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Mega Absol Z
Related Pokemon
Boosts the power of the Pokémon’s slicing moves by 50%.
A mid-tier Singles ultra-fast physical attacker. The standard build maxes Attack and Speed under a Jolly or Adamant nature, using a boosting move like Swords Dance before mixing among Shadow Claw, Sucker Punch, Night Slash, and Close Combat.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-7 (2026-10-21)
Moves
Item
Ability
Nature
AP Spreads
High-Speed Physical Attacker
A build that overwhelms opponents with extremely high Attack and Speed.
Mega Absol Z
| HP | 141 | 1 | |
|---|---|---|---|
| Atk↑ | 226 | 32 | |
| Def | 81 | 1 | |
| SpA↓ | 85 | - | |
| SpD | 80 | - | |
| Spe | 203 | 32 |
Its EVs are fully invested in Attack and Speed, forcing through high-power Night Slash or Shadow Claw — this is Mega Absol Z, a Physical Attacker build. Since the retaliation hurts if it fails to knock out the target in one hit, its Nature is Adamant to prioritize power.
Psycho Cut Is Also Recommended
Close Combat instead of Psycho Cut and others are also recommended.Psycho Cut also gets Sharpnessthe STAB boost, making it easier to one-shot Poison- and Fighting-type Pokémon.
Weak to Fairy-type Pokémon
is a weakness, and it's also hard for Mega Absol Z to exploit a weakness of its own in return.Shadow Claw deals neutral damage, so if you want to take down a Fairy-type Pokémon, chip its HP down with another Pokémon first, then finish it off.
Example Threats
Sash Setup Ace
Sash safety for Swords Dance + Sucker Punch sweep.
Absol
| HP | 142 | 2 | |
|---|---|---|---|
| Atk↑ | 200 | 32 | |
| Def | 80 | - | |
| SpA↓ | 85 | - | |
| SpD | 80 | - | |
| Spe | 127 | 32 |
Specializes EVs in Attack and Speed,
Focus Sash reliably survives once while Swords DanceAbsol attacker build that uses this. With the Ability making it easier to critically hit, high-damage moves and Sucker Punch uses, Forcibly wins in matchups — its composition.
Sent out from the lead or after a faint, Its main role is to safely raise Attack behind Focus Sash's action assurance and disrupt the board with high damage. Switches between regular attacking moves against slower opponents and priority Sucker Punch against faster ones to reliably handle matchups.
Mega Evolution is generally recommended
Absol is generally recommended to be used with Mega Evolution. Upon Mega Evolution, the Ability becomes Magic Bounce becomes, can reflect opponents' status moves, and also greatly raises both Attack and Speed.
Swords Dance Sucker Punch
Atk/Speed focus + setup and priority to finish opponents.
Mega Absol
| HP | 141 | 1 | |
|---|---|---|---|
| Atk | 202 | 32 | |
| Def | 81 | 1 | |
| SpA↓ | 121 | - | |
| SpD | 80 | - | |
| Spe↑ | 183 | 32 |
Max Atk/Spe physical attacker Mega Absol uses setup + priority to KO. Post-Mega ability blocks status moves for safe stat boosts with high power, sweeping play — specialty.
Focused-role Close Combat is viable
Play Rough has wide neutral coverage but lacks power without Swords Dance. Close Combat loses neutral Fairy hit but x4 to Kingambit/Tyranitarcan KO them.
From revenge or favorable matchups, boost and sweep. Subweapons handle main-resisters; priority pins chipped foes — pressures wide range role.
Weak to action-guaranteed Pokémon
Mega Absol's low bulk means action-guarantee counterattacks chip heavily. Pre-set Stealth Rock or send out late, finish before high-power counterattacks required.
Doubles Physical Attacker
A Doubles build that attacks with Shadow Claw (boosted in power by its Ability) and the priority move Sucker Punch.
Mega Absol Z
| HP | 141 | 1 | |
|---|---|---|---|
| Atk | 206 | 32 | |
| Def | 81 | 1 | |
| SpA↓ | 85 | - | |
| SpD | 80 | - | |
| Spe↑ | 223 | 32 |
Its EVs are allocated to Attack and Speed, moving first to use powerful moves as a Physical Attacker build — this is Mega Absol Z. Through its Ability Sharpness, the slashing move Shadow Claw's power is further boosted.
Night Slash and Shadow Sneak Are Also Recommended
Night Slash — thanks to its Ability Armor Tail, can also land heavy damage on Farigiraf — which blocks the priority move Sucker Punch — by exploiting its weakness. Also, Shadow Sneak, unlike the fellow priority move Sucker Punch, can strike first even against an opponent who hasn't chosen an attacking move.
Leveraging its high Attack and Speed, it takes on the role of moving first and dealing heavy damage with physical moves. The ability Sharpness. With this Ability boosting the power of Shadow Claw or the priority move Sucker Punch, attacking mainly with these, while Close Combatit can also exploit weaknesses in Normal- and Dark-type Pokémon.
Fairy-Type Pokémon
Since Mega Absol Z doesn't have high bulk, it's easily knocked out in one hit by Fairy-type moves, its weakness. Moves from Pokémon it struggles against:Detect or by switching out, then counter with an ally's move. Another approach is to strike first and take down the opponent with a focused attack alongside an ally.
Example Threats
Type
Category
Target
Properties
72 / 72
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Slash | Normal | Phys | 80 | 100 | 20 | ContactCut | 1 Foe | More likely to land a critical hit. (Critical hit rank +1) |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| Mean Look | Normal | Stat | - | - | 8 | 1 Foe | Gives the target the Can’t Escape status. This has no effect on Ghost-type Pokémon. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Perish Song | Normal | Stat | - | - | 8 | Sound | All | Gives all Pokémon on the field the Perishing status. |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance of burning the target. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. This has no effect on Ground-type Pokémon. | |
| Megahorn | Bug | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | 1 Foe | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Attack and Defense stats by 1 stage. |
| Detect | Fighting | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Gives the target’s spot the Future Attack status. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Gives the target the Throat Chopped status. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |