Pomegg (Highland Form): habitat, evolution and stats

Where to find Pomegg (Highland Form) in Aniimo: see its habitat on the map, along with stats, skills, traits and the evolution route. A handy reference for catching and raising it.

Pomegg

Pomegg (Highland Form)

Elements
grass
Roles
BREAK
Stage
Lumin Stage
Homeland Ability
grass Lv.1Lv.1ハサミ Lv.1Lv.1

Highland Pomeggs pile fallen leaves on their heads to blend in. However, this disguise blocks their vision, so they sometimes slip and roll down the slopes.

Evolution

Pomegg

Trait

  • Tuning

    Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.

Aniimo Ability

HP
74
ATK
72
BREAK
91
P.DEF
68
M.DEF
65
REGEN
85
Total455
Attributes455

Type Matchups

×1.6
firewinddark
×1
electricholyice
×0.625
grassrockwater

Habitats

Habitat areas: Zephyrus Landbridge, Beast Fang Ridge

Bloom (Nearest: Beast Fang Ridge, Zephyrus Landbridge, The Mistwoods, Forest of Falling Stars, Echoback Landing)

  • Zephyrus Landbridge
  • Beast Fang Ridge

Data-based analysis

Based on official game data including stats, roles, skills, traits, and elemental matchups. Actual performance may vary depending on team composition, playstyle, and game updates.

Overview

A BREAK in the Lumin Stage. Its total stat value is Below average overall. BREAK is high even across all Aniimo, giving it a break-leaning spread. Judging by what its skills and trait actually do, it is an opener that strips enemy defenses.

It only turns up in Zephyrus Landbridge, Beast Fang Ridge, so those are the two places to farm. At Lv. 25 it evolves into Pomawk, so until then you are raising it as it is. Put its Potential development into BREAK / Energy — an already strong area, so it sharpens the role it plays. Of the four Personality letters, I (REGEN +4%) does the most here, since it boosts Energy regen.

Performance

  • Its main skill costs a heavy 20 energy for 45 power (2.3 per energy), so build a team that can feed it energy
  • It has 2 area attacks, so it trades up when several enemies are grouped
  • It ramps up through stacks, so it performs better in drawn-out fights than in quick bursts
  • It can lock enemies down, which buys time when you get surrounded
  • It can raise its crit, so there is upside on its damage ceiling

Strengths

  • Its break is High, so it cracks enemy defenses without a dedicated Break unit
  • It deals 1.6x to rock, water, so you can pick it specifically for those fights
  • It cuts grass, rock, water attacks to 0.625x, so it can afford to tank those enemies

Watch out for

  • Its damage is Low, so leave the job of finishing enemies to another Aniimo
  • Its durability is Below average, so pair it with an ally that heals or shields
  • It takes 1.6x from fire, wind, dark attacks, so keep it off the field against those enemies
  • It has neither pathfinding nor a mobility skill, so bring a different Aniimo for field traversal

Role aptitude(relative to all Aniimo)

Damage
★☆☆☆☆Low
Break
★★★★☆High
Durability
★★☆☆☆Below average
Energy regen
★★★☆☆Average
Exploration
☆☆☆☆☆None

Aniimo to team up with(picked from skill and trait effects that combine well)

  • Leafygrasswater

    Feeds the team energy, making this Aniimo's expensive skills easier to cycle

  • Gracewingwind

    Feeds the team energy, making this Aniimo's expensive skills easier to cycle

  • Piopiotawater

    Heals allies, covering for this Aniimo's low durability

  • Dreapledark

    Heals allies, covering for this Aniimo's low durability

Combat

  • Frost StrikePower 45Cost 20

    Strikes targets around itself. Targets hit enter a Frozen state for 2.5s.

  • Jittering BeatsPower 45Cost 20

    Strikes targets around itself. Targets hit enter a [Silence] state for 4s.

  • Rhythm ComboPower 36Cost 10

    Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume].

Innate

  • ATKPower 6

    (BREAK) Wields the power of grass to attack targets at close range.