Iris (Prismana Form): evolution, skills and stats

Iris (Prismana Form) does not appear in the wild in Aniimo, so it has no habitat to search. Covers its stats, skills, traits and evolution route, a handy reference for raising it.

Iris

Iris (Prismana Form)

Elements
grass
Roles
DPS
Stage
Lumin Stage
Homeland Ability
grass Lv.1Lv.1風車 Lv.1Lv.1

The Prismana can nurture a one-of-a-kind blossom and allow it to thrive within the Sea of Flowers.

Evolution

Iris

Trait

  • Disco Aniimo

    While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.

Mobility

  • Blooming

    Flowers bloom wherever it dances.

Aniimo Ability

HP
69
ATK
101
BREAK
50
P.DEF
53
M.DEF
53
REGEN
71
Total397
Attributes397

Type Matchups

×1.6
firewinddark
×1
electricholyice
×0.625
grassrockwater

Habitats

This aniimo does not appear in the wild.

Data-based analysis

Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.

Overview

A DPS in the Lumin Stage. Its total stat value is Low overall. Judging by what its skills and trait actually do, it wins by cycling skills rather than by burst.

At Lv. 18 it evolves into Irisal, so until then you are raising it as it is. Put its Potential development into ATK — average across all Aniimo, so raising it is what gives this Aniimo a role. Of the four Personality letters, S (DMG +4%) does the most here, since it boosts Damage.

Performance

  • Its effects get stronger on grassland, so bring it where you can meet that condition
  • It has ways to cut energy costs, so it can cycle skills faster
  • Its mobility skill “Blooming” makes it worth bringing along for field traversal

Strengths

  • It deals 1.6x to rock, water, so you can pick it specifically for those fights
  • It cuts grass, rock, water attacks to 0.625x, so it can afford to tank those enemies

Watch out for

  • Its durability is Low, so pair it with an ally that heals or shields
  • Its energy regen is Low, so it is not built for firing skills back to back
  • It takes 1.6x from fire, wind, dark attacks, so keep it off the field against those enemies
  • With only 2 combat skills, it has little room to adapt its rotation

Role aptitude(relative to all Aniimo)

Damage
★★★☆☆Average
Break
★★☆☆☆Below average
Durability
★☆☆☆☆Low
Energy regen
★☆☆☆☆Low
Exploration
★★★☆☆Average

Aniimo to team up with(picked from skill and trait effects that combine well)

  • Glacywaterice

    Heals allies, covering for this Aniimo's low durability

  • Gracewingwind

    Heals allies, covering for this Aniimo's low durability

  • Shrubclawrockgrass

    Its break is Very high, so it covers the defense-cracking job this Aniimo lacks

  • Tubsterwind

    Its break is Very high, so it covers the defense-cracking job this Aniimo lacks

Combat

  • Floral StormPower 30Cost 13

    Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

  • Vortex of PetalsPower 60Cost 20

    Generates a large vortex of petals at the feet of the target to attack it.

Innate

  • ATKPower 6

    Wields the power of grass to attack targets from a distance.