Private Security Contractor
Upper Levels
Buys goods from the listed categories, subject to the buying rules below.
Base budget
500–700 credits, rising as the days go by.
Display Case · Displayed categories
Weapon / Armor / Ammunition
3... 2... 1... KABOOM!!
Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.
Upper Levels
Buys goods from the listed categories, subject to the buying rules below.
500–700 credits, rising as the days go by.
Weapon / Armor / Ammunition
Black Market
Buys goods from the listed categories, subject to the buying rules below.
600–650 credits.
350 credits.
300 credits, rising as the days go by.
300 credits.
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
150–300 credits.
250–300 credits, rising as the days go by.
Buys Weapon, subject to the buying rules below.
200–300 credits.
Revolution
Buys goods from the listed categories, subject to the buying rules below.
150–200 credits, rising as the days go by.
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
145–195 credits, rising slowly as the days go by.
Weapon / Armor / Ammunition
75–150 credits.
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
150 credits.
80–120 credits.
Weapon / Armor / Ammunition
Payment depends on the requested gun. Later shopping has a separate budget: 120 credits for a requested melee weapon, 150 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.
Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.
Payment depends on the requested gun. Later shopping has a separate budget: 250 credits for a requested melee weapon, 350 credits for requested munitions, and, for requested ammunition, 33% of the delivered gun's value.