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Disposable Keycard (Blank)

Category
Access Card
Contraband level
Legal
Base value
15 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

An unwritten keycard. With the right machine, this can be reprogrammed with all kinds of access.

Additional text

As close to a skeleton key as you'll find on the Station.

Inventory shape

2 × 2 cells · 4 occupied cells

How to get

Quick summary

  • Visitors to your shop

    →
  • Nights Out

    →

Vendors

Dr. Jackson

Dr. Jackson

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On days 8 and 12
  • While you don't have Shunned · From day 12 · On Fridays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
Frequency
Alwaysper visit
Quantity
One per locked crate you own whose keycard you lack, minus the Disposable Keycard (Blank) you already own
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price +150%
Price −10%
Conditions
  • If you own a locked crate whose keycard you lack
Dr. Jackson

Dr. Jackson

Sells goods at a place you visit at night

Visit at night

    • Any of the following

    • While you don't have Shunned
    • Any of the following

Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions
Frequency
Oftenper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions
Frequency
Alwaysper visit
Quantity
One per locked crate you own whose keycard you lack, minus the Disposable Keycard (Blank) you already own
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +50%
On Thin Margins difficulty
Price +100%
On Red Ink difficulty
Price −15%
While you have Pillar of the Lower Levels
Price −10%
On Sundays
Conditions
  • Any of the following

  • If you own a locked crate whose keycard you lack

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Case Enjoyer

Case Enjoyer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

1000 credits.

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Shady Merchant

Shady Merchant

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–300 credits, rising as the days go by.

Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.