Flameruff (Highland Form): habitat, evolution and stats

Where to find Flameruff (Highland Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.

Flameruff

Flameruff (Highland Form)

Elements
firerock
Roles
DPS
Stage
Gamma Stage
Homeland Ability
rock Lv.1Lv.1fire Lv.2Lv.2カート Lv.2Lv.2

Flameruffs living in the mountains have perfect camouflage and lava-coated claws for running in extremely hot areas.

Evolution

Trait

  • Scorching Flames

    Increases damage dealt to elementally countered targets by 25%.

Mobility

  • Hustle

    Enters Hustle state, increasing movement speed by consuming stamina.

Evolution requirements

  • Emberpup (Highland Form) reaches Lv. 12
  • Be in Russet Highlands

Aniimo Ability

HP
85
ATK
111
BREAK
45
P.DEF
72
M.DEF
63
REGEN
80
Total456
Attributes456

Type Matchups

×2.56
water
×1
grassrockwindholydark
×0.625
electric
×0.391
fireice

Habitats

Habitat areas: Zephyrus Landbridge, Russet Highlands

Bloom (Nearest: Zephyrus Landbridge, Berylline Causeway, Driftwise Meadow, The Mistwoods, Rosetower Woods)

  • Zephyrus Landbridge
  • Russet Highlands

Data-based analysis

Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.

Overview

A DPS in the Gamma Stage. Its total stat value is Below average overall. Judging by what its skills and trait actually do, it is a front-line attacker that opens up and pushes damage.

You can evolve into it, but it also appears in the wild, so you can skip the evolution conditions and catch one directly. Evolving into Scorchhowl needs Lv. 20 plus one more condition, so set up a situation where you can meet it before evolving. Put its Potential development into ATK — an already strong area, so it sharpens the role it plays. Of the four Personality letters, S (DMG +4%) does the most here, since it boosts Damage.

Performance

  • Its dual element widens the enemies it counters to 3 elements, but widens its weaknesses to 1
  • It has 2 area attacks, so it trades up when several enemies are grouped
  • Some of its skills include a dodge, so it can stay glued to a target while avoiding hits
  • It strips fire resistance, so lining it up with fire attackers makes their damage land
  • Its mobility skill “Hustle” makes it worth bringing along for field traversal

Strengths

  • Its damage is High, so it produces numbers even without a buffer alongside
  • It deals 1.6x to grass, fire, ice, so you can pick it specifically for those fights
  • It cuts fire, ice attacks to 0.391x, so it can afford to tank those enemies
  • It has 3 Home abilities, giving you options for where to assign it

Watch out for

  • Its durability is Below average, so pair it with an ally that heals or shields
  • Its energy regen is Below average, so it is not built for firing skills back to back
  • It takes 2.56x from water attacks, so keep it off the field against those enemies

Role aptitude(relative to all Aniimo)

Damage
★★★★☆High
Break
★☆☆☆☆Low
Durability
★★☆☆☆Below average
Energy regen
★★☆☆☆Below average
Exploration
★★★☆☆Average

Aniimo to team up with(picked from skill and trait effects that combine well)

Combat

  • Fire KickPower 72

    Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in flame and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and increases damage by 20% for 20s.

  • Pebble KickPower 40

    Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in rocks and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and applies [Lockdown] to targets hit for 8s.

  • Fire BoltPower 30Cost 10

    Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim.

Innate

  • ATKPower 6

    Wields the power of fire to attack targets at close range.