Catching wild Aniimo starts as a story tutorial and later becomes a free, repeatable way to fill out your team and your Aniilog.
When You Can Catch Aniimo
Catching is first introduced as a tutorial during the "An Idyllic Trip" main story quest, which asks you to catch an Emberpup. Once you reach the "Setting Out Again" main quest, catching opens up completely: you can catch wild Aniimo in the field without any more tutorial prompts.
How to Catch Aniimo (Controls)
Throwing the Aniipod takes two inputs: one to aim and one to throw.
| Platform | Controls |
|---|---|
| PC (keyboard and mouse) | Right-click to enter Catch mode, then left-click to throw the Aniipod. |
| Xbox controller | LT to enter Catch mode, then X to throw the Aniipod. |
How to Increase Catch Rate
Catch rate is your chance of successfully catching an Aniimo. Aniipods raise it, and rarer Aniipods have a higher multiplier. For example, a Budsquire showing 50% with a regular Aniipod shows x2 Aniipod Hyper and Guaranteed Success once you switch to an Aniipod Hyper.
For every Aniipod and how it affects catch rate, see: Aniipod Types & Catch Rate Guide
Some combat states and field actions also raise your catch rate:
| Multiplier | How to Get It |
|---|---|
| Backstab | x1.5. Aim and throw from behind the Aniimo. |
| Weaken | x1.1, and it rises the lower the target's remaining HP is. Lower its HP before you throw. |
| Quick Capture (BREAK) | Deplete the target's BREAK gauge in combat to get the Quick Capture prompt. It works both normally and while Twined. |
| Status effects | Aniimo that are eating or sleeping have a boosted catch rate. A sleeping Aniimo gives x2 (In deep sleep). |


Reasons for a Lower Catch Rate
One reason is a level gap. Your catch rate drops when the target's level is higher than yours, and the game tells you directly: "This target's level is too high. Try raising your level before coming back to catch it." If you see that message, level up before trying again.

Your catch rate also drops in the following states, and each one applies a penalty:
| State | Penalty |
|---|---|
| Combat | x0.8. You started combat without weakening the Aniimo first. |
| Flee | x0.8. The Aniimo is running away from you. |
| On edge | x0.9. You spooked the Aniimo by approaching carelessly. |

Catching Tips
Twine with an Aniimo from the same family
While you're Twined with an Aniimo from the same family as your target, it won't get spooked or flee, so you can walk right up to it. This is especially useful for securing rare special forms before you start a fight and switch to your BREAK or counter Aniimo.
Sneak through cover
Moving through tall grass, bushes, and patches of flowers hides your approach, which makes it much easier to get behind a target for the x1.5 Backstab.
Bait with food
Throw or place food near a wild Aniimo to make it start eating. That raises the catch multiplier and keeps it in place, so it's easy to get behind it.
Catch whole groups with Draw In and a Tumbler
Use an Aniimo with a Draw In skill to pull a wild group into one spot, then roll a Tumbler through it to catch up to 10 Aniimo in one throw. This is the fastest way to build up the catch count needed for Prismana to appear.
For more on getting Prismana to appear, see: How to Get Prismana and Spawn Them Fast
Why You Should Catch Aniimo
Catching isn't just about filling out your team. Every catch grants XP to your character and to the Aniimo in your party, so it doubles as a way to grind XP. Registering a caught Aniimo in your Aniilog also grants rewards: 50 Research Points for that area, plus separate rewards for completing a Family and for completing a Form. On Steam, PlayStation, and Xbox, each catch unlocks an achievement too.
| Task | Reward |
|---|---|
| Defeat this Aniimo | +10 Research Points |
| Catch this Aniimo | +10 Research Points |
| Complete the evolution of this Aniimo | +10 Research Points |
| Complete 2 evolution paths | +20 Research Points |
| Use Skills | +10 Research Points |

Raising that Aniimo's Aniilog Research Level through these tasks also increases how many accessories it can equip: 2 slots at Bronze, 3 at Silver, 4 at Gold, and 5 at Prismatic.

Aniimo Index · Shiny Aniimo Guide · Setting Out Again Walkthrough · All Guides