Dazmand: evolution, skills and stats
Dazmand does not appear in the wild in Aniimo, so it has no habitat to search. Covers its stats, skills, traits and evolution route, a handy reference for raising it.
Dazmand
- Elements
- electric
- Roles
- Support
- Stage
- Gamma Stage
- Homeland Ability
Lv.3
Lv.3
They have flexible limbs and love to show off their flashy kicks to anyone watching. They wear their shed skin over their heads like a cool hood.
Trait
Spotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.
Evolution requirements
- Pomegg (Basic Form) reaches Lv. 25
Recommended build
Recommended personalityINTJ
- InstinctiveREGEN +4%
- NimbleCrit Rate +5%
- TenaciousP.DEF +6%
- JudiciousHP +4%
Recommended potential
Energy
Aniimo Ability
Type Matchups
- ×1.6
rock
ice- ×1
grass
fire
water
dark- ×0.625
electric
wind
holy
Habitats
This aniimo does not appear in the wild. You obtain it by evolving another aniimo.
AI analysis
An experimental feature — we are still improving it
This analysis is generated automatically from official data (stats, position, skill and trait effects, element matchups). It may differ from how the Aniimo actually plays in game.
Overview
A Support in the Gamma Stage. Its total stat value is High overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a support unit that makes the team's damage land.
It does not appear in the wild, so catch Pomegg in Rosetower Woods and evolve it. Put its Potential development into Energy — average across all Aniimo, so raising it is what gives this Aniimo a role. Of the four Personality letters, T (P.DEF +6%) does the most here, since it boosts Durability.
Performance
- It has 2 area attacks, so it trades up when several enemies are grouped
- It has ways to cut energy costs, so it can cycle skills faster
- It can raise its crit, so there is upside on its damage ceiling
- It strips electric resistance, so lining it up with electric attackers makes their damage land
- It carries team-wide buffs, so it works as the support slot next to a damage dealer
- Its trait lines up with its Support role, so it does more than the raw numbers suggest
Strengths
- Its durability is High, so it can hold the front and absorb hits
- Its damage is High, so it produces numbers even without a buffer alongside
- It deals 1.6x to wind, water, so you can pick it specifically for those fights
- It cuts electric, wind, holy attacks to 0.625x, so it can afford to tank those enemies
Watch out for
- It takes 1.6x from rock, ice attacks, so keep it off the field against those enemies
- It has neither pathfinding nor a mobility skill, so bring a different Aniimo for field traversal
Role aptitude(relative to all Aniimo)
- Damage
- ★★★★☆High
- Break
- ★★★☆☆Average
- Durability
- ★★★★☆High
- Energy regen
- ★★★☆☆Average
- Exploration
- ☆☆☆☆☆None
Aniimo to team up with(picked from skill and trait effects that combine well)
LuminelleelectricRaises the team's electric damage
BesauceelectricStrips electric resistance, making this Aniimo's attacks land harder
FenmaneelectricStrips electric resistance, making this Aniimo's attacks land harder
BlazenelectricAttacks into the electric resistance this Aniimo strips
Combat
Lightning BreakPower 54Cost 20Attacks the targets while break dancing.
Thunder SweepPower 80Cost 30Rapidly spins into a sweeping kick, dealing AoE damage and pulling nearby targets in front of the user. On hit, increases the team's Lightning critical rate by 20% for 20s.
Electricity ShockPower 40Cost 20Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s.
Innate
ATKPower 6Wields the power of lightning to attack targets at close range.
Lightning StormPower 150Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.



