Panpanta (Prismana Form): habitat, evolution and stats
Where to find Panpanta (Prismana Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.
Panpanta (Prismana Form)
- Elements
- Water
- Roles
- BREAK
- Stage
- Nova Stage
- Pathfinding
- Swim
- Homeland Ability
Lv.4
Lv.4
Its treasured shell has been reshaped by Prismana light into a symbol of command. Power surges through Panpanta, fluffing up its fur. One pat on its round belly, and mighty waves rise at its side as if awaiting orders!
Forms
- Basic Form
- Nighttime Form
- Prismana Form
Trait
- Appeal
When entering battle, if the party has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.
Recommended build
Recommended personalityISTP
- InstinctiveREGEN +4%
- PracticalDMG +4%
- TenaciousP.DEF +6%
- PlayfulDMG Reduction +4%
Recommended potential
BREAK / Energy
Recommended Held Item
Aniimo Ability
Type Matchups
- ×1.6
- GrassLightningIce
- ×1
- WindLight
- ×0.625
- FireEarthWaterDark
Habitats
Habitat areas: Echoback Landing
Bloom (Nearest: Echoback Landing, Beast Fang Ridge, Forest of Falling Stars, Berylline Vale, The Mistwoods)
- Echoback Landing
Data-based analysis
Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.
Overview
A BREAK in the Nova Stage. Its total stat value is Very high overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a sustain unit that keeps the team standing.
Echoback Landing is the only place it turns up, so that is where you farm for it. Put its Potential development into BREAK / Energy — an already strong area, so it sharpens the role it plays. Of the four Personality letters, T (P.DEF +6%) does the most here, since it boosts Durability.
Performance
- With 106 magic defense against 70 physical defense, it can absorb magic but crumbles under physical pressure
- Its effects get stronger in water, so bring it where you can meet that condition
- It can put up shields, which helps when damage is unavoidable
- It can boost its break, so it can double as the unit that cracks defenses
- It strips Water resistance, so lining it up with Water attackers makes their damage land
- It carries team-wide buffs, so it works as the support slot next to a damage dealer
Strengths
- Its break is High, so it cracks enemy defenses without a dedicated Break unit
- Its durability is High, so it can hold the front and absorb hits
- Its raw stats sit in the upper tier overall, so it is worth spending resources on
- It deals 1.6x to Fire, Earth, so you can pick it specifically for those fights
Watch out for
- Its energy regen is Below average, so it is not built for firing skills back to back
- Its damage is Below average, so leave the job of finishing enemies to another Aniimo
- It takes 1.6x from Grass, Lightning, Ice attacks, so keep it off the field against those enemies
Role aptitude(relative to all Aniimo)
- Damage
- ★★☆☆☆Below average
- Break
- ★★★★☆High
- Durability
- ★★★★☆High
- Energy regen
- ★★☆☆☆Below average
- Exploration
- ★★★☆☆Average
Aniimo to team up with(picked from skill and trait effects that combine well)
- ErlathWater
Raises the team's Water damage
- DewpleWater
Raises the team's Water damage
- ScrubbitWater
Strips Water resistance, making this Aniimo's attacks land harder
- JeburstWater
Strips Water resistance, making this Aniimo's attacks land harder
Combat
- Water CannonPower 65Cost 20
Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.
- Water CannonadePower 40Cost 20
Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.
- Hydro RollPower 18Cost 30
Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s.
- Splash ShieldPower 30Cost 20
Gains a Water Shield equal to 11% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.
Innate
- Home RunPower 176
Swings the shovel with full force to deliver a powerful strike, dealing damage.
- ATKPower 6
(BREAK) Wields the power of water to attack targets at close range.




