Fenmane: habitat, evolution and stats

Where to find Fenmane in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.

Fenmane

Fenmane

Elements
electric
Roles
DPS
Stage
Gamma Stage
Pathfinding
Fly
Homeland Ability
electric Lv.3Lv.3カート Lv.3Lv.3

Using the excellent conductivity of their fur, they condense the power of lightning to extend their wings, dashing to dispel the haze and brighten their mood.

Evolution

Fenmane

Forms

Trait

  • Thunderbond

    When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.

Mobility

  • Scurry

    Rushes forward a short distance.

Evolution requirements

  • Fentuft (Basic Form) reaches Lv. 42

Aniimo Ability

HP
100
ATK
125
BREAK
50
P.DEF
70
M.DEF
70
REGEN
90
Total505
Attributes505

Type Matchups

×1.6
rockice
×1
grassfirewaterdark
×0.625
electricwindholy

Habitats

Habitat areas: Driftwise Meadow

Vein Cluster (Nearest: Driftwise Meadow, Berylline Causeway, The Mistwoods, Sea of Flowers, Rosetower Woods)

  • Driftwise Meadow

AI analysis

An experimental feature — we are still improving it

This analysis is generated automatically from official data (stats, position, skill and trait effects, element matchups). It may differ from how the Aniimo actually plays in game.

Overview

A DPS in the Gamma Stage. Its total stat value is Average overall. No single stat stands out, giving it a balanced spread. Judging by what its skills and trait actually do, it is a front-line attacker that opens up and pushes damage.

Driftwise Meadow is the only place it turns up, so that is where you farm for it. Put its Potential development into ATK — an already strong area, so it sharpens the role it plays. Of the four Personality letters, S (DMG +4%) does the most here, since it boosts Damage.

Performance

  • It ramps up through stacks, so it performs better in drawn-out fights than in quick bursts
  • It strips electric resistance, so lining it up with electric attackers makes their damage land
  • It can Fly, so it clears terrain other Aniimo cannot
  • Its mobility skill “Scurry” makes it worth bringing along for field traversal

Strengths

  • Its damage is High, so it produces numbers even without a buffer alongside
  • It deals 1.6x to wind, water, so you can pick it specifically for those fights
  • It cuts electric, wind, holy attacks to 0.625x, so it can afford to tank those enemies

Watch out for

  • It takes 1.6x from rock, ice attacks, so keep it off the field against those enemies

Role aptitude(relative to all Aniimo)

Damage
★★★★High
Break
★★☆☆☆Below average
Durability
★★★☆☆Average
Energy regen
★★★☆☆Average
Exploration
★★★★High

Aniimo to team up with(picked from skill and trait effects that combine well)

Combat

  • Thunder FieldPower 1Cost 20

    Generates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning attack will be hit by an additional Lightning attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8s.

  • Lightning DartPower 50Cost 20

    Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer.

  • Thunder ImprintPower 1Cost 30

    Gains [Thunder Imprint]. While active, each hit against a target stores damage on the target, then deals all stored damage when the effect ends. Lasts 8s. If the target has 10 stacks of Lightning Debuff, consumes them to deal 100% extra damage.

  • Radiant DartPower 35Cost 20

    Fires a Radiant Dart at the target, dealing damage to targets along its path. Each hit adds 1 stack of [Weak], up to 16 stacks. Each stack reduces healing received by the target by 5% for 20s.

Innate

  • ATKPower 6

    Wields the power of lightning to attack targets from a distance.

  • Thunderfeather VolleyPower 100

    Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunder Wing Stance, fires an additional 5 arrows, and at the end, deals additional explosion damage with 20 Might.