Last updated: 2026-07-27

Related Pokemon
The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
Increases the priority of the Pokémon’s status moves by 1 stage. However, this has no effect on Dark-type Pokémon.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Calm Mind Stored Power
Wish heal + Calm Mind setup for Stored Power sweep.
Mega Meowstic
| HP | 181 | 32 | |
|---|---|---|---|
| Atk↓ | 61 | - | |
| Def | 96 | - | |
| SpA | 165 | 2 | |
| SpD | 121 | - | |
| Spe↑ | 193 | 32 |
With pre-Mega Prankster letting it set up priority Calm Mind, this Mega Meowstic (M) is a special setup ace. Wish recovers HP while sitting on the field, and as boosts climb Stored Power's power rises pushing it through.
Subweapon is a swap candidate
Charming Voice slot can be Thunderbolt or Energy Ball. Pick by target.
Calm Mind boosts Sp.Atk/Sp.Def; main weapon Stored Power breaks opponents. Vs. opponent boosts, Charming Voice inflicts Confusion to disrupt, continuing to boost itself toward a sweep.
Unaware users and resisters
This Mega Meowstic (M) boosts power via Calm Mind. So abilities ignoring stat changes like Unaware or main-move resisters Steel-type Pokémon are threats.
Example Threats
Calm Mind Special Attacker
Calm Mind setup with special STAB attacks.
Mega Meowstic
| HP | 151 | 2 | |
|---|---|---|---|
| Atk↓ | 61 | - | |
| Def | 96 | - | |
| SpA | 195 | 32 | |
| SpD | 121 | - | |
| Spe↑ | 193 | 32 |
Leveraging high base Sp.Atk and Speed, Setup Special Attacker Build. Calm Mind boosts Sp.Atk and Sp.Def, then it presses with STAB and coverage.
Dark Pulse covers Ghost-type weakness
Swapping Charming Voice for Dark Pulse hits Ghost-type weakness. However, Charming Voice covers Dragon-types common in the meta, so choose based on your team.
Leveraging high Sp.Atk and Speed to pressure the team, a sweeping ace role. Setting up Calm Mind first reinforces Sp.Def while raising power, creating sweep opportunities.
Weak to Physical Attackers
Mega Meowstic (F) has only 76 Defense, so physical attackers are threats. Especially, Ghost and Dark types that exploit its weakness are common in the meta and risk OHKOing it, so be cautious.
Example Threats
Doubles Dual Screens Thunder Wave
Prankster priority screens + Thunder Wave control.
Meowstic
| HP | 180 | 31 | |
|---|---|---|---|
| Atk↓ | 61 | - | |
| Def | 121 | 25 | |
| SpA | 103 | - | |
| SpD↑ | 122 | 10 | |
| Spe | 124 | - |
Meowstic (Male) build specialized in supporting allies by allocating EVs to HP, Defense, and Sp. Def and boosting bulk with Sitrus Berry. With the Prankster Ability, Deploys both screens or Thunder Wave with priority supports allies.
Learns Fake Out and a wide variety of status moves
It learns Fake Out and a rich variety of status moves. Moves that restrict opponent actions or support ally move power and turn order are recommended.
Expanding Force and Psychic Terrain are also recommended
Expanding Force and Psychic Terrain are also recommended. When Psychic Terrain is up, Expanding Force is a 120-power AoE attack. However, since Meowstic's Sp. Atk isn't high, also include other high-Sp. Atk Pokémon that learn Expanding Force.
Plays the role of setting the board: deploys Reflect and Light Screen with priority to reduce allies' damage taken, and uses Thunder Wave to strip opponents' Speed. Stays on the field with high bulk and Sitrus Berry recovery, Creates favorable situations for ally attackers via a rich pool of status moves — viable playstyle.
Dark-type Pokémon
Dark-type is a weakness, and Psychic moves as well as Status moves via the Prankster Ability don't work (on Dark-types)and are unfavorable matchups. Include Pokémon that can defeat Dark-types in the party.
Example Threats
Doubles Defiant
Defiant blocks stat drops + ally attack synergy in Doubles.
Female Meowstic
| HP | 151 | 2 | |
|---|---|---|---|
| Atk↓ | 61 | - | |
| Def | 96 | - | |
| SpA | 135 | 32 | |
| SpD | 101 | - | |
| Spe↑ | 171 | 32 |
Max Sp.Atk/Spe,
Focus Sashaction-guarantee item — Meowstic (F) build. In doubles, Fake Outor Protectshape board with it, opponent stat-drops activate Competitive to boost power — composition.
Lead debut, Fake Outdisrupt while leveraging opponent Intimidateas special ace. Bulk is low, but Focus Sash secures action turns; boosted Sp.Atk pushes moves — core gameplay.
Type
Category
Target
Properties
61 / 61
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Tail Slap | Normal | Phys | 25 | 85 | 12 | Contact | 1 Foe | The user attacks 2 to 5 times in a row. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Tickle | Normal | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack and Defense stats by 1 stage. | |
| Yawn | Normal | Stat | - | - | 12 | 1 Foe | Makes the target drowsy. This move never misses. | |
| Wish | Normal | Stat | - | - | 12 | Self | Gives the user’s spot the Wish status. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user copies the target’s stat changes. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Gives the user’s side the Safeguard status for 5 turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Mean Look | Normal | Stat | - | - | 8 | 1 Foe | Gives the target the Can’t Escape status. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Quick Guard | Fighting | Stat | - | - | 16 | Ally Side | The user protects itself and its allies from priority moves for the turn. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | 1 Foe | If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | Gives the target the Healing Prevented status for 2 turns. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | |
| Psychic Terrain | Psychic | Stat | - | - | 12 | Whole Field | Turns the entire field into Psychic Terrain for 5 turns. | |
| Magic Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Magic Room status for 5 turns. Using it again while the Magic Room status is active ends the Magic Room status. | |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Wonder Room status for 5 turns. Using it again while the Wonder Room status is active ends the Wonder Room status. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Gives the entire field the Trick Room status for 5 turns. Using it again while the Trick Room status is active ends the Trick Room status. | |
| Gravity | Psychic | Stat | - | - | 8 | Whole Field | Gives the entire field the Gravity status for 5 turns. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user gains the Sealing Off status. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user and the target swap their Abilities. | |
| Role Play | Psychic | Stat | - | - | 12 | 1 Foe | Changes the user’s Ability to be the same as the target’s. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | 1 Foe | Confuses the target if its stats were boosted during the turn this move is used. |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | Turns the entire field into Misty Terrain for 5 turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. | |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Gives the target’s spot the Future Attack status. | |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | 1 Foe | Has a 10% chance of making the target flinch. |