Tubster (Highland Form): habitat, evolution and stats
Where to find Tubster (Highland Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.
Tubster (Highland Form)
- Elements
- WindGrass
- Roles
- BREAK
- Stage
- Nova Stage
- Homeland Ability
Lv.2
Lv.3
Tubsters living in the highlands roll up grass leaves to decorate the venue. Whenever their horn sounds, the show never gets boring.
Forms
- Basic Form
- Beach Form
- Highland Form
Trait
- Victory Concerto
While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.
Evolution requirements
- Chirpi (Highland Form) reaches Lv. 18
- HP talent level 6 or higher
- Be in Russet Highlands
Recommended build
Recommended personalityISTP
- InstinctiveREGEN +4%
- PracticalDMG +4%
- TenaciousP.DEF +6%
- PlayfulDMG Reduction +4%
Recommended potential
BREAK / Energy
Recommended Held Item
Aniimo Ability
Type Matchups
- ×1.6
- FireLightningLight
- ×1
- WindDarkIce
- ×0.625
- GrassEarthWater
Habitats
Habitat areas: Zephyrus Landbridge, Russet Highlands
Bloom (Nearest: Zephyrus Landbridge, Berylline Vale, Driftwise Meadow, Rosetower Woods, The Mistwoods)
- Zephyrus Landbridge
- Russet Highlands
Data-based analysis
Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.
Overview
A BREAK in the Nova Stage. Its total stat value is Very high overall. BREAK is high even across all Aniimo, giving it a break-leaning spread. Judging by what its skills and trait actually do, it is a sustain unit that keeps the team standing.
You can evolve into it, but it also appears in the wild, so you can skip the evolution conditions and catch one directly. Put its Potential development into BREAK / Energy — an already strong area, so it sharpens the role it plays. Of the four Personality letters, T (P.DEF +6%) does the most here, since it boosts Durability.
Performance
- With 109 magic defense against 66 physical defense, it can absorb magic but crumbles under physical pressure
- Its dual element widens the enemies it counters to 4 elements, but widens its weaknesses to 3
- It has 2 area attacks, so it trades up when several enemies are grouped
- It can put up shields, which helps when damage is unavoidable
- It can boost its break, so it can double as the unit that cracks defenses
- It carries team-wide buffs, so it works as the support slot next to a damage dealer
Strengths
- Its break is Very high, so it cracks enemy defenses without a dedicated Break unit
- Its raw stats sit in the upper tier overall, so it is worth spending resources on
- It deals 1.6x to Grass, Earth, Water, Dark, so you can pick it specifically for those fights
- It cuts Grass, Earth, Water attacks to 0.625x, so it can afford to tank those enemies
Watch out for
- Its damage is Below average, so leave the job of finishing enemies to another Aniimo
- Its energy regen is Below average, so it is not built for firing skills back to back
- It takes 1.6x from Fire, Lightning, Light attacks, so keep it off the field against those enemies
- It has neither pathfinding nor a mobility skill, so bring a different Aniimo for field traversal
Role aptitude(relative to all Aniimo)
- Damage
- ★★☆☆☆Below average
- Break
- ★★★★★Very high
- Durability
- ★★★☆☆Average
- Energy regen
- ★★☆☆☆Below average
- Exploration
- ☆☆☆☆☆None
Aniimo to team up with(picked from skill and trait effects that combine well)
- EklueWind
Raises the team's Wind damage
- CrocobaskGrassWater
Raises the team's Grass damage
- GlameepGrassWater
Strips Grass resistance, making this Aniimo's attacks land harder
- WaleetleEarth
Its damage is High, so it converts the setup this Aniimo creates into damage
Combat
- Leaf TornadoPower 45Cost 20
Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.
- Resting WhirlwindPower 48Cost 15
Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.
- Water TornadoPower 45Cost 20
Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.
- TornadoPower 59Cost 20
Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
- Gale GuardPower 54Cost 20
Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.
Innate
- Truce
Creates a field that continuously grants allies within range 35% damage reduction for 7s.
- ATKPower 6
(BREAK) Wields the power of wind to attack targets from a distance.





