Shrubclaw (Beach Form): habitat, evolution and stats

Where to find Shrubclaw (Beach Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.

Shrubclaw

Shrubclaw (Beach Form)

Elements
rock
Roles
BREAK
Stage
Gamma Stage
Homeland Ability
カート Lv.3Lv.3rock Lv.3Lv.3

The fruit on Shrubclaw's back fall into the sand when they are ripe and grow into food and shelter for Budclaws.

Evolution

Shrubclaw
Geoclaw

Trait

  • Stealth

    Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.

Mobility

  • Tunnel

    Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air.

Evolution requirements

  • Budclaw (Beach Form) reaches Lv. 21

Aniimo Ability

HP
95
ATK
80
BREAK
104
P.DEF
109
M.DEF
77
REGEN
85
Total550
Attributes550

Type Matchups

×1.6
grasswater
×1
windholydark
×0.625
fireelectricrockice

Habitats

Habitat areas: Echoback Landing

Bloom (Nearest: Echoback Landing, Forest of Falling Stars, Beast Fang Ridge, The Mistwoods, Nimbus Fields)

  • Echoback Landing

Data-based analysis

Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.

Overview

A BREAK in the Gamma Stage. Its total stat value is Very high overall. BREAK is high even across all Aniimo, giving it a break-leaning spread. Judging by what its skills and trait actually do, it is an opener that strips enemy defenses.

Echoback Landing is the only place it turns up, so that is where you farm for it. Put its Potential development into BREAK / Energy — an already strong area, so it sharpens the role it plays. Of the four Personality letters, T (P.DEF +6%) does the most here, since it boosts Durability.

Performance

  • With 109 physical defense against 77 magic defense, it can absorb physical hits but should back off against magic-heavy enemies
  • It has 3 area attacks, so it trades up when several enemies are grouped
  • It ramps up through stacks, so it performs better in drawn-out fights than in quick bursts
  • Its effects get stronger while burrowed, so bring it where you can meet that condition
  • It can boost its break, so it can double as the unit that cracks defenses
  • It strips rock resistance, so lining it up with rock attackers makes their damage land

Strengths

  • Its break is Very high, so it cracks enemy defenses without a dedicated Break unit
  • Its durability is High, so it can hold the front and absorb hits
  • Its raw stats sit in the upper tier overall, so it is worth spending resources on
  • It deals 1.6x to fire, ice, so you can pick it specifically for those fights

Watch out for

  • Its damage is Below average, so leave the job of finishing enemies to another Aniimo
  • It takes 1.6x from grass, water attacks, so keep it off the field against those enemies

Role aptitude(relative to all Aniimo)

Damage
★★☆☆☆Below average
Break
★★★★★Very high
Durability
★★★★☆High
Energy regen
★★★☆☆Average
Exploration
★★★☆☆Average

Aniimo to team up with(picked from skill and trait effects that combine well)

  • Bouldusrock

    Strips rock resistance, making this Aniimo's attacks land harder

  • Bailiterock

    Strips rock resistance, making this Aniimo's attacks land harder

  • Minespinerock

    Attacks into the rock resistance this Aniimo strips

  • Grizborock

    Attacks into the rock resistance this Aniimo strips

Combat

  • The Luminus GustPower 35Cost 10

    Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5s.

  • Charged BlowPower 75Cost 30

    Raises its pincers to charge. When fully charged or used again, performs 2 quick swings. The user can move while charging.

  • Leaf SlashPower 40Cost 10

    Spins leaves around itself, dealing damage for 5.5s.

  • Verdant BeamPower 67Cost 20

    Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.

Innate

  • Quake ImpactPower 173

    Bursts out of the ground, causing shock waves across a large area.

  • ATKPower 6

    (BREAK) Wields the power of earth to attack targets at close range.