Growing your own crops on Farmland keeps your Homeland's food and Home Coin income flowing, and once you have the basics down you can automate the whole loop with your Aniimo. Here's how planting, processing, and Aniimo-powered farming work.

How to Plant Crops

  1. Buy seeds from BINI #2333, the Homeland Shop Robot

    Wheat Seeds are free from the Homeland Shop Robot, making them the best crop to start with. Note that there's another BINI #2333 nearby with a different role, the Order Robot, so make sure you're talking to the Shop Robot when you want to buy seeds.

  2. Place a Farmland in one of your Plots

    Open the Build menu, go to Functional Facilities, then Materials Production, and place a Farmland in one of your Plots.

  3. Set what to grow

    Approach your Farmland and select Settings to choose which crop it will grow.

  4. Sow your seeds

    With the crop set, select Sow to plant the seeds you bought.

  5. Wait for your crops to grow, and water them if you can

    Crops need time to mature, around 4 minutes for Wheat, though other crops take different amounts of time. A crop that wants water shows a water drop icon above it, and watering it shortens the time left until it's ready.

  6. Reap your mature crops

    Once a crop has matured, approach the Farmland and select Reap to harvest it.

  7. Pick up your crops

    Select Pick Up to move your harvested crops into your Home Warehouse. That completes the planting cycle.

The Seed Shop screen showing Wheat Seed priced as Free, while Potato Seed and Willow Seed cost a small amount and the rest are locked behind RV level requirements

More seeds become available in the Seed Shop as your RV level goes up. Seeds you can't buy yet show a lock and the RV level they need, and the table below lists their prices and RV levels.

A freshly sown Farmland showing a Growing timer of about 4 minutes remaining

Save your Plant Growth Tonic for crops that take much longer to mature. Fannie gives you 5 for free, and buying more from the Homeland Shop Robot costs Glimmer, a rare resource.

A Plant Growth Tonic instantly completes a crop's current growth cycle. The Homeland Shop Robot sells them in sets of 50 for 50 Glimmer, up to twice a week, and you can also get them from RV Level Up rewards, the Home Tilling Chest, the Home Index, and Events.

The Homeland Shop Robot's Shop selling a set of Plant Growth Tonics, with the How to Obtain list showing RV Level Up, Home Tilling Chest, Home Index, and Events

Upgrading a Farmland through its Upgrade Building option lets it grow newly unlocked crops and raises its Item Count, explained below. Once a higher level is unlocked, you can also buy a Farmland at that level directly.

A Farmland's menu with the Upgrade Building option highlighted

Farmland Levels and Item Count

In a Farmland's Settings, crops are grouped under the Facility Formula for the level that unlocks them. Facilities can be upgraded to Lv.6 once your RV reaches Lv.12, and to Lv.7 once it reaches Lv.16.

A Farmland's Select Product screen listing crops by Facility Formula level, with the Lv.6 and Lv.7 tiers still locked behind RV level requirements

Item Count is how much a Farmland can store before Aniimo haul its contents away. A Farmland below its Item Count capacity keeps working as normal, but once it's full it can't be used until you pick up its contents or an Aniimo hauls them. Aniimo with Hauling usually leave a Farmland alone until it's full.

Item Count doesn't limit how much you harvest. If a single growth cycle produces more than the Item Count, as a Quick Recipe can, you still get the whole harvest: the Farmland simply counts as full, and Aniimo come to haul it right away. This only works for a single cycle.

Farmland LevelItem Count
Lv.15
Lv.210
Lv.315
Lv.420
Lv.525
Lv.630
Lv.735

Seed Prices and Unlock Levels

The seeds sold in the Seed Shop, with their price in Home Coins and the RV level you need to buy them.

SeedPrice (Home Coins)RV Level
Wheat SeedFreeLv.1
Potato Seed1Lv.2
Willow Seed1Lv.2
Emerald Bamboo Seed8Lv.4
Lemon Tree Seed8Lv.4
Rice Seed12Lv.5
Soybean Seed12Lv.5
Rose Seed21Lv.7
Cotton Seed21Lv.7
Cherry Tree Seed21Lv.7
Apple Tree Seed21Lv.7
Maple Tree Seed21Lv.7
Strawberry Seed32Lv.9
Lavender Seed32Lv.9
Sugarcane Seed32Lv.9
Palm Tree Seed47Lv.11
Chestnut Tree Seed47Lv.11
Walnut Tree Seed47Lv.11
Ginseng Seed56Lv.12
Grape Seed56Lv.12
Rubber Tree Seed75Lv.14
Coconut Tree Seed75Lv.14
Cranberry Seed97Lv.16
Agave Seed97Lv.16
Cocoa Seed122Lv.18
Bitter Orange Tree Seed122Lv.18

How to Process Materials

Some of the materials you gather can be processed into Processed Goods, which are worth more Home Coins, so it's always worth taking the extra step.

Processing needs a Materials Production facility. You can find these from the Build menu under Functional Facilities, then Materials Production, and you start out already owning a Carousel Mill there.

The Build menu's Materials Production category showing the Carousel Mill already owned at Level 1

The Carousel Mill can process Wheat into Wheatmeal. You'll need multiples of a crop to make one Processed Good, for example 50 Wheat for 1 Wheatmeal, so it takes a bit of time to stockpile enough.

The tutorial for processing goods happens during the Act 1: Together with Aniimo Home Quest, so you'll be walked through it naturally as you play.

Harvested crops can be used as ingredients for Processed Goods, given to your working Aniimo as Food, or sold at the Home Co-op Store for Home Coins. For example, the Phonolfactory Table turns Roses and Honey into Rose Incense.

A Phonolfactory Table at work, using Roses and Honey to make Rose Incense

Daily Orders ask you to deliver crops and goods made from them, such as Apples or jam, in exchange for rewards.

The Daily Orders screen with orders asking for crops and crop-based goods, each with its rewards and a Deliver button

You can sell crops as they are or process them first. Keep some of your crops for Daily Orders and your Aniimo's food bowls, and once you've used up your Daily Orders and filled the bowls, sell the extra at the Home Co-op Store.

How to Unlock More Recipes

Not every recipe unlocks on its own. Some come from leveling up Modules: raising the Kitchen Module to Lv.3, which requires RV Level 8, unlocks the Premium Potato Soup recipe at the Blazing Stove.

The Kitchen Module's Lv.3 details, showing that it unlocks the Premium Potato Soup recipe at the Blazing Stove

Select a locked recipe to see what unlocks it. Quick Recipe: Potato, for example, shows Unlocks at Ecological Module Level 3.

Quick Recipes grow the same crop as the regular recipe but, despite the name, take longer to mature and yield far more. Quick Recipe: Potato, a Level 4 Facility Formula, turns 1 seed into 46 Potatoes in 40m, while regular Potatoes take 10m 40s and yield 2.

The details for Quick Recipe: Potato on a Farmland, with its unlock condition shown at the bottom

How to Automate Farming with Aniimo

Once you've got the manual loop down, you can automate planting and processing by leaving captured Aniimo in your Homeland.

Which tasks an Aniimo can perform in your Homeland depends on its Element and its Home Abilities. You can review every Home Ability from the Aniimo tab under Aniimo, by pressing the i icon next to Ability Distribution.

The Aniimo Management screen's Aniimo tab, with an arrow pointing at the i icon next to Ability Distribution

Working Aniimo need Food to perform their tasks efficiently. Head to the Food tab under Aniimo to check your supply, and place crops or Processed Goods into the food bowls there.

The Aniimo Management screen's Food tab, showing food items, food bowls, and an Add All button

Each food bowl shows an Estimated Duration. Top it up again before that runs out to keep your Aniimo working without interruption.

By this point in the main story you should already have Aniimo like Skippy, Budclaw, Flutternym, and Dewy, and they all make solid additions to the Homeland since they can handle tasks like Hauling, Watering, Leisure, and processing at the Carousel Mill.

Automated production runs in stages, such as sowing, watering, reaping, and hauling, and each stage needs an Aniimo with the right Element or Home Ability. Here's the full chain for Plain Rice Porridge:

  1. Sow

    A Grass Aniimo sows Rice Seeds in a Farmland.

  2. Water

    A Water Aniimo waters the Farmland as needed.

  3. Reap

    A Dark Aniimo reaps the mature Rice.

  4. Haul

    An Aniimo with Hauling carries the Rice to the Warehouse.

  5. Mill

    A Wind Aniimo mills the Rice at the Carousel Mill into Milled Rice.

  6. Fetch water

    A Water Aniimo fetches Well Water from the Well.

  7. Simmer

    A Fire Aniimo simmers the Milled Rice and Well Water into Plain Rice Porridge.

  8. Store

    An Aniimo with Hauling carries the Plain Rice Porridge to the Warehouse.

Fannie's Homeland tutorial showing crops being grown, stored, and processed as one closed production loop

Your Aniimo can't keep doing Homeland tasks without Food, so automated farming and processing only run without interruption while there's food in the bowls.

The Food tab with bread in two food bowls, showing the Estimated Duration, Cost per minute, and Total Food Energy

Your crops keep growing and your Homeland keeps producing while you're away, so you can start production and come back later for the results. Apart from Food for your Aniimo, the main thing to prepare is enough seeds in your Home Warehouse to last the time you'll be gone.

The Home Warehouse with a stock of seed bags

How to Choose Which Crops to Grow

The best crop to grow depends on what you're working toward and your RV level. Rather than simply growing whatever sells for the most, prioritize the crops you need for Daily Orders, RV upgrades, Module upgrades, Aniimo Food, or Processed Goods.

If you want to farm RV Level Up materials quickly, consider using your Heat Furnaces or Cooling Units on Woodlands instead of Farmlands. Their effect then goes to your Woodlands rather than your crops, so you get more Wood Blocks.

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