Iris (Prismana Form): evolution, skills and stats
Iris (Prismana Form) does not appear in the wild in Aniimo, so it has no habitat to search. Covers its stats, skills, traits and evolution route, a handy reference for raising it.
Iris (Prismana Form)
- Elements
- Grass
- Roles
- DPS
- Stage
- Lumin Stage
- Homeland Ability
Lv.1
Lv.1
The Prismana can nurture a one-of-a-kind blossom and allow it to thrive within the Sea of Flowers.
Evolution
Trait
- Disco Aniimo
While on Turf, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.
Mobility
- Blooming
Flowers bloom wherever it dances.
Evolution requirements
Evolves into
Change Form (game data)
Recommended build
Recommended personalityESTJ
- EnergeticATK +2%, BREAK +2%
- PracticalDMG +4%
- TenaciousP.DEF +6%
- JudiciousHP +4%
Recommended potential
ATK
Recommended Held Item
Aniimo Ability
Type Matchups
- ×1.6
- FireWindDark
- ×1
- LightningLightIce
- ×0.625
- GrassEarthWater
Habitats
This aniimo does not appear in the wild.
Data-based analysis
Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.
Overview
A DPS in the Lumin Stage. Its total stat value is Low overall. Judging by what its skills and trait actually do, it wins by cycling skills rather than by burst.
At Lv. 18 it evolves into Irisal, so until then you are raising it as it is. Put its Potential development into ATK — average across all Aniimo, so raising it is what gives this Aniimo a role. Of the four Personality letters, S (DMG +4%) does the most here, since it boosts Damage.
Performance
- Its effects get stronger on grassland, so bring it where you can meet that condition
- It has ways to cut energy costs, so it can cycle skills faster
- Its mobility skill “Blooming” makes it worth bringing along for field traversal
Strengths
- It deals 1.6x to Earth, Water, so you can pick it specifically for those fights
- It cuts Grass, Earth, Water attacks to 0.625x, so it can afford to tank those enemies
Watch out for
- Its durability is Low, so pair it with an ally that heals or shields
- Its energy regen is Low, so it is not built for firing skills back to back
- It takes 1.6x from Fire, Wind, Dark attacks, so keep it off the field against those enemies
- With only 2 combat skills, it has little room to adapt its rotation
Role aptitude(relative to all Aniimo)
- Damage
- ★★★☆☆Average
- Break
- ★★☆☆☆Below average
- Durability
- ★☆☆☆☆Low
- Energy regen
- ★☆☆☆☆Low
- Exploration
- ★★★☆☆Average
Aniimo to team up with(picked from skill and trait effects that combine well)
- CrocobaskGrassWater
Raises the team's Grass damage
- GlameepGrassWater
Strips Grass resistance, making this Aniimo's attacks land harder
- GlacyWaterIce
Heals allies, covering for this Aniimo's low durability
- GracewingWind
Heals allies, covering for this Aniimo's low durability
Combat
Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.
Generates a large vortex of petals at the feet of the target to attack it.
Innate
- ATKPower 6
Wields the power of grass to attack targets from a distance.
Aniilog topics (game data)
| Topic | Stages | Topic Rewards |
|---|---|---|
| Defeat this Aniimo | Stages
| Topic Rewards |
| Defeat this Aniimo using a Dark skill | Stages
| Topic Rewards |
| Catch this Aniimo | Stages
| Topic Rewards |
| Complete the evolution of this Aniimo | Stages
| Topic Rewards |
| Collect 7 different forms | Stages
| Topic Rewards |



