Placing the right Aniimo in your Homeland RV makes production run faster. Here's which Aniimo have the highest Homeland Ability levels, split between easy early picks and long-term farming picks.
Why Homeland Abilities Matter
The Aniimo worth placing in your Homeland are the ones with the highest-level Homeland Abilities: higher levels mean more efficient work, letting them produce goods and finish tasks faster. You can place multiple copies of the same Aniimo, so feel free to catch duplicates specifically for Homeland use. An Aniimo's level doesn't directly affect its efficiency; it only matters indirectly, since evolving to a higher stage (which has its own level requirements) usually comes with higher-level Homeland Abilities.
Evolution is where this makes the biggest difference. Budclaw has Grass Level 1, Earth Level 1, and Hauling Level 1, but once it evolves into Shrubclaw it has Grass Level 2, Earth Level 3, and Hauling Level 3, enough to work as your primary Miner. So when you pick Homeland workers, compare their Homeland Ability levels and evolution stage rather than their level alone: a high-level Aniimo that hasn't evolved can still be a weaker worker than its evolved form.
Homeland Abilities List
Each Homeland Ability decides which tasks and facilities an Aniimo can work. Elemental abilities such as Grass, Water, and Fire cover farming, cooking, and smelting, while Hauling, Artisanship, Leisure, and Perfumery handle storage, crafting, leisure facilities, and perfume production. The higher an Aniimo's level in an ability, the faster it finishes those tasks, so match your Aniimo's abilities to the facilities you actually use.
| Ability | Tasks | Facilities |
|---|---|---|
| Grass | Sowing, Collecting | Farmland, Woodland |
| Water | Watering, Fetching water | Farmland, Woodland, Well, Bouncy Brew Keg |
| Dark | Reaping, Logging, Drying, Pickling | Farmland, Woodland, Jukebox Dryer, Pickling Jar |
| Earth | Reclaiming, Mining | Farmland, Woodland, Mine |
| Fire | Cooking, Smelting, Heating | Blazing Stove, Claw Game Cooker, Simmering Pot, Chimney Kiln, Heat Furnace |
| Wind | Milling, Processing | Carousel Mill, Joy Wheel Loom |
| Lightning | Generating electricity | Aniipod Maker, Dance Pad Polisher, Crackle Generator / Power Pole |
| Ice | Cooling | Cooling Unit |
| Light | Lighting | Sunlamp |
| Hauling | Moving goods to the Warehouse | Storage |
| Artisanship | Crafting | Crafting Table, Woodworking Bench |
| Leisure | Working leisure facilities | Nimbus Bed, Tidewhisper Sandcastle, Dewy House, Starfall Hammock, Floral Windmill |
| Perfumery | Perfume production | Phonolfactory Table |
Best Aniimo for Beginners
These 4 Aniimo are ones you'll naturally pick up early in the main quest, so by the time you unlock your Homeland you'll likely already have them ready to place.
| Aniimo | Homeland Abilities |
|---|---|
| Budclaw | Grass Level 1, Earth Level 1, and Hauling Level 1. By itself it can Reclaim, Sow, and store goods, and later can even Mine once that facility is unlocked. |
| Dewy | Dark Level 1, Leisure Level 1, and Perfumery Level 1 (a Dewy exclusive). It handles Reap and Leisure work, and its unique Perfumery ability is used for crafting Perfumes. |
| Skippy | Water Level 1 and Hauling Level 1. Hauling helps store goods and handle pick-up tasks, but Skippy's real value is watering crops, which shortens their growth time. |
| Flutternym | Wind Level 1 and Leisure Level 1. It works well as an early processing-focused Aniimo since it can operate the Carousel Mill. |

Best Aniimo for Long-Term Farming
With the exception of Somniwing, these Aniimo can mostly be obtained within the first couple hours of the game, and currently have the highest-level Homeland Ability for their type, so they can be used indefinitely.
The beginner picks earn their place because you get them early, not because their abilities are strong: every ability they have is Level 1. As your Homeland grows, replace them with the Aniimo below that cover the same kinds of work at higher levels. For example, Turbo does Flutternym's Wind and Leisure work at Level 3, and Shrubclaw, Budclaw's evolution, raises its Earth and Hauling to Level 3.
| Aniimo | Homeland Abilities |
|---|---|
| Stellarys | Dark Level 3 and Leisure Level 3. Dark covers Reaping, Logging, Drying, and Pickling, and Leisure lets it work leisure facilities. |
| Scorchhowl | Fire Level 3 and Hauling Level 3. Fire covers Cooking, Smelting, and Heating at facilities like the Blazing Stove and Heat Furnace, and Hauling moves goods to the Warehouse. |
| Highland Scorchhowl | Same Fire Level 3 and Hauling Level 3 as regular Scorchhowl, plus Earth Level 2. A good alternative if you want an Aniimo that can multi-task. |
| Fragrancier | Dark Level 3, Leisure Level 3, and Perfumery Level 3. It has the same abilities as Dewy at higher levels, and Perfumery runs perfume production at the Phonolfactory Table. |
| Glynsera | Ice Level 3 and Hauling Level 3. Ice handles Cooling at the Cooling Unit, and Hauling moves goods to the Warehouse. |
| Turbo | Wind Level 3 and Leisure Level 3. A direct upgrade to Flutternym; swap it in if you're out of Aniimo slots. |
| Shrubclaw | Grass Level 2, Earth Level 3, and Hauling Level 3. Works well as your primary Miner, and it's easy to get since it evolves from Budclaw. |
| Blazen | Lightning Level 3 and Artisanship Level 3. The high Lightning level lets it craft Aniipods quickly, while Artisanship is useful at the Crafting Table. |
| Leafy | Grass Level 3, Water Level 2, and Hauling Level 3, making it a great all-around Aniimo for the farm. |
| Glacy | Water Level 3, Ice Level 2, and Hauling Level 3. Its high Water level makes it especially effective at fetching water from the Well for crafting. |
| Somniwing | Grass Level 4 and Leisure Level 4, the highest levels confirmed so far, plus Wind Level 3, currently the highest Wind level seen on any Aniimo. |

Homeland Tips
Since your Homeland only has a limited number of Aniimo slots, prioritize Aniimo that can perform multiple tasks at a high level over ones that only do a single task well.
The Production Zone and the Homebuilding Zone share the same Aniimo capacity, so every Aniimo you place in one zone is a slot the other can't use. A practical way to fill your slots: first cover the production tasks that matter most for what you're making, then use the remaining slots for secondary or specialized tasks, and only then decide whether to put any leftover slots toward the Homebuilding Zone.
This is where Aniimo with several high-level abilities pay off. Somniwing has Grass Level 4, Wind Level 3, and Leisure Level 4, so it can stand in for several Aniimo across farming, milling, and leisure work, freeing up slots you can assign to the Homebuilding Zone.
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