Fenmane: habitat, evolution and stats
Where to find Fenmane in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.
Fenmane
- Elements
- electric
- Roles
- DPS
- Stage
- Gamma Stage
- Pathfinding
Fly- Homeland Ability
Lv.3
Lv.3
Using the excellent conductivity of their fur, they condense the power of lightning to extend their wings, dashing to dispel the haze and brighten their mood.
Evolution
Forms
Basic Form
Prismana Form
Trait
ThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.
Mobility
ScurryRushes forward a short distance.
Evolution requirements
- Fentuft (Basic Form) reaches Lv. 42
Recommended build
Recommended personalityESTJ
- EnergeticATK +2%, BREAK +2%
- PracticalDMG +4%
- TenaciousP.DEF +6%
- JudiciousHP +4%
Recommended potential
ATK
Aniimo Ability
Type Matchups
- ×1.6
rock
ice- ×1
grass
fire
water
dark- ×0.625
electric
wind
holy
Habitats
Habitat areas: Driftwise Meadow
Vein Cluster (Nearest: Driftwise Meadow, Berylline Causeway, The Mistwoods, Sea of Flowers, Rosetower Woods)
- Driftwise Meadow
AI analysis
An experimental feature — we are still improving it
This analysis is generated automatically from official data (stats, position, skill and trait effects, element matchups). It may differ from how the Aniimo actually plays in game.
Overview
A DPS in the Gamma Stage. Its total stat value is Average overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a front-line attacker that opens up and pushes damage.
Driftwise Meadow is the only place it turns up, so that is where you farm for it. Put its Potential development into ATK — an already strong area, so it sharpens the role it plays. Of the four Personality letters, S (DMG +4%) does the most here, since it boosts Damage.
Performance
- It ramps up through stacks, so it performs better in drawn-out fights than in quick bursts
- It strips electric resistance, so lining it up with electric attackers makes their damage land
- It can Fly, so it clears terrain other Aniimo cannot
- Its mobility skill “Scurry” makes it worth bringing along for field traversal
Strengths
- Its damage is High, so it produces numbers even without a buffer alongside
- It deals 1.6x to wind, water, so you can pick it specifically for those fights
- It cuts electric, wind, holy attacks to 0.625x, so it can afford to tank those enemies
Watch out for
- It takes 1.6x from rock, ice attacks, so keep it off the field against those enemies
Role aptitude(relative to all Aniimo)
- Damage
- ★★★★☆High
- Break
- ★★☆☆☆Below average
- Durability
- ★★★☆☆Average
- Energy regen
- ★★★☆☆Average
- Exploration
- ★★★★☆High
Aniimo to team up with(picked from skill and trait effects that combine well)
LuminelleelectricRaises the team's electric damage
BesauceelectricStrips electric resistance, making this Aniimo's attacks land harder
DazmandelectricStrips electric resistance, making this Aniimo's attacks land harder
BlazenelectricAttacks into the electric resistance this Aniimo strips
Combat
Thunder FieldPower 1Cost 20Generates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning attack will be hit by an additional Lightning attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8s.
Lightning DartPower 50Cost 20Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer.
Thunder ImprintPower 1Cost 30Gains [Thunder Imprint]. While active, each hit against a target stores damage on the target, then deals all stored damage when the effect ends. Lasts 8s. If the target has 10 stacks of Lightning Debuff, consumes them to deal 100% extra damage.
Radiant DartPower 35Cost 20Fires a Radiant Dart at the target, dealing damage to targets along its path. Each hit adds 1 stack of [Weak], up to 16 stacks. Each stack reduces healing received by the target by 5% for 20s.
Innate
ATKPower 6Wields the power of lightning to attack targets from a distance.
Thunderfeather VolleyPower 100Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunder Wing Stance, fires an additional 5 arrows, and at the end, deals additional explosion damage with 20 Might.




