其他招式。穩定火力的噴射火焰或十萬伏特,可建立惡或岩屬性打點的真氣彈等是推薦更換候選。
活用高速度對對面對手施加特殊招式,確實施加負擔的王牌角色。流星群特攻下降後也,對手行動前以神速綁住精準處理運用可能。
多重鱗對策或妖精屬性是弱點
超級快龍是多重鱗片含的高耐久是魅力,但隱形岩或以弱點貫穿多重鱗的連續技是弱點。此外對妖精屬性無打點對面不利所以搭配後方戰鬥。
硬果果鱗射型
以硬果果承受4倍弱點冰技,以鱗射提升速度的型
快龍
| HP | 167 | 1 | |
|---|---|---|---|
| 攻擊↑ | 204 | 32 | |
| 防禦 | 116 | 1 | |
| 特攻↓ | 108 | - | |
| 特防 | 120 | - | |
| 速度 | 132 | 32 |
以特性多重鱗片和柳橙果承受弱點冰系技,以鱗射提升自身速度進攻的物理攻擊手型。提升速度後,以高攻擊力的物理技和高優先度神速制壓對手。
副武器可自由更換
冰旋可自由變更,建議依構築層面棘手對手考慮更換招式。快龍會學各種招式,自由更換。
以特性和持有物的行動保證為盾使用鱗射,提升速度同時對對手隊伍施加負擔的王牌的角色。提升速度後,以廣範圍物理技或先制技擊倒對手的終結者。
不擅應對多重鱗片對策或妖精系
Mega快龍以多重鱗片的高耐久為魅力,但隱形岩或以弱點貫穿多重鱗片的三連蹴擊是棘手。另外,未採用鐵頭時對妖精系沒有打點,對面不利,請注意。
奇異果龍舞型
以奇異果防止狀態異常,以龍舞提升攻擊和速度的型
快龍
| HP | 167 | 1 | |
|---|---|---|---|
| 攻擊↑ | 204 | 32 | |
| 防禦 | 116 | 1 | |
| 特攻↓ | 108 | - | |
| 特防 | 120 | - | |
| 速度 | 132 | 32 |
利用多重鱗片受傷減半安全累積龍之舞,以提升能力狙擊全抜的物理累積王牌型快龍。持治癒狀態異常的拉姆果無視對手妨礙,逆鱗反動的混亂也能回復持續進攻。
應對妖精改為鐵頭也可
地震通過好且強力,但作為對妖精系對策可採用鐵頭。但與後備配合作戰較好,只在妖精系真的棘手時採用。
以龍之舞同時提升自身攻擊和速度,從高攻擊力發出逆鱗或地震一掃對手隊伍的王牌角色。學會高優先度先制技神速,從上方牽制削血對手擊倒作為終結者的動作也可能。
不擅應對多重鱗片對策或妖精系
快龍以多重鱗片高耐久為魅力,但隱形岩或以弱點貫穿多重鱗片的冰柱針等連續技是棘手。另外,未採用鐵頭時對妖精系對面不利,請注意。
雙打向CS順風型
兼具強力特殊招式和順風的S操作的雙打向型
超級快龍
| HP | 167 | 1 | |
|---|---|---|---|
| 攻擊↓ | 129 | - | |
| 防禦 | 136 | 1 | |
| 特攻↑ | 216 | 32 | |
| 特防 | 145 | - | |
| 速度 | 152 | 32 |
特攻和速度分配,以超級進化後高特攻施加本系技的特殊攻擊手型超級快龍。特性多重鱗片的耐久為盾,展開讓我方速度倍增的順風也可狙擊。
龍之波動或氣旋攻擊也推薦
龍之波動或空氣斬也推薦。龍之波動,流星群特攻下降或命中不安時採用。氣旋攻擊在雨隊外使用超級快龍時,暴風代替採用。
順風製造速度優勢,以高火力特殊招式對對手盤面施加負擔的王牌角色。集中攻擊以守住防止的靈活運用也可能。暴風在天氣為雨時必中,特性降雨的寶可夢搭配。
讓天氣為雨以外的寶可夢是弱點
超級快龍是讓天氣為雨以外,讓暴風命中率回到70%的寶可夢是弱點。特別是,回合經過HP削減後多重鱗片不再發動沙暴,4倍弱點的暴風雪變必中ゆき可說是天敵。天氣あめ的寶可夢搭配對策。
屬性
分類
性質
83 / 83
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 百萬噸重踢 | 一般 | 物理 | 120 | 75 | 8 | 接觸 | The target is attacked by a kick launched with muscle-packed power. |
| 泰山壓頂 | 一般 | 物理 | 85 | 100 | 16 | 接觸 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 神速 | 一般 | 物理 | 80 | 100 | 8 | 接觸 | The user charges the target at blinding speed. This move always goes first. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 緊束 | 一般 | 物理 | 15 | 90 | 20 | 接觸 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 氣象球 | 一般 | 特殊 | 50 | 100 | 12 | 彈 | This move's type and power change depending on the weather at the time the move is used. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 幫助 | 一般 | 變化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 神秘守護 | 一般 | 變化 | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 變化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 吼叫 | 一般 | 變化 | - | - | 20 | 聲音 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 吹飛 | 一般 | 變化 | - | - | 20 | 風 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 火焰拳 | 火 | 物理 | 75 | 100 | 16 | 接觸拳 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 熱風 | 火 | 特殊 | 95 | 90 | 12 | 風 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| 噴射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 火焰旋渦 | 火 | 特殊 | 35 | 85 | 16 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 水流尾 | 水 | 物理 | 90 | 90 | 12 | 接觸 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 潛水 | 水 | 物理 | 80 | 100 | 12 | 接觸 | The user dives on the first turn, then floats up and attacks on the next turn. |
| 攀瀑 | 水 | 物理 | 80 | 100 | 16 | 接觸 | The user charges at the target and may make it flinch. |
| 水流噴射 | 水 | 物理 | 40 | 100 | 20 | 接觸 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 水炮 | 水 | 特殊 | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| 衝浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 水之波動 | 水 | 特殊 | 60 | 100 | 20 | 波動 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 泼冷水 | 水 | 特殊 | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| 求雨 | 水 | 變化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 雷電拳 | 電 | 物理 | 75 | 100 | 16 | 接觸拳 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 打雷 | 電 | 特殊 | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| 十萬伏特 | 電 | 特殊 | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| 電磁波 | 電 | 變化 | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| 飛翔 | 飛行 | 物理 | 90 | 95 | 16 | 接觸 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| 燕返 | 飛行 | 物理 | 60 | - | 20 | 接觸切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 暴風 | 飛行 | 特殊 | 110 | 70 | 12 | 風 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| 空氣斬 | 飛行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 空氣利刃 | 飛行 | 特殊 | 60 | 95 | 20 | 切風 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| 順風 | 飛行 | 變化 | - | - | 16 | 風 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| 羽棲 | 飛行 | 變化 | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| 尖石攻擊 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封鎖 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 沙暴 | 岩石 | 變化 | - | - | 8 | 風 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 跺腳 | 地面 | 物理 | 75 | 100 | 12 | 接觸 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 冰旋 | 冰 | 物理 | 80 | 100 | 16 | 接觸 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| 冰凍拳 | 冰 | 物理 | 75 | 100 | 16 | 接觸拳 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 暴風雪 | 冰 | 特殊 | 110 | 70 | 8 | 風 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 冰凍光束 | 冰 | 特殊 | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| 冰凍之風 | 冰 | 特殊 | 55 | 95 | 16 | 風 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| 雪景 | 冰 | 變化 | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| 黑霧 | 冰 | 變化 | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| 真氣拳 | 格鬥 | 物理 | 150 | 100 | 20 | 接觸拳 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| 蠻力 | 格鬥 | 物理 | 120 | 100 | 8 | 接觸 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| 撲擊 | 格鬥 | 物理 | 80 | 100 | 12 | 接觸 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| 劈瓦 | 格鬥 | 物理 | 75 | 100 | 16 | 接觸 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 踢倒 | 格鬥 | 物理 | - | 100 | 20 | 接觸 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 真氣彈 | 格鬥 | 特殊 | 120 | 70 | 8 | 彈 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 光牆 | 超能力 | 變化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| 高速移動 | 超能力 | 變化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 逆鱗 | 龍 | 物理 | 120 | 100 | 12 | 接觸 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 龍之俯衝 | 龍 | 物理 | 100 | 75 | 12 | 接觸 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| 龍爪 | 龍 | 物理 | 80 | 100 | 16 | 接觸切 | The user slashes the target with huge, sharp claws to inflict damage. |
| 廣域破壞 | 龍 | 物理 | 60 | 100 | 16 | 接觸 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| 龍尾 | 龍 | 物理 | 60 | 90 | 12 | 接觸 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 鱗射 | 龍 | 物理 | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| 龍之波動 | 龍 | 特殊 | 85 | 100 | 12 | 波動 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| 流星群 | 龍 | 特殊 | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. | |
| 龍聲鼓舞 | 龍 | 變化 | - | - | 16 | 聲音 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| 龍之舞 | 龍 | 變化 | - | - | 20 | 舞 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 狂舞揮打 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 投擲 | 惡 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 鐵尾 | 鋼 | 物理 | 100 | 75 | 16 | 接觸 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 鐵頭 | 鋼 | 物理 | 80 | 100 | 16 | 接觸 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 鋼翼 | 鋼 | 物理 | 70 | 90 | 20 | 接觸 | The target is hit with wings of steel. This may also boost the user's Defense stat. |