Glameep (Prismana Form): evolution, skills and stats
Glameep (Prismana Form) does not appear in the wild in Aniimo, so it has no habitat to search. Covers its stats, skills, traits and evolution route, a handy reference for raising it.
Glameep (Prismana Form)
- Elements
- DarkGrass
- Roles
- Heal
- Stage
- Nova Stage
- Pathfinding
- Swim
- Homeland Ability
Lv.4
Lv.3
Prismana has transformed Glameep’s leaf-feathers into something clear and glass-like, while the golden branch on its head has grown into a crown, as if nature itself had chosen to bless it.
Evolution
Forms
- Basic Form
- Prismana Form
- Tempest Form
Trait
After entering battle, restores 1 [Bubble Energy] every 4s, and restores 3 [Bubble Energy] each time your skills damage a target. After storing 10, enters the [Energy Full] state, enhancing your next skill.
Mobility
- Bubble Drift
Blows a large floating bubble.
Change Form (game data)
| Form | Cost |
|---|---|
| Glameep | |
| Glameep (Prismana Form) | |
| Glameep (Tempest Form) |
Aniimo Ability
Type Matchups
- ×2.56
- Wind
- ×1.6
- FireLightDark
- ×1
- LightningIce
- ×0.625
- GrassWater
- ×0.391
- Earth
Habitats
This aniimo does not appear in the wild. You obtain it by evolving another aniimo.
Data-based analysis
Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.
Overview
A Heal in the Nova Stage. Its total stat value is High overall. HP is high even across all Aniimo, giving it a durability-leaning spread. Judging by what its skills and trait actually do, it is a sustain unit that keeps the team standing.
It does not appear in the wild, so catch Bubbeep in Crescent Bay and evolve it.
Performance
- Its dual element widens the enemies it counters to 5 elements, but widens its weaknesses to 4
- It has 2 area attacks, so it trades up when several enemies are grouped
- It can heal allies, so the team can hold on without a dedicated Heal unit
- It can put up shields, which helps when damage is unavoidable
- It strips Grass resistance, so lining it up with Grass attackers makes their damage land
- Its trait lines up with its Heal role, so it does more than the raw numbers suggest
Strengths
- Its durability is High, so it can hold the front and absorb hits
- Its energy regen is High, so it can sustain a play style built on firing skills back to back
- It deals 1.6x to Grass, Lightning, Earth, Water, Light, so you can pick it specifically for those fights
- It cuts Earth attacks to 0.391x, so it can afford to tank those enemies
Watch out for
- It takes 2.56x from Wind attacks, so keep it off the field against those enemies
Role aptitude(relative to all Aniimo)
- Damage
- ★★★☆☆Average
- Break
- ★★☆☆☆Below average
- Durability
- ★★★★☆High
- Energy regen
- ★★★★☆High
- Exploration
- ★★★★☆High
Aniimo to team up with(picked from skill and trait effects that combine well)
- DreapleDark
Raises the team's Dark damage
- FragrancierDark
Raises the team's Dark damage
- CrocobaskGrassWater
Strips Grass resistance, making this Aniimo's attacks land harder
- ShrubclawEarthGrass
Attacks into the Grass resistance this Aniimo strips
Combat
Launches a Grass Orb at the target. On hit, reduces its 8%Grass Resistance for 20s. While in the [Energy Full] state, Grass-type Aniimo in your team deal 15% increased damage for 20s.
Launches a bubble wave that deals damage to enemies hit, while also granting allies along its path a Shield worth 7.0% of the caster’s Max HP for 10s. In the [Energy Full] state, the Shield value is increased to 14.0%.
Fires a wave of bubbly water, damaging targets hit and siphoning 50% of the Shield value from every target along its path to gain a Shield that lasts 10s. While in the [Energy Full] state, the percentage of Shield siphoned increases to 80%.
- Ripples of Floating DuckweedCost 15
Rides a bubble and releases healing pulses downward, healing all allies within the movable healing area. Restores 12% of the caster’s max HP over 6. In the [Energy Full] state, healing on Grass-type Aniimo is increased to 24%.
Launches a Wind Bomb at the target. On hit, reduces the target’s healing received by 44% for 20s. While in the [Energy Full] state, Grass-type Aniimo in your team deal 15% increased damage for 20s.
Innate
Cleanses all debuffs from allies within range and restores HP to all allies within range. Over 2s, the caster recovers 21% of their max HP.
- ATKPower 6
Wields the power of grass to attack targets from a distance.
Aniilog topics (game data)
| Topic | Stages | Topic Rewards |
|---|---|---|
| Skill uses | Stages
| Topic Rewards |
| Ultimates used | Stages
| Topic Rewards |
| Own an Elite Aniimo. | Stages
| Topic Rewards |
| Core Skill Attempts | Stages
| Topic Rewards |
| Obtain a Sparkling Aniimo. | Stages
| Topic Rewards |
| Catch an Alpha Aniimo | Stages
| Topic Rewards |



