Dazmand: evolution, skills and stats
Dazmand does not appear in the wild in Aniimo, so it has no habitat to search. Covers its stats, skills, traits and evolution route, a handy reference for raising it.
Dazmand
- Elements
- Lightning
- Roles
- Support
- Stage
- Gamma Stage
- Homeland Ability
Lv.3
Lv.3
They have flexible limbs and love to show off their flashy kicks to anyone watching. They wear their shed skin over their heads like a cool hood.
Trait
- Spotlight Moment
The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.
Evolution requirements
- Pomegg (Basic Form) reaches Lv. 25
Recommended build
Recommended personalityINTJ
- InstinctiveREGEN +4%
- NimbleCrit Rate +5%
- TenaciousP.DEF +6%
- JudiciousHP +4%
Recommended potential
Energy
Recommended Held Item
Aniimo Ability
Type Matchups
- ×1.6
- DarkIce
- ×1
- GrassFireEarthWater
- ×0.625
- LightningWindLight
Habitats
This aniimo does not appear in the wild. You obtain it by evolving another aniimo.
Data-based analysis
Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.
Overview
A Support in the Gamma Stage. Its total stat value is High overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a support unit that makes the team's damage land.
It does not appear in the wild, so catch Pomegg in Rosetower Woods and evolve it. Put its Potential development into Energy — average across all Aniimo, so raising it is what gives this Aniimo a role. Of the four Personality letters, T (P.DEF +6%) does the most here, since it boosts Durability.
Performance
- It has 2 area attacks, so it trades up when several enemies are grouped
- It has ways to cut energy costs, so it can cycle skills faster
- It can raise its crit, so there is upside on its damage ceiling
- It strips Lightning resistance, so lining it up with Lightning attackers makes their damage land
- It carries team-wide buffs, so it works as the support slot next to a damage dealer
- Its trait lines up with its Support role, so it does more than the raw numbers suggest
Strengths
- Its durability is High, so it can hold the front and absorb hits
- Its damage is High, so it produces numbers even without a buffer alongside
- It deals 1.6x to Wind, Water, so you can pick it specifically for those fights
- It cuts Lightning, Wind, Light attacks to 0.625x, so it can afford to tank those enemies
Watch out for
- It takes 1.6x from Dark, Ice attacks, so keep it off the field against those enemies
- It has neither pathfinding nor a mobility skill, so bring a different Aniimo for field traversal
Role aptitude(relative to all Aniimo)
- Damage
- ★★★★☆High
- Break
- ★★★☆☆Average
- Durability
- ★★★★☆High
- Energy regen
- ★★★☆☆Average
- Exploration
- ☆☆☆☆☆None
Aniimo to team up with(picked from skill and trait effects that combine well)
- LuminelleLightning
Raises the team's Lightning damage
- BesauceLightning
Strips Lightning resistance, making this Aniimo's attacks land harder
- FenmaneLightning
Strips Lightning resistance, making this Aniimo's attacks land harder
- BlazenLightning
Attacks into the Lightning resistance this Aniimo strips
Combat
- Lightning BreakPower 54Cost 20
Attacks the targets while break dancing.
- Thunder SweepPower 80Cost 30
Performs a rapid spinning kick, dealing area damage and pulling in nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage by 20% for 20s.
- Electricity ShockPower 40Cost 20
Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s.
Innate
- ATKPower 6
Wields the power of lightning to attack targets at close range.
- Lightning StormPower 150
Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.



