Gracewing (Flowerfield Form): evolution, skills and stats
Gracewing (Flowerfield Form) does not appear in the wild in Aniimo, so it has no habitat to search. Covers its stats, skills, traits and evolution route, a handy reference for raising it.
Gracewing (Flowerfield Form)
- Elements
- WindGrass
- Roles
- Heal
- Stage
- Gamma Stage
- Pathfinding
- Fly
- Homeland Ability
Lv.3
Lv.2
Lv.3
They weave through flowers and spread pollen with their wings. That’s why their scales smell like flowers.
Evolution
Forms
- Basic Form
- Flowerfield Form
- Nighttime Form
- Timberline Form
Trait
When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
Mobility
- Luminous Prowl
Enters the Cloak state, concealed by pink mist.
Evolution requirements
Evolve into this Aniimo
Flutternym (Flowerfield Form)- Flutternym (Flowerfield Form) reaches Lv. 21
- Be in Sea of Flowers
Cost
Change Form (game data)
| Form | Cost |
|---|---|
| Gracewing | |
| Gracewing (Flowerfield Form) | |
| Gracewing (Nighttime Form) | |
| Gracewing (Timberline Form) |
Recommended build
Recommended personalityISTJ
- InstinctiveREGEN +4%
- PracticalDMG +4%
- TenaciousP.DEF +6%
- JudiciousHP +4%
Recommended potential
HP / Energy
Recommended Held Item
Aniimo Ability
Type Matchups
- ×1.6
- FireLightningLight
- ×1
- WindDarkIce
- ×0.625
- GrassEarthWater
Habitats
This aniimo does not appear in the wild. You obtain it by evolving another aniimo.
Data-based analysis
Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.
Overview
A Heal in the Gamma Stage. Its total stat value is High overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a sustain unit that keeps the team standing.
It does not appear in the wild, so catch Flutternym in Sea of Flowers and evolve it. Put its Potential development into HP / Energy — an already strong area, so it sharpens the role it plays. Of the four Personality letters, I (REGEN +4%) does the most here, since it boosts Energy regen.
Performance
- Its dual element widens the enemies it counters to 4 elements, but widens its weaknesses to 3
- It has 2 area attacks, so it trades up when several enemies are grouped
- Part of its kit works while it is on the bench, so it can support the team without being deployed
- It can heal allies, so the team can hold on without a dedicated Heal unit
- It can put up shields, which helps when damage is unavoidable
- It feeds energy to the team, so it fits teams built around an energy-hungry carry
Strengths
- Its energy regen is High, so it can sustain a play style built on firing skills back to back
- Its durability is High, so it can hold the front and absorb hits
- It deals 1.6x to Grass, Earth, Water, Dark, so you can pick it specifically for those fights
- It cuts Grass, Earth, Water attacks to 0.625x, so it can afford to tank those enemies
Watch out for
- Its damage is Below average, so leave the job of finishing enemies to another Aniimo
- It takes 1.6x from Fire, Lightning, Light attacks, so keep it off the field against those enemies
Role aptitude(relative to all Aniimo)
- Damage
- ★★☆☆☆Below average
- Break
- ★★☆☆☆Below average
- Durability
- ★★★★☆High
- Energy regen
- ★★★★☆High
- Exploration
- ★★★★☆High
Aniimo to team up with(picked from skill and trait effects that combine well)
- TromberWind
Raises the team's Wind damage
- EklueWind
Raises the team's Wind damage
- GlameepGrassWater
Strips Grass resistance, making this Aniimo's attacks land harder
- CrocobaskGrassWater
Strips Grass resistance, making this Aniimo's attacks land harder
Combat
- Purifying DanceCost 20
Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
- Healing DanceCost 20
Creates a warm wind area beneath the caster, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Aniimo within the area also gain 40% BREAK damage reduction.
- Phantom DanceCost 20
Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.
- Wind of RejuvenationCost 20
Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.
- PhantomflyCost 20
Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.
- Wind of RegenerationCost 20
Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.
Innate
- Help! Gracewing!Power 150
Instantly heals the whole team for 30% of the caster’s max HP.
- ATKPower 6
Wields the power of wind to attack targets from a distance.
Aniilog topics (game data)
| Topic | Stages | Topic Rewards |
|---|---|---|
| Use Skills | Stages
| Topic Rewards |
| Core Skills Used | Stages
| Topic Rewards |
| Use Ultimate | Stages
| Topic Rewards |
| Own an Elite Aniimo | Stages
| Topic Rewards |
| Obtain a Sparkling Aniimo | Stages
| Topic Rewards |



