Panpanta (Prismana Form): habitat, evolution and stats
Where to find Panpanta (Prismana Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.
Panpanta (Prismana Form)
- Elements
- water
- Roles
- BREAK
- Stage
- Nova Stage
- Pathfinding
Swim- Homeland Ability
Lv.4
Lv.4
Its treasured shell has been reshaped by Prismana light into a symbol of command. Power surges through Panpanta, fluffing up its fur. One pat of its round belly, and mighty waves rise at its side as if awaiting orders!
Forms
Basic Form
Nighttime Form
Prismana Form
Trait
AppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.
Recommended build
Recommended personalityISTP
- InstinctiveREGEN +4%
- PracticalDMG +4%
- TenaciousP.DEF +6%
- PlayfulDMG Reduction +4%
Recommended potential
BREAK / Energy
Aniimo Ability
Type Matchups
- ×1.6
grass
electric
ice- ×1
wind
holy- ×0.625
fire
rock
water
dark
Habitats
Habitat areas: Echoback Landing
Vein Cluster (Nearest: Echoback Landing, Beast Fang Ridge, Forest of Falling Stars, Berylline Causeway, The Mistwoods)
- Echoback Landing
AI analysis
An experimental feature — we are still improving it
This analysis is generated automatically from official data (stats, position, skill and trait effects, element matchups). It may differ from how the Aniimo actually plays in game.
Overview
A BREAK in the Nova Stage. Its total stat value is Very high overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a sustain unit that keeps the team standing.
Echoback Landing is the only place it turns up, so that is where you farm for it. Put its Potential development into BREAK / Energy — an already strong area, so it sharpens the role it plays. Of the four Personality letters, T (P.DEF +6%) does the most here, since it boosts Durability.
Performance
- With 106 magic defense against 70 physical defense, it can absorb magic but crumbles under physical pressure
- Its effects get stronger in water, so bring it where you can meet that condition
- It can put up shields, which helps when damage is unavoidable
- It can boost its break, so it can double as the unit that cracks defenses
- It strips water resistance, so lining it up with water attackers makes their damage land
- It carries team-wide buffs, so it works as the support slot next to a damage dealer
Strengths
- Its break is High, so it cracks enemy defenses without a dedicated Break unit
- Its durability is High, so it can hold the front and absorb hits
- Its raw stats sit in the upper tier overall, so it is worth spending resources on
- It deals 1.6x to fire, rock, so you can pick it specifically for those fights
Watch out for
- Its damage is Below average, so leave the job of finishing enemies to another Aniimo
- Its energy regen is Below average, so it is not built for firing skills back to back
- It takes 1.6x from grass, electric, ice attacks, so keep it off the field against those enemies
Role aptitude(relative to all Aniimo)
- Damage
- ★★☆☆☆Below average
- Break
- ★★★★☆High
- Durability
- ★★★★☆High
- Energy regen
- ★★☆☆☆Below average
- Exploration
- ★★★☆☆Average
Aniimo to team up with(picked from skill and trait effects that combine well)
ErlathwaterRaises the team's water damage
SherrowaterAttacks into the water resistance this Aniimo strips
FulmintiselectricIts damage is High, so it converts the setup this Aniimo creates into damage
WaleetlerockIts damage is High, so it converts the setup this Aniimo creates into damage
Combat
Water CannonPower 65Cost 20Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.
Water CannonadePower 40Cost 20Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.
Hydro RollPower 18Cost 30Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s.
Splash ShieldPower 30Cost 20Gains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.
Innate
Home RunPower 176Swings the shovel with full force to deliver a powerful strike, dealing damage.
ATKPower 6(BREAK) Wields the power of water to attack targets at close range.




