Last updated: 2026-06-10

#0479
Related Pokemon
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Sash Dual Screens
Sash safety to set both screens for back row.
Rotom
| HP | 127 | 2 | |
|---|---|---|---|
| Atk↓ | 63 | - | |
| Def | 97 | - | |
| SpA | 147 | 32 | |
| SpD | 97 | - | |
| Spe↑ | 157 | 32 |
Specializes EVs in Sp. Atk and Speed,
Focus Sash uses as a shield, Reflect or Light ScreenRotom setup build that deploys this.Volt Switch can also be used, so Arranges a favorable board, then passes to backup — its composition.
Enters as the lead and against slower opponents, Reflect or Light Screen uses hazards like these as the main role. Surviving one opponent attack and Volt Switch, Safely deploys ally aces — its role.
Scarf Trick Pivot
Choice Scarf for Speed, Trick to swap, Volt Switch to pivot.
Heat Rotom
| HP | 127 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 127 | - | |
| SpA | 157 | 32 | |
| SpD | 127 | - | |
| Spe↑ | 151 | 32 |
Heat Rotom carries Choice Scarf to boost Speed, a surprise/cycle Pokémon attacking and pivoting with Volt Switch from above. Vs. defensive opponents, Trick dumps Scarf to lock them into status moves.
Strong added-effect moves and subweapons are options
Scarf Rotom can swap moves like Discharge (paralysis chance), Shadow Ball, or Dark Pulse for broader coverage.
From lead or revenge slot, it pressures with high-power attacks or makes favorable matchups with Volt Switch as a cycle role.Against opposing walls, Trick dumps Scarf to support team aces' setup — also strong.
Dragon-type Pokémon
Heat Rotom both Electric and Fire main weapons are halved by Dragon types, making it weak. Dragons also often carry high-power attacks, so a bad matchup risks collapse.
Status Spreader Power Cushion
Sitrus Berry bulk + Will-O-Wisp + Thunder Wave — cushion.
Heat Rotom
| HP | 157 | 32 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 127 | - | |
| SpA↑ | 172 | 32 | |
| SpD | 129 | 2 | |
| Spe | 106 | - |
Leveraging Sitrus Berry recovery to trade face-to-face, a heavy-hitting special attacker + support build with status moves. Will-O-Wisp/Thunder Wave restrict opponents and shape favorable boards.
Adapt Electric move per team
Electric moves have many options, Volt Switch for cycle teamsand similar — match to your team.
Switched in vs. opposing attackers behind favorable resistances, a role of spreading status to pressure the opposing cycle. Slowing/weakening opponents makes wins easier and creates setup chances for aces.
Dragon-type Pokémon
Heat Rotom its main Electric and Fire moves are both halved by Dragons — weak to them. Plus Dragons often carry high-power attacks, so a bad matchup risks collapse.
Cushion
HP/Def to tank physical hits, Will-O-Wisp supports later teammates.
Wash Rotom
| HP | 157 | 32 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def↑ | 174 | 32 | |
| SpA | 126 | 1 | |
| SpD | 128 | 1 | |
| Spe | 106 | - |
Leveraging excellent typing and ability, a pivot/cycle build that absorbs physical attacks. It burns opponents to sap power and uses pivot moves to deploy allies safely.
Adapt Thunderbolt per team
Rotom's Thunderbolt is freely changeable. Discharge with high paralysis, Foul Play for coverage, or Thunder Wave / Light Screen for full support are options.
Tanks physical attacker hits while spreading status, a role of maintaining favorable matchups. By returning via pivot moves, it creates safe entry for team aces.
Weak to high-power Dragon types
Cushion Rotom plays around slow Volt Switch, so taking strong attacks from above and losing big HP leads to cycle losses. Especially Hydreigon and Mega Charizard X halve Volt Switch and chunk it with Draco Meteor or Outrage.
Mold Breaker Excadrill is a hard counter
Excadrill is immune to Volt Switch, and with Mold Breaker hits its weakness with Ground.It's a clear counter — time Volt Switch carefully if Excadrill is on the opposing team.
Example Threats
Scarf Pivot
Choice Scarf Speed + Trick/Volt Switch pivoting.
Wash Rotom
| HP | 151 | 26 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 127 | - | |
| SpA↑ | 156 | 17 | |
| SpD | 127 | - | |
| Spe | 129 | 23 |
Choice Scarf boosts Speed for first-strike pivoting/disruption, with bulk/power EVs for cycle wars — Wash Rotom.Stealth RockCombined with Stealth Rock users, cycles can be played favorably.
EV Allocation Intent
Wash Rotom has good typing and high pivot performance, so some bulk eases play. After minimum Sp.Atk/Spe, maximize HP.
From lead or favorable matchup, Volt Switch to chip and pivot to favored allies, controlling board. Vs. tough walls, Trick passes item, disable opponents while self acts as attacker — also.
Weak to high-power Dragon types
Wash Rotom's moves are double-halved by Dragons. Many Dragons have high power, overwhelming it — be careful. Also, Electric-immune and Mold BreakerMold Breaker Excadrill hitting its weakness is also a threat.
Example Threats
Scarf Pivot
Scarf Volt Switch pivot + Trick lock walls.
Fan Rotom
| HP | 127 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 127 | - | |
| SpA | 157 | 32 | |
| SpD | 127 | - | |
| Spe↑ | 151 | 32 |
Choice Scarf raises Speed, and from above, Volt SwitchSpin Rotom (Mow Rotom) build that uses this to create favorable boards. Not only attacks as an attacker, but also Forces its item on opponents via Trick to restrict status movesDisruption tactics are also built in.
Enters as the lead or after a faint, with STAB Air Slash or Thunderbolt pressures opponents as its role. Switches between attacking and pivot moves to match opponents, and Against bulky Pokémon, swaps items via Trick to aim for shutdown — core gameplay.
CS Scarf
Scarf for Speed + Trick/Volt Switch pivoting.
Mow Rotom
| HP | 127 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 127 | - | |
| SpA↑ | 172 | 32 | |
| SpD | 127 | - | |
| Spe | 138 | 32 |
Max Sp.Atk/Spe with Choice Scarf — Mow Rotom special attacker. Volt Switch from high Speed shapes favorable boards, force Choice item on opponent to restrict moves.
Strong-effect moves and subweapons are candidates
Swap candidates include Discharge (paralysis), Shadow Ball, Dark Pulse for broader coverage.
With Speed boost, attacks high-power specials from above or pivots to teammates in cycle. Vs. high-bulk or status-main opponents, pass own item to lock moves and disable — specialty.
Bulky Dragon Pokémon
Mow Rotom's main weapons are both halved by Dragon. Plus Dragons often carry Outrage/Draco Meteor — bad matchup risks collapse.
Example Threats
Doubles Scarf Blizzard
Scarf Speed + Blizzard spread in Doubles.
Frost Rotom
| HP | 127 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 127 | - | |
| SpA↑ | 172 | 32 | |
| SpD | 127 | - | |
| Spe | 138 | 32 |
Invests EVs in Sp. Atk and Speed,
Choice Scarf by holding Special attacker build that can act before most Pokémon Frost Rotom build. With the Ability Levitate nullifies Ground moves while pressing STAB attacking moves from favorable matchups.
From high Speed, Launches Blizzard or Electroweb that attack the entire opposing team, chipping and manipulating Speed — its role.
Choice Scarf locks moves as a drawback, but in unfavorable matchups, with the priority Volt Switch allows safely switching to allies — a flexible playstyle.
Doubles HC Sitrus
HP/SpA Doubles attacker with Protect for safety.
Wash Rotom
| HP | 156 | 31 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 129 | 2 | |
| SpA↑ | 172 | 32 | |
| SpD | 128 | 1 | |
| Spe | 106 | - |
HPと特攻に能力ポイントを振り、Special attacker build using Sitrus Berry recovery for bulk — Wash Rotom. Levitate negates weakness Ground while maintaining favorable matchups and pressuring board.
Will-O-Wisp or Electroweb also recommended
Instead of Volt Switch, Will-O-Wisp or Electroweb recommended. Will-O-Wisp counters physical attackers.Electroweb lowers both opponents' Speed at once — strong in doubles.
Chip with STAB from high Sp.Atk as coreAttacker role. Vs. unfavorable, Volt Switch pivots; Protect blocks focus to secure action turns — flexible.
Grass-type Pokémon
Wash Rotom struggles vs. Grass types.Grass moves are weakness and Water/Electric are both halvedVs. threats, use Protect/Volt Switch to avoid hits and KO with ally.
Example Threats
Type
Category
Properties
47 / 47
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks by letting loose a horribly loud, resounding cry. |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Pain Split | Normal | Stat | - | - | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Double Team | Normal | Stat | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Rising Voltage | Electric | Spec | 70 | 100 | 20 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electric Terrain | Electric | Stat | - | - | 12 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Charge | Electric | Stat | - | - | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Overheat | Fire | Spec | 130 | 90 | 8 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |