Catching wild Aniimo starts as a story tutorial and later becomes a free, repeatable way to fill out your team and your Aniilog.

When You Can Catch Aniimo

Catching is first introduced as a tutorial during the "An Idyllic Trip" main story quest, which asks you to catch an Emberpup. Once you reach the "Setting Out Again" main quest, catching opens up completely: you can catch wild Aniimo in the field without any more tutorial prompts.

How to Catch Aniimo (Controls)

Throwing the Aniipod takes two inputs: one to aim and one to throw.

PlatformControls
PC (keyboard and mouse)Right-click to enter Catch mode, then left-click to throw the Aniipod.
Xbox controllerLT to enter Catch mode, then X to throw the Aniipod.

If the Catch Rate Looks Low

Your catch rate drops when the target's level is higher than yours. When that happens, the game tells you directly: "This target's level is too high. Try raising your level before coming back to catch it." If you see that message, level up before trying again.

A catch attempt on a wild Aniimo whose level is higher than the player's, showing a lower catch rate and the in-game warning to level up first

Why You Should Catch Aniimo

Catching isn't just about filling out your team. Every catch grants XP to your character and to the Aniimo in your party, so it doubles as a way to grind XP. Registering a caught Aniimo in your Aniilog also grants rewards: 50 Research Points for that area, plus separate rewards for completing a Family and for completing a Form. On Steam, PlayStation, and Xbox, each catch unlocks an achievement too.

TaskReward
Defeat this Aniimo+10 Research Points
Catch this Aniimo+10 Research Points
Complete the evolution of this Aniimo+10 Research Points
Complete 2 evolution paths+20 Research Points
Use Skills+10 Research Points
The Aniilog Topics screen listing Research Point rewards for defeating, catching, and evolving an Aniimo, plus completing evolution paths and using its skills

Raising that Aniimo's Aniilog Research Level through these tasks also increases how many accessories it can equip: 2 slots at Bronze, 3 at Silver, 4 at Gold, and 5 at Prismatic.

The Aniilog Field Notes screen after registering a captured Aniimo, showing a +50 Research Points reward and the accessory slot count unlocked at each Research Level rank

Aniimo Index · Shiny Aniimo Guide · Setting Out Again Walkthrough · All Guides