最後更新日: 2026-06-10
賽季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
能力點分配
AS劍舞硝化沖刺型
攻擊和速度分配能力值,以等倍打多數對手的對面性能高的型
超級噴火龍X
| HP | 155 | 2 | |
|---|---|---|---|
| 攻擊↑ | 200 | 32 | |
| 防禦 | 131 | - | |
| 特攻↓ | 135 | - | |
| 特防 | 105 | - | |
| 速度 | 152 | 32 |
耐久累積王牌型
以劍舞和硝化沖刺提升攻擊和速度,依情況以羽棲回復的型
超級噴火龍X
| HP | 185 | 32 | |
|---|---|---|---|
| 攻擊↑ | 200 | 32 | |
| 防禦 | 131 | - | |
| 特攻↓ | 135 | - | |
| 特防 | 105 | - | |
| 速度 | 122 | 2 |
以「劍舞」提升火力,「硝化沖刺」提升速度狙擊全抜的耐久累積王牌型。受到的傷害以「羽棲」回復,以特性強化威力的「龍爪」推進對手。
龍舞+閃焰衝鋒也強力
強化技換龍舞,火招式換閃焰衝鋒的構成也強力。承接龍爪的妖精或鋼屬性也可期待大傷害。反動傷害以羽棲抵消。
活用高物理耐久和優秀耐性,製造有利對面,運用強化技擊潰對手隊伍的角色的角色。累積完成後以回復技保持HP,以本系接觸技擊倒對手王牌。
持有弱點技或物理耐久高的寶可夢是弱點
HDS鬼火羽棲型
利用鬼火降低物理火力和羽棲承接對手攻擊的緩衝兼攻擊手型
超級噴火龍X
| HP | 185 | 32 | |
|---|---|---|---|
| 攻擊 | 150 | - | |
| 防禦 | 131 | - | |
| 特攻↓ | 135 | - | |
| 特防 | 123 | 18 | |
| 速度↑ | 149 | 16 |
頭巾陽光之力型
以講究頭巾和陽光之力獲得超級進化以上的速度和火力的型
噴火龍
| HP | 155 | 2 | |
|---|---|---|---|
| 攻擊↓ | 93 | - | |
| 防禦 | 98 | - | |
| 特攻 | 161 | 32 | |
| 特防 | 105 | - | |
| 速度↑ | 167 | 32 |
特攻和速度能力點數特化,持提升速度持有物的特殊攻擊手型噴火龍。晴天時自身特攻提升的特性活用,從上方壓制高特殊火力的運用可能。
氣象球與噴射火焰二選一
代替氣象球推薦噴射火焰。噴射火焰非晴天時也可作為火技使用,沒有過熱般的缺點或命中不穩。
對半減火技寶可夢打點豐富
對半減火技寶可夢打點豐富。龍之波動能突龍系弱點。原始之力噴火龍的,氣合彈班吉拉斯的4倍弱點。
在晴天盤面送上場,持有物和特性強化的攻擊性能對對手隊伍施加負擔的王牌活躍。提升激戰區速度,對高速攻擊手也能搶先牽制的運用擅長。
快的圍巾持有者或非晴天天候
比噴火龍速度實數值高且持專愛圍巾的寶可夢可在出招前擊倒。另外,非晴天天候太陽之力不發動是棘手。對面棘手寶可夢時換人。
晴朗特殊攻擊手型
以特性日照強化的火屬性招式或不蓄力的日光束擊潰對手的型
超級噴火龍Y
| HP | 155 | 2 | |
|---|---|---|---|
| 攻擊↓ | 111 | - | |
| 防禦 | 98 | - | |
| 特攻 | 211 | 32 | |
| 特防 | 135 | - | |
| 速度↑ | 167 | 32 |
羽棲搭載特殊攻擊手型
以鬼火使物理攻擊手機能停止同時施加火力的型
超級噴火龍Y
| HP | 167 | 14 | |
|---|---|---|---|
| 攻擊↓ | 111 | - | |
| 防禦 | 98 | - | |
| 特攻 | 211 | 32 | |
| 特防 | 135 | - | |
| 速度↑ | 154 | 20 |
特攻和速度為主分配,特性日照讓天氣晴朗強化自身特殊招式的特殊攻擊手型超級噴火龍Y。對手物理攻擊灼傷狀態化承受削減,羽棲使用,活用天氣恩惠和高特攻制衡交戰的構成。
能力點數分配意圖
增加攻擊技提升攻擊性能
減半對手物理寶可夢火力鬼火的位置為攻擊技提升攻擊性能也推薦。雖然特攻下降2階段反動,但能發揮超級噴火龍Y最大火力 過熱或擴大技範圍的空氣斬・原始之力等推薦。
超級進化改寫天氣,以強化的本系技和弱點補強的日光束對對手施加負擔的主要角色。對不利物理攻擊手灼傷狀態附加實質補強自身耐久,保持攻守平衡同時維持有利盤面的工作。
鬼火有效的寶可夢
此型鬼火讓對手物理寶可夢弱化後安全施加火力。鬼火可有效使用的寶可夢有利。
學會隱形岩的寶可夢
火・飛行的超級噴火龍Y隱形岩以4倍進入,出場只是最大HP的1/2被削減。隱形岩多從初手展開,推薦搭配對策寶可夢。
硝化沖刺全抜型
提升特攻同時以硝化沖刺提升速度,擊倒對手所有寶可夢的型
超級噴火龍Y
| HP | 163 | 10 | |
|---|---|---|---|
| 攻擊↓ | 111 | - | |
| 防禦 | 99 | 1 | |
| 特攻↑ | 232 | 32 | |
| 特防 | 135 | - | |
| 速度 | 143 | 23 |
特攻厚分配,超級進化後特性日照的天氣變化活用的特殊攻擊手型超級噴火龍Y。蓄能焰襲提升自身速度,從上方施加高火力特殊招式狙擊全抜。
副武器更換候選
超級噴火龍Y的副武器候選多。鏡像意識的原始之力,本系打點空氣斬,或打班基拉斯等岩屬性的真氣彈等。根據要對哪隻強化決定採用招式。
晴朗強化的大字爆炎或不蓄力的日光束使用擊潰對手盤面的王牌角色。蓄能焰襲逆轉速度後,廣泛技範圍和高特攻活用一掃對手隊伍。
4倍弱點岩屬性是弱點
4倍弱點岩非常弱,大多一擊倒下。此外,撒下隱形岩後出噴火龍HP削減一半所以隱形岩撒下前上場很重要。
雙打向熱風型
讓天氣晴朗,以高威力全體攻擊熱風攻擊的雙打向型
超級噴火龍Y
| HP | 155 | 2 | |
|---|---|---|---|
| 攻擊↓ | 111 | - | |
| 防禦 | 98 | - | |
| 特攻 | 211 | 32 | |
| 特防 | 135 | - | |
| 速度↑ | 167 | 32 |
特性日照的全體攻擊招式熱風或高威力的過熱攻擊的特殊攻擊手型。晴朗減半水招式傷害,1回合不蓄力日光束可發射,對相剋不利對手也容易反擊的構成。
命中穩定的火招式也是選擇
過熱的命中不安或特攻下降的缺點介意,命中100的氣象球或噴射火焰也是選擇。天氣球晴朗時為火屬性,天氣變化屬性也變,所以使用時機注意。
日照改寫天氣,接受我方支援同時以火/草招式削減對手的主力。雙打中全體攻擊熱風同時攻擊多隻,對盤面全體施加負擔的動作。
減半火招式的岩招式持有者是弱點
班基拉斯或洗翠風速狗減半火招式,以岩招式反擊 — 交替或鄰近補強避免致命傷。
屬性
分類
性質
72 / 72
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 捨身衝撞 | 一般 | 物理 | 120 | 100 | 16 | 接觸 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 百萬噸重踢 | 一般 | 物理 | 120 | 75 | 8 | 接觸 | The target is attacked by a kick launched with muscle-packed power. |
| 泰山壓頂 | 一般 | 物理 | 85 | 100 | 16 | 接觸 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 氣象球 | 一般 | 特殊 | 50 | 100 | 12 | 彈 | This move's type and power change depending on the weather at the time the move is used. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 幫助 | 一般 | 變化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 腹鼓 | 一般 | 變化 | - | - | 12 | The user maximizes its Attack stat but loses HP equal to half its max HP. | |
| 鬼面 | 一般 | 變化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 吼叫 | 一般 | 變化 | - | - | 20 | 聲音 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 劍舞 | 一般 | 變化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 日光束 | 草 | 特殊 | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| 閃焰衝鋒 | 火 | 物理 | 120 | 100 | 16 | 接觸解凍 | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| 豁出去 | 火 | 物理 | 75 | 100 | 12 | 接觸 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| 火焰拳 | 火 | 物理 | 75 | 100 | 16 | 接觸拳 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| 火焰牙 | 火 | 物理 | 65 | 95 | 16 | 接觸咬 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| 蓄能焰襲 | 火 | 物理 | 50 | 100 | 20 | 接觸 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| 高溫重壓 | 火 | 物理 | - | 100 | 12 | 接觸 | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| 爆炸烈焰 | 火 | 特殊 | 150 | 90 | 8 | The target is razed by a fiery explosion. The user can't move on the next turn. | |
| 過熱 | 火 | 特殊 | 130 | 90 | 8 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 煉獄 | 火 | 特殊 | 100 | 50 | 8 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |
| 熱風 | 火 | 特殊 | 95 | 90 | 12 | 風 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| 噴射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 火焰旋渦 | 火 | 特殊 | 35 | 85 | 16 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
| 鬼火 | 火 | 變化 | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 雷電拳 | 電 | 物理 | 75 | 100 | 16 | 接觸拳 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 飛翔 | 飛行 | 物理 | 90 | 95 | 16 | 接觸 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| 燕返 | 飛行 | 物理 | 60 | - | 20 | 接觸切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 雜技 | 飛行 | 物理 | 55 | 100 | 16 | 接觸 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| 暴風 | 飛行 | 特殊 | 110 | 70 | 12 | 風 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| 空氣斬 | 飛行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 空氣利刃 | 飛行 | 特殊 | 60 | 95 | 20 | 切風 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| 羽棲 | 飛行 | 變化 | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封鎖 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 原始之力 | 岩石 | 特殊 | 60 | 100 | 8 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |
| 沙暴 | 岩石 | 變化 | - | - | 8 | 風 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接觸 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| 熱沙大地 | 地面 | 特殊 | 70 | 100 | 12 | 解凍 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| 真氣拳 | 格鬥 | 物理 | 150 | 100 | 20 | 接觸拳 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| 劈瓦 | 格鬥 | 物理 | 75 | 100 | 16 | 接觸 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 雙倍奉還 | 格鬥 | 物理 | - | 100 | 20 | 接觸 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 真氣彈 | 格鬥 | 特殊 | 120 | 70 | 8 | 彈 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 暗影爪 | 幽靈 | 物理 | 70 | 100 | 16 | 接觸切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 逆鱗 | 龍 | 物理 | 120 | 100 | 12 | 接觸 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 龍之俯衝 | 龍 | 物理 | 100 | 75 | 12 | 接觸 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| 龍爪 | 龍 | 物理 | 80 | 100 | 16 | 接觸切 | The user slashes the target with huge, sharp claws to inflict damage. |
| 廣域破壞 | 龍 | 物理 | 60 | 100 | 16 | 接觸 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| 龍尾 | 龍 | 物理 | 60 | 90 | 12 | 接觸 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 鱗射 | 龍 | 物理 | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| 龍之波動 | 龍 | 特殊 | 85 | 100 | 12 | 波動 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| 龍聲鼓舞 | 龍 | 變化 | - | - | 16 | 聲音 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| 龍之舞 | 龍 | 變化 | - | - | 20 | 舞 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 咬碎 | 惡 | 物理 | 80 | 100 | 16 | 接觸咬 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 狂舞揮打 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 咬住 | 惡 | 物理 | 60 | 100 | 20 | 接觸咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 投擲 | 惡 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 圍攻 | 惡 | 物理 | - | 100 | 12 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| 鐵尾 | 鋼 | 物理 | 100 | 75 | 16 | 接觸 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 鋼翼 | 鋼 | 物理 | 70 | 90 | 20 | 接觸 | The target is hit with wings of steel. This may also boost the user's Defense stat. |