Last updated: 2026-06-10

#0678
Related Pokemon
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Calm Mind Stored Power
Wish heal + Calm Mind setup for Stored Power sweep.
Mega Meowstic
| HP | 181 | 32 | |
|---|---|---|---|
| Atk↓ | 61 | - | |
| Def | 96 | - | |
| SpA | 165 | 2 | |
| SpD | 121 | - | |
| Spe↑ | 193 | 32 |
With pre-Mega Prankster letting it set up priority Calm Mind, this Mega Meowstic (M) is a special setup ace. Wish recovers HP while sitting on the field, and as boosts climb Stored Power's power rises pushing it through.
Subweapon is a swap candidate
Charming Voice slot can be Thunderbolt or Energy Ball. Pick by target.
Calm Mind boosts Sp.Atk/Sp.Def; main weapon Stored Power breaks opponents. Vs. opponent boosts, Charming Voice inflicts Confusion to disrupt, continuing to boost itself toward a sweep.
Unaware users and resisters
This Mega Meowstic (M) boosts power via Calm Mind. So abilities ignoring stat changes like Unaware or main-move resisters Steel-type Pokémon are threats.
Example Threats
Calm Mind Special Attacker
Calm Mind setup with special STAB attacks.
Mega Meowstic
| HP | 151 | 2 | |
|---|---|---|---|
| Atk↓ | 61 | - | |
| Def | 96 | - | |
| SpA | 195 | 32 | |
| SpD | 121 | - | |
| Spe↑ | 193 | 32 |
Leveraging high base Sp.Atk and Speed, Setup Special Attacker Build. Calm Mind boosts Sp.Atk and Sp.Def, then it presses with STAB and coverage.
Dark Pulse covers Ghost-type weakness
Swapping Charming Voice for Dark Pulse hits Ghost-type weakness. However, Charming Voice covers Dragon-types common in the meta, so choose based on your team.
Leveraging high Sp.Atk and Speed to pressure the team, a sweeping ace role. Setting up Calm Mind first reinforces Sp.Def while raising power, creating sweep opportunities.
Weak to Physical Attackers
Mega Meowstic (F) has only 76 Defense, so physical attackers are threats. Especially, Ghost and Dark types that exploit its weakness are common in the meta and risk OHKOing it, so be cautious.
Example Threats
Doubles Dual Screens Thunder Wave
Prankster priority screens + Thunder Wave control.
Meowstic
| HP | 180 | 31 | |
|---|---|---|---|
| Atk↓ | 61 | - | |
| Def | 121 | 25 | |
| SpA | 103 | - | |
| SpD↑ | 122 | 10 | |
| Spe | 124 | - |
Meowstic (Male) build specialized in supporting allies by allocating EVs to HP, Defense, and Sp. Def and boosting bulk with Sitrus Berry. With the Prankster Ability, Deploys both screens or Thunder Wave with priority supports allies.
Learns Fake Out and a wide variety of status moves
It learns Fake Out and a rich variety of status moves. Moves that restrict opponent actions or support ally move power and turn order are recommended.
Expanding Force and Psychic Terrain are also recommended
Expanding Force and Psychic Terrain are also recommended. When Psychic Terrain is up, Expanding Force is a 120-power AoE attack. However, since Meowstic's Sp. Atk isn't high, also include other high-Sp. Atk Pokémon that learn Expanding Force.
Plays the role of setting the board: deploys Reflect and Light Screen with priority to reduce allies' damage taken, and uses Thunder Wave to strip opponents' Speed. Stays on the field with high bulk and Sitrus Berry recovery, Creates favorable situations for ally attackers via a rich pool of status moves — viable playstyle.
Dark-type Pokémon
Dark-type is a weakness, and Psychic moves as well as Status moves via the Prankster Ability don't work (on Dark-types)and are unfavorable matchups. Include Pokémon that can defeat Dark-types in the party.
Example Threats
Doubles Defiant
Defiant blocks stat drops + ally attack synergy in Doubles.
Female Meowstic
| HP | 151 | 2 | |
|---|---|---|---|
| Atk↓ | 61 | - | |
| Def | 96 | - | |
| SpA | 135 | 32 | |
| SpD | 101 | - | |
| Spe↑ | 171 | 32 |
Max Sp.Atk/Spe,
Focus Sashaction-guarantee item — Meowstic (F) build. In doubles, Fake Outor Protectshape board with it, opponent stat-drops activate Competitive to boost power — composition.
Lead debut, Fake Outdisrupt while leveraging opponent Intimidateas special ace. Bulk is low, but Focus Sash secures action turns; boosted Sp.Atk pushes moves — core gameplay.
Type
Category
Properties
61 / 61
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | The user endearingly approaches the target, then steals the target's held item. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Tail Slap | Normal | Phys | 25 | 85 | 12 | Contact | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tickle | Normal | Stat | - | 100 | 20 | The user tickles the target into laughing, lowering its Attack and Defense stats. | |
| Yawn | Normal | Stat | - | - | 12 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| Wish | Normal | Stat | - | - | 12 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Mean Look | Normal | Stat | - | - | 8 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Quick Guard | Fighting | Stat | - | - | 16 | The user protects itself and its allies from priority moves. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Psychic Terrain | Psychic | Stat | - | - | 12 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
| Magic Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Wonder Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Trick Room | Psychic | Stat | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Gravity | Psychic | Stat | - | - | 8 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Imprison | Psychic | Stat | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Role Play | Psychic | Stat | - | - | 12 | The user mimics the target completely, copying the target's Ability. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Misty Terrain | Fairy | Stat | - | - | 12 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |