Dazmand: evolution, skills and stats

Dazmand does not appear in the wild in Aniimo, so it has no habitat to search. Covers its stats, skills, traits and evolution route, a handy reference for raising it.

Dazmand

Dazmand

Elements
electric
Roles
Support
Stage
Gamma Stage
Homeland Ability
electric Lv.3Lv.3ハサミ Lv.3Lv.3

They have flexible limbs and love to show off their flashy kicks to anyone watching. They wear their shed skin over their heads like a cool hood.

Evolution

Dazmand
Pomawk

Trait

  • Spotlight Moment

    The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.

Evolution requirements

  • Pomegg (Basic Form) reaches Lv. 25

Aniimo Ability

HP
100
ATK
108
BREAK
55
P.DEF
81
M.DEF
90
REGEN
88
Total522
Attributes522

Type Matchups

×1.6
rockice
×1
grassfirewaterdark
×0.625
electricwindholy

Habitats

This aniimo does not appear in the wild. You obtain it by evolving another aniimo.

AI analysis

An experimental feature — we are still improving it

This analysis is generated automatically from official data (stats, position, skill and trait effects, element matchups). It may differ from how the Aniimo actually plays in game.

Overview

A Support in the Gamma Stage. Its total stat value is High overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a support unit that makes the team's damage land.

It does not appear in the wild, so catch Pomegg in Rosetower Woods and evolve it. Put its Potential development into Energy — average across all Aniimo, so raising it is what gives this Aniimo a role. Of the four Personality letters, T (P.DEF +6%) does the most here, since it boosts Durability.

Performance

  • It has 2 area attacks, so it trades up when several enemies are grouped
  • It has ways to cut energy costs, so it can cycle skills faster
  • It can raise its crit, so there is upside on its damage ceiling
  • It strips electric resistance, so lining it up with electric attackers makes their damage land
  • It carries team-wide buffs, so it works as the support slot next to a damage dealer
  • Its trait lines up with its Support role, so it does more than the raw numbers suggest

Strengths

  • Its durability is High, so it can hold the front and absorb hits
  • Its damage is High, so it produces numbers even without a buffer alongside
  • It deals 1.6x to wind, water, so you can pick it specifically for those fights
  • It cuts electric, wind, holy attacks to 0.625x, so it can afford to tank those enemies

Watch out for

  • It takes 1.6x from rock, ice attacks, so keep it off the field against those enemies
  • It has neither pathfinding nor a mobility skill, so bring a different Aniimo for field traversal

Role aptitude(relative to all Aniimo)

Damage
★★★★High
Break
★★★☆☆Average
Durability
★★★★High
Energy regen
★★★☆☆Average
Exploration
☆☆☆☆☆None

Aniimo to team up with(picked from skill and trait effects that combine well)

Combat

  • Lightning BreakPower 54Cost 20

    Attacks the targets while break dancing.

  • Thunder SweepPower 80Cost 30

    Rapidly spins into a sweeping kick, dealing AoE damage and pulling nearby targets in front of the user. On hit, increases the team's Lightning critical rate by 20% for 20s.

  • Electricity ShockPower 40Cost 20

    Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s.

Innate

  • ATKPower 6

    Wields the power of lightning to attack targets at close range.

  • Lightning StormPower 150

    Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.