Glameep (Prismana Form): evolution, skills and stats

Glameep (Prismana Form) does not appear in the wild in Aniimo, so it has no habitat to search. Covers its stats, skills, traits and evolution route, a handy reference for raising it.

Glameep (Prismana Form)

Glameep (Prismana Form)

Elements
DarkGrass
Roles
Heal
Stage
Nova Stage
Pathfinding
Swim
Homeland Ability
Grass Lv.4Lv.4Dark Lv.3Lv.3

Prismana has transformed Glameep’s leaf-feathers into something clear and glass-like, while the golden branch on its head has grown into a crown, as if nature itself had chosen to bless it.

Evolution

Glameep

Forms

Trait

  • After entering battle, restores 1 [Bubble Energy] every 4s, and restores 3 [Bubble Energy] each time your skills damage a target. After storing 10, enters the [Energy Full] state, enhancing your next skill.

Mobility

  • Bubble Drift

    Blows a large floating bubble.

Change Form (game data)

Aniimo Ability

HP
117
ATK
100
BREAK
50
P.DEF
91
M.DEF
80
REGEN
92
Total530
Attributes530
Check the EXP calculator for the EXP needed to level up →

Type Matchups

×2.56
Wind
×1.6
FireLightDark
×1
LightningIce
×0.625
GrassWater
×0.391
Earth

Habitats

This aniimo does not appear in the wild. You obtain it by evolving another aniimo.

Data-based analysis

Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.

Overview

A Heal in the Nova Stage. Its total stat value is High overall. HP is high even across all Aniimo, giving it a durability-leaning spread. Judging by what its skills and trait actually do, it is a sustain unit that keeps the team standing.

It does not appear in the wild, so catch Bubbeep in Crescent Bay and evolve it.

Performance

  • Its dual element widens the enemies it counters to 5 elements, but widens its weaknesses to 4
  • It has 2 area attacks, so it trades up when several enemies are grouped
  • It can heal allies, so the team can hold on without a dedicated Heal unit
  • It can put up shields, which helps when damage is unavoidable
  • It strips Grass resistance, so lining it up with Grass attackers makes their damage land
  • Its trait lines up with its Heal role, so it does more than the raw numbers suggest

Strengths

  • Its durability is High, so it can hold the front and absorb hits
  • Its energy regen is High, so it can sustain a play style built on firing skills back to back
  • It deals 1.6x to Grass, Lightning, Earth, Water, Light, so you can pick it specifically for those fights
  • It cuts Earth attacks to 0.391x, so it can afford to tank those enemies

Watch out for

  • It takes 2.56x from Wind attacks, so keep it off the field against those enemies

Role aptitude(relative to all Aniimo)

Damage
★★★☆☆Average
Break
★★☆☆☆Below average
Durability
★★★★☆High
Energy regen
★★★★☆High
Exploration
★★★★☆High

Aniimo to team up with(picked from skill and trait effects that combine well)

Combat

  • Baa-Baa Leaf ShotPower 20Cost 20

    Launches a Grass Orb at the target. On hit, reduces its 8%Grass Resistance for 20s. While in the [Energy Full] state, Grass-type Aniimo in your team deal 15% increased damage for 20s.

  • Baa Bubble WavePower 50Cost 20

    Launches a bubble wave that deals damage to enemies hit, while also granting allies along its path a Shield worth 7.0% of the caster’s Max HP for 10s. In the [Energy Full] state, the Shield value is increased to 14.0%.

  • Dark Tide Wave AssaultPower 50Cost 20

    Fires a wave of bubbly water, damaging targets hit and siphoning 50% of the Shield value from every target along its path to gain a Shield that lasts 10s. While in the [Energy Full] state, the percentage of Shield siphoned increases to 80%.

  • Rides a bubble and releases healing pulses downward, healing all allies within the movable healing area. Restores 12% of the caster’s max HP over 6. In the [Energy Full] state, healing on Grass-type Aniimo is increased to 24%.

  • Baa-Baa Wind BombPower 20Cost 20

    Launches a Wind Bomb at the target. On hit, reduces the target’s healing received by 44% for 20s. While in the [Energy Full] state, Grass-type Aniimo in your team deal 15% increased damage for 20s.

Innate

  • Cleanses all debuffs from allies within range and restores HP to all allies within range. Over 2s, the caster recovers 21% of their max HP.

  • ATKPower 6

    Wields the power of grass to attack targets from a distance.

Aniilog topics (game data)

Skill usesStages
  1. 10+10 Research Points
  2. 20+10 Research Points
  3. 40+10 Research Points
  4. 80+10 Research Points
Ultimates usedStages
  1. 2+10 Research Points
  2. 5+10 Research Points
  3. 10+10 Research Points
  4. 20+10 Research Points
Own an Elite Aniimo.Stages
  1. 1+20 Research Points
Topic Rewards
Core Skill AttemptsStages
  1. 5+10 Research Points
  2. 10+10 Research Points
  3. 20+10 Research Points
  4. 40+10 Research Points
Obtain a Sparkling Aniimo.Stages
  1. 1+20 Research Points
Topic Rewards
Catch an Alpha AniimoStages
  1. 1+20 Research Points
Topic Rewards